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Whats your offense tactics in TS?
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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Fri Jul 11, 2008 1:35 am    Post subject:  Whats your offense tactics in TS? Reply with quote  Mark this post and the followings unread

My offense is simple artillery and air.
Laughing Of course the attacking is simple. Artillery take the anti-air stuff and aircrafts tear up everything else. Twisted Evil

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Last edited by IceDragon200 on Fri Jul 11, 2008 1:36 am; edited 1 time in total

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Fri Jul 11, 2008 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I harvest lots an lots of tiberium.

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IN-GAME NAME: MAKINTOKE

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Jul 11, 2008 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

technician rush!

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri Jul 11, 2008 2:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Good luck with that.

Engineer rush
Attack bike rush
Wolverine rush
Turtling until I can aircraft spam
Rampant Tank Spamming
Resource whoring
Ect, ect..

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Jul 11, 2008 5:17 am    Post subject: Reply with quote  Mark this post and the followings unread

I get a lounge chair, a nice cold drink and take a nap. Usually something happens by the time I wake up.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Jul 11, 2008 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Camp all game and win, if you call that offense tactics. Build loads of Orca Bombers and sutff.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Fri Jul 11, 2008 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

gdi, Orca bombers (+5 and there con yard is history)nod, cyborgs lots of pretty (evil) cyborgs

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jul 11, 2008 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Depends on the mood and how the AI responds. Normally for Nod I use arties combined with a Cyborg Commando, but if that fails, I'll spam Cyborg Reapers. Always works #Tongue And sometimes I just use Banshees to kill 'em all...
As for GDI: I used to spam dizzies, but because my pc has the habbit to make such attacks result in a WaveClass IE, I'm using Titans instead, combined with some Juggers. And sometimes, just like with Nod, I'll use Bombers to destroy the enemy.
Do note: this is only vs AI, because I don't play online #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jul 11, 2008 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

<<<TS>>>

GDI - Orca Bombers and Disruptors. MLRS & AAPCs make a good ambush trough waterways.

Nod - Sub Apc assault. If Sensor arrays, use banshees to demolish those. Artillery to soften the enemy defences.

<<<FS>>>

GDI - Same + Juggies to clear enemy artillery/defences.

Nod - Same + Cyborg Commando, Reapers and cyborgs.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Jul 11, 2008 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Early game I rush with titans or bikes

Mid game I like to go carryalls w/disruptors, mammoths, ghost or sub apc w/commando cyborgs
Sometimes if they have a spare MCV hiding in the corner, I like to try and hijack it Smile

Late-game it's best to aircraft spam, or EMP rushes -
(carry MCV with EMP cannon pre-build, drop MCV drop EMP and hit them with the EMP cannon, follow up with some carryalls with diz, MK, and GS to take out critical structures when they're EMPed)

Artillery I use mostly as defense, I also deploy some tick tanks in my base around critical structures especially after I've been scouted. This helps against both sub APC rushes and carryall rushes.
I've found obelisks to be useless in pretty much every online game I've played.

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Juggernaut
Cyborg Firebomber


Joined: 30 Apr 2008
Location: Italy

PostPosted: Fri Jul 11, 2008 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I destroy all enemies harvesters after artillery time and death from the sky ofcourse.

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Fri Jul 11, 2008 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

<<<<<TS>>>>>>>

Mammoth Tank spam!!!!!!!!!!!!! (Easy to mod in)

Titans + Hover Tank (MLRS)

Banshees + Arty

and maybe if I'm feeling nefarious, mass waves of meat. (Infantry)

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Jul 11, 2008 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

GDI:
Real cheap infantry spam. Riflemen and Rocket Troopers.

Nod:
Cyborg Commando, Ticks, and Banshees. But mainly the Cyborg Commando. #Tongue

(Note: Also doesn't play online because of...dun, dun, dun...vista)

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Jul 11, 2008 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dun. Dun. Dun. GDI dont get rocket troopers.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri Jul 11, 2008 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think hes talking about jumpjet infantry, which suck like hell in ts.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Jul 11, 2008 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well maybe he made a mistake and was referring to disk throwers.
personally in the early game I rush with disk throwers supported by light infantry and 1 medic per 4-5 infantry units.

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Juggernaut
Cyborg Firebomber


Joined: 30 Apr 2008
Location: Italy

PostPosted: Fri Jul 11, 2008 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Apex wrote:
I think hes talking about jumpjet infantry, which suck like hell in ts.


well if you don't make them fly they are like a rocket infantry Very Happy

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Jul 12, 2008 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

mass disk throwers is a bad idea, if one dies they all explode #Tongue

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Tiberian Odyssey mapping department. Discord
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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Jul 12, 2008 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

*Makes human wave of diskers*

Disruptor: hai. *Shoots a disker and everyone explodes all the way back to the barracks, while killing 2 blue tib harvs, 60 titans, 3 orca bombers grounded, 10 mlrses, 2 wolverines and of course 1500000 diskers*

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Jul 12, 2008 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Has that really happened or did you make that up #Tongue If it had happened, you fail epicly. Even though I would like to see it happen Laughing

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Sat Jul 12, 2008 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

mine is simple, lots of tick tanks with artillery and air support.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Jul 12, 2008 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

ticktanks rarely work well for attacking. They do good though to create an intimidating front line that you can creep forward with as you progress

(In the right situation)

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The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
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