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Some Useful TMPs [TS]
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Revolutionary
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Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Fri Jun 06, 2008 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow thay are super

dam there rar's

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Ordosherrscher
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Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri Jun 06, 2008 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, really! I like them^^

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Lin Kuei Ominae
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Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jun 06, 2008 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

somewhere i've seen those already.
Wait, yeah, looks very similar to Tiberian Odysseys Terrain.

And since you're afaik not a team member of TO, i would like to know from where you have this Terrain.

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Last edited by Lin Kuei Ominae on Fri Jun 06, 2008 3:01 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Jun 06, 2008 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm pretty sure he's just based his work of TO screenshots.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Jun 06, 2008 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

he did.

GoG, you have permission to edit the terrain. You also have access to the XTX Staff forum. Welcome aboard.

I do not have internet access, so I'm temporarily putting hyper in charge of XTX as well. anything from TO.

do NOT release anything without my knowledge, but screenshots are wonderful. Smile

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Godofgamers
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Joined: 31 Mar 2005
Location: South Africa

PostPosted: Fri Jun 06, 2008 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
somewhere i've seen those already.
Wait, yeah, looks very similar to Tiberian Odysseys Terrain.

And since you're afaik not a team member of TO, i would like to know from where you have this Terrain.


Aro wrote:
I'm pretty sure he's just based his work of TO screenshots.


It was based off of the TO screenshots yes, but I have no intention of releasing any terrain I recreated from screenshots, as I feel this would step on the TO team's toes a bit; I created them for personal use anyway.

DaTS: would you like me to upload the TMPs I have so far to the Staff forum?

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!DarkRose
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Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Fri Jun 06, 2008 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whoa awesome cliffs, ive been trying to make some high cliffs myself, can you tell me how you made these as i do a bit of terrain editing aswell

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Godofgamers
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Joined: 31 Mar 2005
Location: South Africa

PostPosted: Fri Jun 06, 2008 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just took the extra images from the low pavement cliffs and made them twice as high, then it was a simple matter of copy and paste.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Jun 06, 2008 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

AntiHero wrote:
I do not have internet access, so I'm temporarily putting hyper in charge of XTX as well. anything from TO.


Erm, ok #Tongue

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!DarkRose
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Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Fri Jun 06, 2008 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for help, when ive finished them ill post what i came up with

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Sat Jun 07, 2008 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Okay, another sneak peak:

EDIT: Just finished the Marble Madness tiles for the transition pieces



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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Sun Jun 08, 2008 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I've had a new idea: low regular cliffs, like this. What do you guys think?



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jun 08, 2008 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Excellent idea, they would make fantastic additions to TS. You are planning on releasing these, right?

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Godofgamers
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Joined: 31 Mar 2005
Location: South Africa

PostPosted: Sun Jun 08, 2008 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I haven't decided yet whether I'll release them upon completion or release them as a part of Extreme Terrain and Civilian Expansion; but rest assured, they will be released.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sun Jun 08, 2008 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

GOG, you should make your own, it would be better for you to organize the work.

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Godofgamers
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Joined: 31 Mar 2005
Location: South Africa

PostPosted: Tue Jun 24, 2008 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've been working on some high pavement cliff ramps, like this. What do you guys think of it?



Ramp Preview.PNG
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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Tue Jun 24, 2008 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks great, Awesome work Razz
And thanks for the help, ill have a shot at making some of these for my high city cliffs. Very Happy

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jun 24, 2008 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

It seems we have multiple great TMP artist at PPM atm... Good job Wink

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Sun Jun 29, 2008 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

I blame Icyson55 and his uber TMP Studio

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sun Jun 29, 2008 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

GoG, are u gonna release some terrain for the public (obviously not the TO based stuff)
Would be good to see some quality terrain in the public domain (not gobbled up by the giants #Tongue)

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sun Jun 29, 2008 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Godofgamers wrote:
I blame Icyson55 and his uber TMP Studio

I'm being blamed for awesome! Oh woe is.....HAHAH OWNED!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Jun 29, 2008 2:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Would be good to see some quality terrain in the public domain (not gobbled up by the giants )


Mwahahahaha! #evil

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 29, 2008 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes Icy, we know you're God #Tongue

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Godofgamers
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Joined: 31 Mar 2005
Location: South Africa

PostPosted: Sun Jun 29, 2008 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Like I said, I do plan on releasing it, but it's not quite finished, there are still a few things I need to work out. Plus, I've yet to convert a lot of this stuff to the snow theatre. To be honest, I haven't even put the low pavement cliffs into the snow theatre, let alone all this new stuff I've made

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Dupl3xxx
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Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Jun 29, 2008 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

any chance you'll work on a TS like terrain to yr? Bigger title to fill up with HQ stuff Wink

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IcySon55
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Joined: 19 Nov 2003
Location: Overworld

PostPosted: Sun Jun 29, 2008 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dupl3xxx wrote:
any chance you'll work on a TS like terrain to yr? Bigger title to fill up with HQ stuff Wink

No, just... no. ENOUGH REMAKES.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jun 30, 2008 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Where? Show me these remakes.

