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WIP 2 tanks
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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sat Jun 28, 2008 5:09 pm    Post subject:  WIP 2 tanks Reply with quote  Mark this post and the followings unread

here are 2 things i am working on. CONSTRUCTIVE criticism ONLY please.

(note : the allied tank is using the gattling tank turret offset. although it is a good indicator of where the turret is supposed to be)



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WIP.png



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jun 28, 2008 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

not bad
the tracks on the allied are too white; more detail is needed on them
the textures of both look very simple, like you used only 2 or 3 different colors. This makes them look very cartoony.
The allied tank has the black dot syndrom; reduce the voxel dot distance or add some voxel behind the existing so you can't look through them
The allied tank would scrap its own tanks/antennas on the back with the barrel, if he turns the turret back.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sun Jun 29, 2008 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok thanks LKO i guess i will scrap the turret and barrel and just make ti have a non movable turret and barrel. like teh tank destroyer

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Sun Jun 29, 2008 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats a good idea. You should also make the yuri's tank's barrel straight.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Jun 29, 2008 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

On the traks, make them "flat" or close, and just add texture useing photoshop or GIMP or something; I do it all the time. And the normals on both tanks could be better, espesially the allide one Wink

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