Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 2:42 pm
All times are UTC + 0
Hyper Patch
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [9 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sat Jun 07, 2008 12:37 am    Post subject:  Hyper Patch Reply with quote  Mark this post and the followings unread

To: TS Hyper

May I ask How Hyper Patchs progres is

if their is a better place to put this post in please inform me for the future

Back to top
View user's profile Send private message
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jun 07, 2008 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

PM's Wink

Its ok, slow, but ok.

Im actualy putting more time into research, aswell as working with Nyer in researching TD. Im also doing some small research on RA. And pretty much every other C&C game.

So once its at a point where i can say i have enough to update or even a release, you an be assured i will post Wink

Back to top
View user's profile Send private message
Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sat Jun 07, 2008 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

since this is here #Tongue
well i don't quite know everything about the engine but would it be possible to modify it to support w3d? im sure it would be hella hard to do
at that its just an idea

_________________
With sadness in my heart and joy in my mind

Back to top
View user's profile Send private message Yahoo Messenger Account AIM Address
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jun 07, 2008 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it's quite impossible to have 3D units in a 2D game #Tongue

Back to top
View user's profile Send private message Send e-mail Skype Account
CalChillin
Missile Trooper


Joined: 23 Oct 2007

PostPosted: Sat Jun 07, 2008 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats good to know Smile

Back to top
View user's profile Send private message
Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Sat Jun 07, 2008 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
I think it's quite impossible to have 3D units in a 2D game #Tongue
umm voxels? maybe if they were rendered as sprites like voxels

_________________
With sadness in my heart and joy in my mind

Back to top
View user's profile Send private message Yahoo Messenger Account AIM Address
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 07, 2008 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Da Gangsta is rite mofoo's, technically a voxel is a 3d graphic, therefore you'd just need to copy the way it treats a voxel and replace the voxel with a 3d model and associated read/render actions.

That's most likely hugely harder than I made it sound...

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jun 07, 2008 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, ok, go learn ASM and do that, when you do ill buy you a cake...

I HIGHLY doubt that W3D could be added without doing a LOT of work, far too much for a old engine.

Back to top
View user's profile Send private message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 07, 2008 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Yea, ok, go learn ASM and do that, when you do ill buy you a cake...

No cake for me I guess, I said it'd most likely be hideously complicated and I was, unfortunately, right.

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [9 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.5108s ][ Queries: 11 (0.3462s) ][ Debug on ]