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IcySon55
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Joined: 19 Nov 2003
Location: Overworld

PostPosted: Mon Jun 30, 2008 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Remakes/Fan-Fics/Sequels/Prequels/Shits:

TS:FS:
Return of the Dawn
Tiberian Odyssey
Tiberian Insurrection
TS:Retro
TS:Dusk
Tiberium Future: A Dying World
The Dawn of the Tiberium Age
Tiberian Sun: Total War
Tiberian Sun ²
Tiberian Sun: Rise of Omnius
Tiberian Sun: World of Insanity
TS: Covert Operations

RA2:YR:
Mental Omega
Reign of the Steel
Star Strike
RA2: Moscow's Vengeance

Are these enough to open your eyes?

Last edited by IcySon55 on Mon Jun 30, 2008 2:46 am; edited 1 time in total

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Renegangsta
Cyborg Commando


Joined: 02 Aug 2007
Location: meh

PostPosted: Mon Jun 30, 2008 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

those aren't all remakes, most of those are freshly made by the creators
besides its their choice and view like Return of the Dawn and The Dawn of the Tiberium Age

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IcySon55
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Joined: 19 Nov 2003
Location: Overworld

PostPosted: Mon Jun 30, 2008 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Is the HUGE word "Fan-Fics" invisible to you?

Even if they redo all the buildings "freshly made", it's still GDI and Nod. So you made no point...

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Mon Jun 30, 2008 3:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Icy's right. The community does have numerous remakes, fan-fics, sequels, prequels. My mod happens to be one of them. >__> I think I need to come up with a more original idea.

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Ickus
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Joined: 25 Nov 2002
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PostPosted: Mon Jun 30, 2008 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

yea, majority its still set in the same story. forwards backwards upside down...etc.

until a mod bravely attempts to sell a NEW storyline with entirely NEW factions..then that's freshly made.


hrm..I am surprised no mod based on a GDI and Nod love story has come to fruition yet. ^-^


btw. Nice terrain.

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8BallPocket
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Joined: 26 Jun 2008

PostPosted: Mon Jun 30, 2008 5:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Ickus wrote:
yea, majority its still set in the same story. forwards backwards upside down...etc.

until a mod bravely attempts to sell a NEW storyline with entirely NEW factions..then that's freshly made.


hrm..I am surprised no mod based on a GDI and Nod love story has come to fruition yet. ^-^


btw. Nice terrain.


"Oh Nod." "Oh GDI. You're so romantic" *kiss*

Hot anal sex between Kane and McNeil.

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Godofgamers
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Joined: 31 Mar 2005
Location: South Africa

PostPosted: Mon Jun 30, 2008 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Dupl3xxx wrote:
any chance you'll work on a TS like terrain to yr? Bigger title to fill up with HQ stuff Wink


What do you mean exactly? I don't follow.

8BallPocket wrote:
Hot anal sex between Kane and McNeil.


That was just...wrong.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Jun 30, 2008 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

I didn't even get the last few comments ... I think the question asked was is anyone working on any replacement terrain art for YR like MadHQ did.

Regardless if the story is a remake or not, it depends on the quality of the mod content.

I personally find that a massive insult to any modder who enjoys CNC in regards to your comment IcySon55.

So because you got Mario with blood its suddenly woo hoo original? Oh the irony .. you've just "copied" a famous Nintendo brand. If it sounds insulting it is because thats basically how your message comes across to all the modders.

Anyhow keep up the good work in regards to terrain.

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IcySon55
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Joined: 19 Nov 2003
Location: Overworld

PostPosted: Mon Jun 30, 2008 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
I personally find that a massive insult to any modder who enjoys CNC in regards to your comment IcySon55.

So because you got Mario with blood its suddenly woo hoo original? Oh the irony .. you've just "copied" a famous Nintendo brand. If it sounds insulting it is because thats basically how your message comes across to all the modders.

Mario has never seen an RTS. The entire concept of Mario in an RTS is completely original. More than half the material is our own creation.

If you want to take my comment as an insult, be my guest, it makes no difference to me. Fact is I'm not wrong.

You realize this is entertaining right?

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Mon Jun 30, 2008 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

It is opinion of people. All people not like in same thing.

But, Icy little it...

Quote:
Remakes/Fan-Fics/Sequels/Prequels/Shits:


I think this word is too rude for the other modder.

Edit : On topic. IMO I think in "city" slope way should be look like this



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Godofgamers
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Joined: 31 Mar 2005
Location: South Africa

PostPosted: Mon Jun 30, 2008 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

That's how the slopes look for the low pavement cliffs; if I made the high pavement cliff slopes like that, they would look awkward. As for YR terrain editing, I think the terrain expansion that was released was sufficient; thus I will not be making terrain for YR in the near future.

