Posted: Fri Jan 04, 2008 7:09 pm Post subject:
Fixed Veinhole Veins
Subject description: The Veins, I fixed them
Well this is something that always bothers me in maps, the veins have the dirt in the frames so i removed it.
This affected lighting and underlying tiles such as the roads and grass
act now and download this for only 26.28 KB!
and if anyone wants, i have done a green version!
maybe i'll do the monster too...
great idea and great work!
seems like a lot of work you've put into this, since it isn't only a color replace imo.
Do you know a way to add the green veins in addition to the original instead of replacing it? This should be really researched, since the green would be perfect as an infantry killer, grabbing them, holding them (with reaper web logic) and converting them into visceroids using the veins warhead for those.
However, some of the green veins have too bright spots in them. You should soften them a bit. Also the rest green part looks a bit plain. Last edited by Lin Kuei Ominae on Fri Jan 04, 2008 7:38 pm; edited 1 time in total QUICK_EDIT
Lol I did the same thing long ago, but I also added in a grey version for snow maps.
but that does raise an interesting question.Is it possible to add in a custom veintree..and veins? doubtful. but worth a try?
Since its about veins I got a few questions to boggle ppm with.
Also is it possible for debris to spawn vein patchs like tiberium. albiet they fade away due to lack of a VHM near them. So you can add it to the debris to Chemical missile WH whichs spreads several patches of veins to harass the enemy units as well.
I did test it, by naturally giving TiberiumToSpawn=VEINS nothing happened? unless that means adding (Is)Tiberium=yes/ to [VEINS] or won't work since it isn't a valid tiberiumtype.
. but any other way to spawn overlays from debris/explosion animations?
One way you can add in green veins as a replacement to the aboreus tiberium set with the green veinset... give it a high power value..unforunately it won't play the vein attack frames when infantry walk on it..or anything else for that matter..
alternative would be a large flat building not sure if its possible to have enemy units cross over it to get damaged by the attack animation. or make it work like a sunken colony. _________________ Delirium.. QUICK_EDIT
if any body wants to make it all green i have green veinhole and the veinatac Last edited by CalChillin on Sun Jan 06, 2008 1:30 am; edited 1 time in total QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Jan 05, 2008 11:02 am Post subject:
I like it, good job renegangsta!
But there is one problem: because the veins have a new image, they show up black on the radar... I know this can be fixed, but it takes much time and some haxxing skills... QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Jan 05, 2008 5:53 pm Post subject:
Um, not really. Just because it didn't appear doesn't mean it doesn't exist. Toothless Pteranodons in Jurassic Park 3 don't appear, but that doesn't mean they don't exist on Isla Sorna. The old Worker Village isn't seen either, but its there. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Um, not really. Just because it didn't appear doesn't mean it doesn't exist. Toothless Pteranodons in Jurassic Park 3 don't appear, but that doesn't mean they don't exist on Isla Sorna. The old Worker Village isn't seen either, but its there.
Yeah, but the Veins should have appeared in the "Red Zones". And so should have other Tiberium-related Fona (and fauna), not just those damn Tiberium Glaciers. Red Zones appeared in TW aren't really as dangerous as they were in Tiberian Sun (Toxic levels might be high, yes, but with those titanium Zone suits you're free to walk where ever you want). _________________
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Jan 05, 2008 8:00 pm Post subject:
You're assuming that all the same animal life would form up all over the world, which is utterly stupid. I doubt Fona will evolve everywhere on the planet and look exactly the same, if they survive even. American elephants(mammoths) looked totally different from their African counterparts, and lived around the same time. Veinholes may form only in certain climates, Floaters may be swamp dwellers, who knows? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Sat Jan 05, 2008 8:56 pm Post subject:
Sexy. Fix the veinhole itself and make it match the others. Thats epic. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
agreed some bits are overblown but it is better looking than the one before it due to the contrast.
Sharing? I'll see if I can find it. I recall also doing a blue set for snow as well. not that is hard to create. _________________ Delirium.. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Jan 05, 2008 9:52 pm Post subject:
Why create a blue version for snow? Just keep the original color (or in this case, the green color), it looks much better then a blue version QUICK_EDIT
I didn't like orange color for snow. tis why! but seems I don't have it anyway.
it was years ago when I made it. but I do have a grey version if anyone wants it. _________________ Delirium.. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Jan 05, 2008 10:30 pm Post subject:
Just upload them here, this is about fixed veins, and IIRC, there ain't veins for snow, so it's a fix! (gosh, I'm acting weird so late in the evening ) QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sun Jan 06, 2008 12:55 pm Post subject:
I like the grey ones from Ickus more for a snow version then those blue ones.
BTW Ickus, you sure have some crazy ideas (points at topic where the grey veins are) QUICK_EDIT
Gay veins?
also i have a voxel of rofltastic proportions coming
and a super (happily sarcastic) helipad doodle as well _________________ With sadness in my heart and joy in my mind QUICK_EDIT
Don't put this veins.tem into any ecacheXX.mix or expandXX.mix kept it in SUN folder. Because it will screw up Final Sun to display veins when mapping. _________________
Tiberian Sun : True Power - Reality Power Of 5 Factions... QUICK_EDIT
Don't put this veins.tem into any ecacheXX.mix or expandXX.mix kept it in SUN folder. Because it will screw up Final Sun to display veins when mapping.
Hey guys, I realize I am very late to this party, but I use the cleaned up veins.tem Renegangsta provided. It messed up the colour of the veins on the minimap, they appeared black.
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