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Tiberium Force Cannon Help
Moderators: Global Moderators, Tiberian Sun Moderators
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RaptorX
Civilian


Joined: 06 Jul 2008

PostPosted: Mon Jul 07, 2008 12:59 am    Post subject:  Tiberium Force Cannon Help Reply with quote  Mark this post and the followings unread

I dont know why this building is not working! or why i dont have any maps in skirmish or campaign mode! Unable to read scenario and internal error are all i get! geting very annoying. #Mad
could use help.

Everything worked before (except the maps)
before i added this cannon. and when i take it out it works again.



TFCannon.txt
 Description:
Here's the file.

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 Filename:  TFCannon.txt
 Filesize:  599 Bytes
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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Mon Jul 07, 2008 8:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm guessing its the weapon, the building looks ok to me (just did a quick skim through)

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 07, 2008 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

yep, show the weapon code.

oh and this doesn't belongs to ETS.
Can a mod/admin move this please into the regular editing forum?

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RaptorX
Civilian


Joined: 06 Jul 2008

PostPosted: Mon Jul 07, 2008 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks turns out it was the weapon Laughing

[TFCannon]
Damage=150
ROF=120
Speed=25
Warhead=TiberiumWH
Projectile=TFCannon
Range=15
Lobber=yes
Report=OBELRAY1

still dont know why the maps dont show.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jul 07, 2008 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

your weapon and projectile have obviously the same name. fix this. (e.g. TFCannonProj)

maybe you've also made mistakes in the projectile and warhead, so you should post these too.
And make sure the warhead is in the warheads list.

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SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
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RaptorX
Civilian


Joined: 06 Jul 2008

PostPosted: Tue Jul 08, 2008 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

[TiberiumWeapon]
Damage=150
ROF=120
Speed=25
Warhead=TiberiumWH
Projectile=TiberiumBall
Range=15
Lobber=yes
Report=OBELRAY1

[TiberiumBall]
High=yes
Image=PULSBALL
Arcing=true
Shadow=yes

[TiberiumWH]
Spread=0
Verses=100%,0%,0%,0%,0%
InfDeath=2
Particle=GasCloudSys

anything wrong?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 09, 2008 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

the code seems to be correct.
Do you changed the name of the weapon on your building too?
Do you added an entry in the warheads list for TiberiumWH?
Do you changed anything of the GasCloudSys particle system?
Are you sure that all the names for the Building, Weapon, Warhead, Projectile etc are unique and you haven't used them for other things too?
Is your building in the buildingtypes list?

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Wed Jul 09, 2008 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Have u got the warheads image in a mix file? Question

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 09, 2008 11:26 am    Post subject: Reply with quote  Mark this post and the followings unread

the what in what?
Warheads don't have any image and as you can see does his also don't have an AnimList.

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Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Wed Jul 09, 2008 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I meant projectile:

Quote:
[TiberiumBall]
High=yes
Image=PULSBALL

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jul 09, 2008 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's the image of the EMP ball.

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RaptorX
Civilian


Joined: 06 Jul 2008

PostPosted: Fri Jul 11, 2008 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

All done
added building to lists
checked names
added warhead to list.
done. Smile

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