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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Wed Aug 13, 2003 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

I hate to admit it but it looks top heavy like the turrent isnt big enuff for the barrel. But the barrel itself looks good.... Confused

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Wed Aug 13, 2003 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Awrethien wrote:
I hate to admit it but it looks top heavy like the turrent isnt big enuff for the barrel. But the barrel itself looks good.... Confused

The barrel was changed to match the size of the one in deploying animation. It would be strange to see the barrel turn fat and short.

Also the Juggernaut should be a lot bigger in game... It is twice as big as Titan, almost big as Mammoth Mark II. Mobile Stealth Generator was supposed to be half of the size of true Stealth Generator, with a "evil bug" look.
http://mods.moddb.com/gallery/1384/?start=9



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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Wed Aug 13, 2003 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd love to drive them in real life. Why don't they stop makeing shit tanks in real life and make these things?

countrys will go to war for fun with these units.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Aug 13, 2003 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because you cant build them for fighting, they'd fall over and they would be immensly slow with todays technology which would make 'fun' wars rather dull.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Wed Aug 13, 2003 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
and i see SMIFFGIG has used my cameo of the upgrade radar (he has permission)


MetalMario made that cameo, if i wanted to use anything of yours i would let u know and give u credit

P.S. Just dropping by but still on holiday Wink

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Wed Aug 13, 2003 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee's right, the recoil of just firing off a single round would most likely send it to the ground or at lease teeter toter back and forth.

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Wed Aug 13, 2003 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Venom wrote:
Banshee's right, the recoil of just firing off a single round would most likely send it to the ground or at lease teeter toter back and forth.


It deploys its third leg and tilts back to adjust balance to avoid that.

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Wed Aug 13, 2003 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

well for walkers in general, theres still two others in the game there Seaman

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Wed Aug 13, 2003 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

well I think if they made the feet a bit different in real life(large heal) and made the barrel a bit heavier than it should a titan would work. As for wolverines they'd be good for clean up afterwards.

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Wed Aug 13, 2003 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

hellfire wrote:
well I think if they made the feet a bit different in real life(large heal) and made the barrel a bit heavier than it should a titan would work. As for wolverines they'd be good for clean up afterwards.


We're totally offtopic now Razz

When the Titan is not firing at anything, its gun is pointing upwards.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Aug 13, 2003 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

SeaMan wrote:
hellfire wrote:
well I think if they made the feet a bit different in real life(large heal) and made the barrel a bit heavier than it should a titan would work. As for wolverines they'd be good for clean up afterwards.


We're totally offtopic now Razz

When the Titan is not firing at anything, its gun is pointing upwards.
Why's that, i didn't see it in FMV's

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Wed Aug 13, 2003 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

whats FMV?

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Wed Aug 13, 2003 7:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

that would be cool to see the jaugernaught resized to bigger than the titan, anyone up for it? Or are you guys going to try it just to see?

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Thu Aug 14, 2003 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

i could do it, but it'd make the unit too powerful

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Try_lee
Vehicle Driver


Joined: 05 Aug 2003

PostPosted: Fri Aug 15, 2003 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Simply because it's bigger doesn't mean it'd have to be made more powerful.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Fri Aug 15, 2003 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

but it would be kinda stupid if it weren't. If anything is as big as mmk II, it should kick some ass right?

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Fri Aug 15, 2003 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Juggernaut is more powerful in Retro. It no longer takes nearly forever to kill a single light infantry that is not moving.

The reason why jugger is weak due of poor coding.. the code was copied from Advanced Artillely and hardly edited.

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Sat Aug 16, 2003 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

The beginning..



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Aug 16, 2003 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

MCV looks cool Smile

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Sat Aug 16, 2003 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have you noticed that the GDI logo is different?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Aug 16, 2003 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm... looks better...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Aug 16, 2003 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes it's better but the nod one has to be changed accordingly then

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Sat Aug 16, 2003 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
Yes it's better but the nod one has to be changed accordingly then


I did that too.

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Sun Aug 17, 2003 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Banshee wrote:
hmmm... looks better...


Ha! I think it looks a lot better.

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Mon Aug 18, 2003 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Just to let you know, guys... We're shooting for a beginning of September release date. Hopefully around the first week of September (hopefully and most likely).

