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Light tank
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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Sun Jun 08, 2008 8:25 pm    Post subject:  Light tank Reply with quote  Mark this post and the followings unread

Any suggestions?



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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sun Jun 08, 2008 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

a little dark. for what faction is it

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Jun 08, 2008 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not bad at all old boy, reminds me of a Bradley slightly, suggestions: Give it to me and MV! Laughing jk, seriously it's not at all bad.

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Sun Jun 08, 2008 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very good! Smile

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Lost Relic[game]

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sun Jun 08, 2008 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it....but ingames #Tongue

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Worksoft Studios
Lead designer and voxel artist.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Jun 08, 2008 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

how big is it? The barrel appears to be 1 voxel thick, which is tiny ingame (tinier still whether u do it for TS or RA2).

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Mon Jun 09, 2008 4:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's an ingame shot.

EDIT: And a recolor.



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jun 09, 2008 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn I hate RA2 normals. They make the Light of God shine upon everything :S

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jun 09, 2008 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Red Alert 2 Normals really do suck. Excellent voxel though, looks really fitting in my honest opinion.

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Mon Jun 09, 2008 10:23 am    Post subject: Reply with quote  Mark this post and the followings unread

And heres a heavy tank.



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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Mon Jun 09, 2008 12:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks pretty nice.....good work Wink

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Worksoft Studios
Lead designer and voxel artist.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Mon Jun 09, 2008 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

NICE heavy tank. looks familiar

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Jun 09, 2008 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good tank, but what does it look like with the CC double barrels (or is it cliche yet?)

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Tue Jun 10, 2008 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

eh, look at the turret. It's not designed for 2 barrels. He'd have to remake the entire turret piece.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 10, 2008 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

The turret isn't even normalized correctly.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Tue Jun 10, 2008 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

where do you see 2 barrels Question

And in my opinion without those sharp normals it looks much smoother.
Also ingame it looks realy good.

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Worksoft Studios
Lead designer and voxel artist.

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Tue Jun 10, 2008 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 08 wrote:
The turret isn't even normalized correctly.


IT IS NORMALIZED! It's the stupid HVA builder.

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Hello There
Grenadier


Joined: 30 May 2008

PostPosted: Wed Jun 11, 2008 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hello. I like the Light Tank. They look like China's Battle Master Tank is CnC Generals/ZH.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Wed Jun 11, 2008 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

did you remember to check if both turret and body use the same "voxel normal" aka [ctrl]+[h]?
Other than that it looks good. a screenshot with the normals only would be nice Wink

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Wed Jun 11, 2008 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread




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