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IcySon55
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Joined: 19 Nov 2003
Location: Overworld

PostPosted: Wed Jul 02, 2008 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

GameMaster0000 wrote:
I think this word is too rude for the other modder.

Too rude? Boo-hoo, cry me a river.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Wed Jul 02, 2008 6:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Frankly, Icy you have an attitude problem. Just because a mod has 'GDI' and 'Nod' doesnt make them non origional. They are just names, someone could make DEF and EDI and be less origional then most of the mods because it has the same campaign etc as TS or TD. In the end, its how the mods make the campaign and unit list that counts. Besides, this is a cnc forum, ofcourse their going to stay reasonably within the theme Rolling Eyes .
Thats just IMO.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Wed Jul 02, 2008 7:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Rico wrote:
Frankly, Icy you have an attitude problem.

Isn't it you that has a problem with my "attitude"? I know I don't. #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Jul 02, 2008 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Tiberian Insurrection


LOL, Check again. #Tongue

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Jul 02, 2008 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

IcySon55 wrote:
Dupl3xxx wrote:
any chance you'll work on a TS like terrain to yr?

No, just... no. ENOUGH REMAKES.

I don't want the TS terrain, just a TS inspired! Read the post befor you qoute and awnser Wink Besides, non of the mods you stated redid the TS terrain into YR, so it's stil nothing new. Besides, I know about CnC reborn, but that's just the TS titles skaled up in xcc, without any after-effects at all, so that's just crap, but so far, the best option...

I do agree Icy, bout mario newer seen in a RTS, and your mod is one of few "new" mods. Others are AR2, D-Day and Blitzkreig? "new" mods with new cool stuf to explore. And so far, I hvae yet to see the MO terrain in the mod, only screenshots Sad

D***, I'm tired, I'll be nack tomorrow the frie my hamburger on the flaming inferno Wink

@ GOG, I realy like the idea of a scalable city, it looks great. Simple and great!

EDIT:typo...

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jul 05, 2008 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dupl3xxx wrote:
IcySon55 wrote:
Dupl3xxx wrote:
any chance you'll work on a TS like terrain to yr?

No, just... no. ENOUGH REMAKES.

I don't want the TS terrain, just a TS inspired!

so... how is that any different?

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sun Jul 06, 2008 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I think he means he wants higher quality terrain, since the TS terrain would be pixely in RA2

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Jul 06, 2008 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

I want a dark and mean terrain, but with higher qualety then what TS holds. I couldn't agree more with Icy, no more remakes, but a compleatly new terrain, that same way as TACTICS has it's own special terrain. The RA2 terrain is cartoone, and the TS terrain is to small and not suidet for anything outside the TS world. However, I do like the mapo features such as small waterfall. The only problem is I suck at 3D, and I can't make anyting "lifelike" in textures. Think of it as a new terraintype, replasing the "Natural" terrain, and make and "urban" and make a complete merge of Natural and urban in NewUrban Smile

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sun Jul 06, 2008 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dupl3xxx wrote:
I couldn't agree more with Icy, no more remakes

Err, if someone wants to remake CnC again, they have every right, and they should go for it Cool

So any idea on the release of the terrains? Very Happy

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Godofgamers
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Joined: 31 Mar 2005
Location: South Africa

PostPosted: Mon Jul 07, 2008 8:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Dupl3xxx wrote:
I want a dark and mean terrain, but with higher qualety then what TS holds. I couldn't agree more with Icy, no more remakes, but a compleatly new terrain, that same way as TACTICS has it's own special terrain. The RA2 terrain is cartoone, and the TS terrain is to small and not suidet for anything outside the TS world. However, I do like the mapo features such as small waterfall. The only problem is I suck at 3D, and I can't make anyting "lifelike" in textures. Think of it as a new terraintype, replasing the "Natural" terrain, and make and "urban" and make a complete merge of Natural and urban in NewUrban Smile


I like the idea, but I don't think I'm going to do it.

Rico wrote:
So any idea on the release of the terrains? Very Happy


I haven't made up my mind. When I completely finish making the pavement cliffs compatible with the extant terrain, then I'll likely release it.

Making the terrain compatible basically involves making Marble Madness pieces for each piece, making sure that all the pieces fit together smoothly and blend well with the other terrain pieces, and optimising the the temperat.ini and snow.ini to avoid what I call "terrain fragmentation", which is when you have pieces that should go in certain sets scattered throughout a whole bunch of other sets.

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Wed Jul 09, 2008 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

My windows XP failed. I had to format the drive where my data was kept. I have backups of all the TMP files, but it will take time to restore my modding tools and such. Next time I'll back this stuff up on my D drive...

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Thu Jul 10, 2008 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Bear in mind that you can't "defragment" the original tile sets and that you shouldn't do it to tile sets from previous releases either or you will break backward compatibility.

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