Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Wed Aug 13, 2003 4:43 am Post subject:
I hate to admit it but it looks top heavy like the turrent isnt big enuff for the barrel. But the barrel itself looks good.... _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
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I hate to admit it but it looks top heavy like the turrent isnt big enuff for the barrel. But the barrel itself looks good....
The barrel was changed to match the size of the one in deploying animation. It would be strange to see the barrel turn fat and short.
Also the Juggernaut should be a lot bigger in game... It is twice as big as Titan, almost big as Mammoth Mark II. Mobile Stealth Generator was supposed to be half of the size of true Stealth Generator, with a "evil bug" look.
http://mods.moddb.com/gallery/1384/?start=9
Because you cant build them for fighting, they'd fall over and they would be immensly slow with todays technology which would make 'fun' wars rather dull. QUICK_EDIT
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Wed Aug 13, 2003 4:01 pm Post subject:
Banshee's right, the recoil of just firing off a single round would most likely send it to the ground or at lease teeter toter back and forth. _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
Banshee's right, the recoil of just firing off a single round would most likely send it to the ground or at lease teeter toter back and forth.
It deploys its third leg and tilts back to adjust balance to avoid that. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Wed Aug 13, 2003 4:55 pm Post subject:
well for walkers in general, theres still two others in the game there Seaman _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
well I think if they made the feet a bit different in real life(large heal) and made the barrel a bit heavier than it should a titan would work. As for wolverines they'd be good for clean up afterwards. _________________
All hail me
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well I think if they made the feet a bit different in real life(large heal) and made the barrel a bit heavier than it should a titan would work. As for wolverines they'd be good for clean up afterwards.
We're totally offtopic now
When the Titan is not firing at anything, its gun is pointing upwards. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
well I think if they made the feet a bit different in real life(large heal) and made the barrel a bit heavier than it should a titan would work. As for wolverines they'd be good for clean up afterwards.
We're totally offtopic now
When the Titan is not firing at anything, its gun is pointing upwards.
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Wed Aug 13, 2003 7:31 pm Post subject:
whats FMV? _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
The Juggernaut is more powerful in Retro. It no longer takes nearly forever to kill a single light infantry that is not moving.
The reason why jugger is weak due of poor coding.. the code was copied from Advanced Artillely and hardly edited. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Sun Aug 17, 2003 4:13 pm Post subject:
Banshee wrote:
hmmm... looks better...
Ha! I think it looks a lot better. _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
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Just to let you know, guys... We're shooting for a beginning of September release date. Hopefully around the first week of September (hopefully and most likely).
This release date applies not only the mod, but also to the TS site project SMIFF and I have been working on, which by the way, you're going to love . _________________ Over and out,
~FinalMoon QUICK_EDIT
why is the heavy tank.. that small?? it was supposed to be a little bigger, IMO looks better....
The heavy tank was bigger than mammoth tank. They are 10% smaller after I rescaled them.
Light tank is smaller thank Tick Tank, Heavy Tank is bigger than Tick Tank (Tick Tank is medium class tank). _________________ Project Director of C4 Commando C4 Commando's ModDb profile Last edited by SeaMan on Mon Aug 18, 2003 4:40 pm; edited 2 times in total QUICK_EDIT
Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Mon Aug 18, 2003 5:29 pm Post subject:
Hey is Retro going to do the concept art idea for the Nod fixit pad? that would be cool _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Mon Aug 18, 2003 5:52 pm Post subject:
Venom wrote:
Hey is Retro going to do the concept art idea for the Nod fixit pad? that would be cool
The fix it pad is most likly a copy of the sevice depo. But I do remember seeing some kind of concept art wher nod had ther own unek looking depo and silos.... but I cant remember where. _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
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Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Mon Aug 18, 2003 5:59 pm Post subject:
url=http://www.tiberiumsun.com/gameinfo/sketches1.shtml]Here[/url] Smiffy probably has it in his collection of concept art but the nod silo and depot is there, TS:HS is going to (hopefully)have those in its many graphics. _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Mon Aug 18, 2003 6:08 pm Post subject:
Ah ok now I remeber it is at that site and deezire that I saw the concept art. It would be cool if those wher how they looked in game. I think I saw SMIFFGIG say some thing about posibly adding the nod silos some time in the future. _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
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Joined: 11 Jan 2003 Location: Floating along the river Stix, just about inside Hades but not quite there.
Posted: Mon Aug 18, 2003 6:19 pm Post subject:
that darn bbcode, it didn't work again.*beats the crap out of the bbcode* _________________ Tiberian Sun Hidden Shadows Mod Leader and Overlord of PPM. Bow down and repent to your master. And go bake me some cookies!
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Mon Aug 18, 2003 6:31 pm Post subject:
Hey its ok I knew wher you wher trying to post a link to. _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
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Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Wed Aug 20, 2003 12:35 am Post subject:
Whell lets see theres the new mammoth tank but thats old news. the smoke looks new or its a under used smoke in TS. The Titens Turrent I think looks differnt, the explosions near the obalisk looks difernt and I think the Obalisk laser looks differnt. Its eather those or Ive been away playing RA2 to much and need to play TSFS for again.(releasing TSR soon would be a good motivater to do so hint hint hint........ ) lol _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
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Have you noticed that the Refinery is a bit different? The Weapons Factories are going to be changed later, too. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
But now the refinery takes only 3x3 cells opposed to previous 4x3 cells. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
AI gains most benefit off because it tends to build in tight spots.
Yes, vehicles and inf could pass it before, but you couldn't build there. _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
Joined: 01 Jan 2003 Location: You dont want to know.... Trust me.
Posted: Thu Aug 21, 2003 12:20 am Post subject:
Try_lee wrote:
Surely something could just be built in front of the refinery now and the harvester will be unable to dock?
If that is what happens Id say that this is one of the few changes for the worst.... _________________ No power is ever inherently good or evil. It is how that power is used that determines if it is good or evil.
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Surely something could just be built in front of the refinery now and the harvester will be unable to dock?
It can dock. It drives in to the hole of refinery (docking bay). _________________ Project Director of C4 Commando C4 Commando's ModDb profile QUICK_EDIT
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