This release date applies not only the mod, but also to the TS site project SMIFF and I have been working on, which by the way, you're going to love Wink.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
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PostPosted: Mon Aug 18, 2003 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

And which -I- am going to love too #Tongue

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Mon Aug 18, 2003 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

...



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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Mon Aug 18, 2003 3:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

why is the heavy tank.. that small?? it was supposed to be a little bigger, IMO looks better....

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Mon Aug 18, 2003 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

FireStorm wrote:
why is the heavy tank.. that small?? it was supposed to be a little bigger, IMO looks better....


The heavy tank was bigger than mammoth tank. They are 10% smaller after I rescaled them.

Light tank is smaller thank Tick Tank, Heavy Tank is bigger than Tick Tank (Tick Tank is medium class tank).

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Last edited by SeaMan on Mon Aug 18, 2003 4:40 pm; edited 2 times in total

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Mon Aug 18, 2003 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it looks pretty good...

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Mon Aug 18, 2003 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey is Retro going to do the concept art idea for the Nod fixit pad? that would be cool

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Mon Aug 18, 2003 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Venom wrote:
Hey is Retro going to do the concept art idea for the Nod fixit pad? that would be cool


The fix it pad is most likly a copy of the sevice depo. But I do remember seeing some kind of concept art wher nod had ther own unek looking depo and silos.... but I cant remember where.

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Mon Aug 18, 2003 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

url=http://www.tiberiumsun.com/gameinfo/sketches1.shtml]Here[/url] Smiffy probably has it in his collection of concept art but the nod silo and depot is there, TS:HS is going to (hopefully)have those in its many graphics.

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Mon Aug 18, 2003 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah ok now I remeber it is at that site and deezire that I saw the concept art. It would be cool if those wher how they looked in game. I think I saw SMIFFGIG say some thing about posibly adding the nod silos some time in the future.

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Venom
Laser Commando


Joined: 11 Jan 2003
Location: Floating along the river Stix, just about inside Hades but not quite there.

PostPosted: Mon Aug 18, 2003 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

that darn bbcode, it didn't work again.*beats the crap out of the bbcode*

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Mon Aug 18, 2003 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey its ok I knew wher you wher trying to post a link to.

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FinalMoon
Cyborg Cannon


Joined: 21 Apr 2003

PostPosted: Mon Aug 18, 2003 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, Spiderman is hopefully going to do those structures for 1.3...

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Mon Aug 18, 2003 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

What's new on these screens except for the trees? Which look very cool?

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Wed Aug 20, 2003 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Whell lets see theres the new mammoth tank but thats old news. the smoke looks new or its a under used smoke in TS. The Titens Turrent I think looks differnt, the explosions near the obalisk looks difernt and I think the Obalisk laser looks differnt. Its eather those or Ive been away playing RA2 to much and need to play TSFS for again.(releasing TSR soon would be a good motivater to do so hint hint hint........ Wink ) lol

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Wed Aug 20, 2003 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Have you noticed that the Refinery is a bit different? The Weapons Factories are going to be changed later, too.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 20, 2003 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, you removed the pavement.... pavement which wasn't bad...

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Wed Aug 20, 2003 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

But now the refinery takes only 3x3 cells opposed to previous 4x3 cells.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 20, 2003 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bah, but the one cell you took was somewhere infantry and vehicles could pass through...

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Wed Aug 20, 2003 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

AI gains most benefit off because it tends to build in tight spots.

Yes, vehicles and inf could pass it before, but you couldn't build there.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 20, 2003 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea, but if you build there, you will invalidate the refinery..

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Aug 20, 2003 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Banshee. there's no reason for removing the bib?

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Wed Aug 20, 2003 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree two. (Also why ain't this rollin over to page 5?)

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Try_lee
Vehicle Driver


Joined: 05 Aug 2003

PostPosted: Wed Aug 20, 2003 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Surely something could just be built in front of the refinery now and the harvester will be unable to dock?

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Thu Aug 21, 2003 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Try_lee wrote:
Surely something could just be built in front of the refinery now and the harvester will be unable to dock?


If that is what happens Id say that this is one of the few changes for the worst....

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SeaMan
Man of the Sea


Joined: 07 Dec 2002
Location: Oulu, Finland

PostPosted: Thu Aug 21, 2003 6:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Try_lee wrote:
Surely something could just be built in front of the refinery now and the harvester will be unable to dock?


It can dock. It drives in to the hole of refinery (docking bay).

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