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Michael.Vr_Civ_Buildups_Expansion_TS
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01010101
Vehicle Driver


Joined: 10 Jul 2008

PostPosted: Thu Jul 10, 2008 11:09 am    Post subject:  Michael.Vr_Civ_Buildups_Expansion_TS
Subject description: 20 Civ Buildups Expansion TS
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Hi, all...
-Problem: we make new civ buildings, but have no buildups, and no will to do it, either...
-My contribution:
Michael.Vr_Civ_Buildups_Expansion_TS
-(from these, you can also make buildings, as well, by following my
readme file, included in the zip).
-It's a nice material for 20 new civilian buildings, with one difference:
this time you DO have their buildups from the start...
-(.Gif files also included, for those who may need them, and are larger
dimensions than .shp's, to preserve spare quality - in the case you redoing
any .shp from this pack again...)
I will appreciate any later coding work, with the .shp's in return, if anyone
does it..
cheers, enjoy,
MichaelVr



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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Jul 10, 2008 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

why would anyone need that? Civilian buidings aren't supposed to be built ingame.

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Dark Shadow 750
Cyborg Engineer


Joined: 27 Jul 2007

PostPosted: Thu Jul 10, 2008 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Monopoly! I'm building a hotel on Mayfair Street!

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Jul 10, 2008 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sure that no one finds a good use for these around here, because they all are red and has wrong angles! Moved to the proper place...

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01010101
Vehicle Driver


Joined: 10 Jul 2008

PostPosted: Thu Jul 10, 2008 4:55 pm    Post subject: They are not red: but - Red Remapable... Reply with quote  Mark this post and the followings unread

They are not red: but - Red Remapable...
It will take colors of any side who builds them.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jul 10, 2008 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Thu Jul 10, 2008 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think Yuri 08 is onto something... this is, quite frankly, useless to the vast majority of people.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 10, 2008 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I spy bot or ripper/stealer...

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Jul 11, 2008 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

hey, it's not bad at all. If you made that by yourself, then I suggest:

1.) tilting the camera to fix the angle.

2.) skin the walls, the porch and the railings but leave the roof as remap red if you really want it to be remapped.

I can think of a use for it: it could be a part of an in-game cinematic where you will see that civilians/player are undergoing construction in a subdivision or village. You can probably execute that using triggers.

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01010101
Vehicle Driver


Joined: 10 Jul 2008

PostPosted: Fri Jul 11, 2008 9:21 am    Post subject: Hmm, how many degrees, to tilt the camera ? (it's 45 angnow) Reply with quote  Mark this post and the followings unread

I am shure someone will need them badly some day...
NOW:
How many degrees, to tilt the camera ? (it's 45 angle now)
QUESTION:
-What are the correct angles values EXACTLY for TS buildings ?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Jul 11, 2008 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread


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