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Maybe it is possible to have a vehicle which transport other
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Ordosherrscher
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Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Thu May 22, 2008 8:26 pm    Post subject:  Maybe it is possible to have a vehicle which transport other Reply with quote  Mark this post and the followings unread

So, how the title said, I did played with the locomotors and found something out. If you change the locomotor of the aircraft [like here {4A582742-9839-11d1-B709-00A024DDAFD1}], you get an hover plane which can vulnerabled by ground weapons, act like a ground vehicle (ok, it unloads infantry very strange) but can transport a vehicle if it has carryall=yes ! If this is already know, sorry...

EDIT: If you make also Passengers=1 or something like this, you first inload a vehicle and the a infantry unit, the vehicle will graphically disapperar, but come out like an infantry
EDIT2: Also works with subterrain
EDIT3: It doesnt work wit normal ground movement
EDIT4: It works also with teleporting...
EDIT5: Huh, I changed the locomotor of the Drop ship - it doesnt work like the other one I tested, the Orca Transporter. If you destroy a Drop Ship with locomotor {4A582742-9839-11d1-B709-00A024DDAFD1}, it will stay there, you can select it, but it isn't able to do anything. It's just there... You can't do anything with it - not attack, not inload or something else... And it can't inload infantry - well, it can, but it can't unload them - the drop ship bug xD

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Last edited by Ordosherrscher on Fri May 23, 2008 1:29 pm; edited 1 time in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri May 23, 2008 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

huh?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri May 23, 2008 9:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, Mathis are you saying that you've found a way to enable vehicle transports? Confused

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri May 23, 2008 12:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think he edited the post to tell us it didn't work.
I tested this before and it didn't work. I tested it again just to be sure, and yeah- it didn't work.

(don't worry Morhper, I only did this for testing #Tongue )



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Ordosherrscher
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Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri May 23, 2008 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes and No. I know, my title is more then confusing (I was a little bit tired, when I made it Wink ). I found a workaround - more or less... You have to change the Locomotor of an aircraft, I did it with the Orca Transporter, to subterrain or hover and add then the tag Carryall=yes. You get a plane which acts like a vehicle but can carry another vehicle (I will post screenies ASAP). It will be builded on a helipad, but it will act like a vehicle (it ISN'T immune to veins if it is subbterrain, and I didn't test it totally but it is vulnerable to ground weapons. I will test it if also AA weapons will attack it, but if you orgder two subterrains to carry one vehicle., one of these two will flee out of the map... I only could it order back by selecting through "next unit" key... And Hover seems to be bugged if there are two hovers ordered to the same position, one of these will unload somewhere else (one time it was about 10 cells away from the other!) or just dont unload...)

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Last edited by Ordosherrscher on Fri May 23, 2008 1:28 pm; edited 2 times in total

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Fri May 23, 2008 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

It works, it looks a bit strange when a subterranean APC grabs a buggy and goes unterground with it. Very Happy

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Fri May 23, 2008 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I know, but for that I discorvered the second trick: make Passenger=1 and order an infantry to go into this apc after it did grab the vehicle. The vehicle will disappear, but unload lika an infantry...
And I thought you can edit shps and vxls...? xD

EDIT: here are some screenies
EDIT2: ARGH, three is first xD

And if someone want to test it himself: here is the code, I used for the APC

Code:
[AircraftTypes]
1=ORCAB
2=DSHP
3=DPOD
4=SCRIN
5=APACHE
6=ORCATRAN
7=TRNSPORT
8=ORCA
9=SUBTRNS

[SUBTRNS]
Image=SAPC
Name=Nod Untergrund Transporter
Prerequisite=NAHPAD,NAWEAP
Strength=175
Category=AirPower
Armor=light
TechLevel=1
Sight=5
Passengers=5
RadarInvisible=no
Carryall=yes
Landable=yes
MoveToShroud=no
Speed=16
PitchSpeed=1.1
Owner=Nod
Cost=750
Points=20
ROT=5
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=DROPUP1 ;Taking off
AuxSound2=DROPDWN1 ;Landing
ThreatPosed=0
SpecialThreatValue=1



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They did their job - the harvester are transported to the destination
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Aircraft vehicle2.PNG
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one in the underground, one on the ground with hover - carrying the harvs
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Aircraft vehicle1.PNG
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they just took them
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Aircraft vehicle1.PNG



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Vinifera7
Cyborg Soldier


Joined: 26 Sep 2006
Location: MI, USA

PostPosted: Fri May 23, 2008 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

That subapc and harvester are doing the nasty Twisted Evil

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Team Black
Defense Minister


Joined: 25 Sep 2006
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PostPosted: Sat May 24, 2008 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Well this is very interesting. I'm going to have to test this, perhaps we could use the logic to make a kind of amphibious lander or something..

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sat May 24, 2008 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Capn' Black wrote:
..., perhaps we could use the logic to make a kind of amphibious lander or something..


That was also my thought... Someone asked for some time if you could make a transporter like in RA2 - I mean this Hover APC. Well, now it seems to be possible Very Happy
And: it has to work! I used this underground Carryall Logic also on online maps (well, there was a graphic error, probably because of the heigh=0 :you could see a part of the transported vehicle xD)

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Ordosherrscher
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Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sat Jun 21, 2008 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, It seems that I oversee an error. It doesn't matter which aircraft I destroy, if it has hover, it will be there, you can't do anything with it, it can`t be destroyed, it blocks the cell and you can't loose - if short game is off. So, you won't be able to use this logic for making a vehicle hover transporter Sad This error is just too nasty, but the underground and the teleport logic is working correctly, I think. Well, I will make some other researches about it, maybe I have just to change the movementZone, or whatever...
Also: if a hover carryall is affected by emp, it will be destroyed, I don't know if it will be changed by the movementzone, I didn't test this yet.

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Team Black
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PostPosted: Sat Jun 21, 2008 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

railguns would kill it #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Jun 21, 2008 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

like your research says...

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Sat Jun 21, 2008 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmmm, hmmm, I didn't test it yet, it's just that you cant say "KILL IT!" xD And if I captured, they were still there, just doing nothing. That remaind me playing civilians online and surrender then, I won't be able to do anything (as long, as no civilian unit is there xD) but I won't be able to select the menu... Like here, if you captured...

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