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Civilian building
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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Wed Jul 11, 2007 7:27 pm    Post subject:  Civilian building
Subject description: My first shp
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G'day,
heres my first shp. I obviously used TS civ structure to work off, here you go:

P.S. No damage amins yet.

Any advice/constructive criticism? Btw, how do i make building animations?



City35.jpg
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City35.jpg



city 35.shp
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the shp

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 Filename:  city 35.shp
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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Jul 11, 2007 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

looking good for a first .shp

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Wed Jul 11, 2007 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool but most civilian buildings look to alike and the same colour abit like this one but i say again its still better than mine

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DeathMummy
Rocket Infantry


Joined: 07 Apr 2007
Location: Turn Around.

PostPosted: Wed Jul 11, 2007 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, which building did you use?(so i can see comparison)
Not bad at all for first SHP!

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Wed Jul 11, 2007 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

City 18 and a small bit from city 1

Thanks for the nice comments Smile

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Jul 11, 2007 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

heh thats quite good, well done Very Happy

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Wed Jul 11, 2007 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

sarpedon wrote:
most civilian buildings look to alike and the same colour

if your refering to the grey part on the left, I decided it went alright since the top tower has a gray area as well (but smaller), so it looked fine to me Smile



ingame.jpg
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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Jul 12, 2007 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Finished Twisted Evil

Comments etc?

Foundation=3x4

Height=4 ( thats what it was when i took the pics, i recomend going upto 5 as i now have)



ingamewreck.jpg
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New version damage frame (with shadows)
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ingamenew.jpg
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Ingame pic of new version (with shadows)
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ingamenew.jpg



city35.rar
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The shp to download and enjoy :D

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Jul 12, 2007 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

nicely done C & P Cool

nice job, Rico

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shinji
AA Infantry


Joined: 10 May 2007
Location: NERV headquarters in EVA-01

PostPosted: Thu Jul 12, 2007 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

looks a bit fuzzy in the damaged thing (cant remember what there really called)

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Jul 12, 2007 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

they're called frames Razz , yer it has a small blue haze around it Confused , I'll look into fixing it Smile

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Jul 12, 2007 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

thats the transparency, it happens when you have anti aliasing on.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Jul 12, 2007 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

ah, guess thats what i get for having a X1950GT Cool

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jul 13, 2007 6:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty good, but if I were you, I'd remove the lightpost from the right, it's too much away from the building to be a part of it. I think. I'd also add new texture for it, may be difficult, but I'd try.

EDIT: Also, a big change: Do you notice how parts of the building are behind other parts of the building (i. e. the tower shadow should cover the roof on the right). They should be darkened, to give the effect of shadow.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Fri Jul 13, 2007 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah yes, I didnt notice that Razz , ill get onto it asap, and ill remove the lightpost or move it.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sat Jul 14, 2007 11:58 am    Post subject: Reply with quote  Mark this post and the followings unread

On the right side on the building is a blue line. On the light post to. But that's light post got blue around it. (Pic)



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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sat Jul 14, 2007 12:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yer the damaged one has it also, does anyone know what causes it?

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jul 14, 2007 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

TSHyper wrote:
thats the transparency, it happens when you have anti aliasing on.


Rolling Eyes , its because the edges need to be sharp. not anti aliased

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sat Jul 14, 2007 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

so its not the shp? Good Twisted Evil

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sat Jul 14, 2007 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it is a general game/graphic problem with your TS, all buildings ingame would have this problem (so better take a look at them)
If it only happens on your new building, then of course there somethin wrong with the shp...

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DragonFly
Cyborg Soldier


Joined: 02 Jun 2007
Location: England

PostPosted: Sat Jul 14, 2007 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's just the new building in his screenshots so it's almost certainly the shp. Shouldn't be to hard to fix in shp builder or something. Just make the blue edge the correct transparent blue (top left colour in the palette) so it's not visible in game.

EDIT:Fixed a mistake involving which is the transparent colour...

Last edited by DragonFly on Sat Jul 14, 2007 4:55 pm; edited 1 time in total

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Sat Jul 14, 2007 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll have a look Smile

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Jul 03, 2008 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry about the very late reply, but I fixed the issue Laughing
Was a 5 second job Razz
I'll now look into making other civilian stuff Twisted Evil



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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Thu Jul 03, 2008 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking good.

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8BallPocket
Vehicle Driver


Joined: 26 Jun 2008

PostPosted: Sat Jul 05, 2008 2:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking good for a firsty. Only complaint is that the upper windows are off-center from the lower windows.

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Thu Jul 10, 2008 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Wooow theres finally a fix for the blue line issues lol, i ended up fixing this myself though, Good work on the building look forward to see more of your work.

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Jul 10, 2008 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, ill try to get more stuff done Smile
Atm I'm focusing on getting some shps ingame, TD/RA1 shps for my CnC Saga mod, if you know much about the art.ini coding I could do with your help Laughing

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