I Assumed that this had something to do with the Morphable = true / false tag, but after trying both options it made no difference. The WW Green crystal cliffs blend with the Crystal LAT's which is what I was aiming to do with these cliffs and the roads. Any one know why this happens and how I can fix the problem?
Another annoying problem:
If you look at the top right corner, you can see that the clear ground repeats one single tile over and over again. This is caused because of the height raising tools in FinalSun, the tiles appear perfectly fine In FinalSun, but are like above in-game. The same thing happens if I use the random clear LAT tile tool in the left side bar In FinalSun, it looks fine in FinalSun, but In-game the repetition is caused as with the other problem. Anyone know whats going on?




