Posted: Mon Jul 07, 2008 8:54 am Post subject:
IVI SPOW-6A "Leviathan" WIP
so I've been working on this thing for about 6 mo. (yes, that long). Actually, I started working on it 6 mo. ago for 2 days then just resumed working on it yesterday.
Concept:
The IVI SPOW-6A Leviathan is a large dropship capable of carrying up to a maximum of 1000 tons or ~ 1,000,000 kg. This means that at full load the Leviathan can carry up to 2 land destroyers, or 10 mechs, or 20 light tanks, or 30 IFVs, or 9000 power armored troops and their equipment (with the latter two options being in theory only).
The Leviathan has 4 Cold Fusion Reactors. 3 are used for its propulsion, and 1 is used for its armaments. The Leviathan is armored with reforming ceramics, and generates an Electro-Magnetic field about its carapace to help stave off electrically charged enemy projectiles or plasma weapons.
The Leviathan has a crew of 40: 5 engineers, 10 servicemen, 20 weapons crew, 1 captain and 4 other cockpit crew.
The Leviathan has a total of 10 Plasma cannons and 10 laser cannons. for each turret a plasma and a laser cannons are paired. Plasma cannons are in general used for attacking ground targets or other warships while lasers are used for attacking fast moving targets like fighter aircraft.
The Leviathan is capable of sustaining a lot of damage, but it is far from invulnerable. It is particularly vulnerable while taking off or when descending, as much of the energy generated by the reactors is used to counteract gravity and to provide a successful take-off/gentle landing respectively.
Xin Xiao Mei troops have dubbed it 'Da Yu' as the dropship does indeed look like a big fish.
:EDIT: There's a correction: Unfortunately, 30 IFVs or 9000 troops will not fit inside the Leviathan. There's space inside for only 18 light tanks at most; or probably around 1000 infantry (if the carrying bay would be modified to be consisted of several layer decks.
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_________________ "War.... war never changes....." Last edited by IVI on Wed Jul 09, 2008 3:48 pm; edited 1 time in total QUICK_EDIT
give it a light grey texture and you have a nice Battlestar Galactica.
no serious, the shape looks good. maybe a bit more detail on the front and middle part. An internal hangar in the middle section could look nice.
Then all it needs is a good texture. _________________ SHP Artist of Twisted Insurrection: Nod buildings
nice that you put so much detail in the big hangar door at the bottom, but unfortunately you'll almost never see this ingame.
One thing that you should fix is the engine section texture. Imo it would look better if you make it fade into dark grey from front to back. The light grey at the front would then fit better to the main hull and the dark grey would look like dirt from the engine streams. _________________ SHP Artist of Twisted Insurrection: Nod buildings
I preferred working on TS because I really loved that game (back in high school). Primarily because of the Post-Apoc feeling you get when you play it.... plus, better finish what I started working on too
don't worry, I'll release a different public warship when I :finally: finish it _________________ "War.... war never changes....." QUICK_EDIT
if the front white bar is meant to be a cockpit window, you should darken this and make it more like a black blue color. As you can see on the first pic, you should also make a second row of voxels behind it, so you don't have the small holes.
Other than that it looks really great. Just change the pitch values for a more horizontal flight.
Hint: give it 1 or 2 additional sections with some small yellow voxel and animate them in its hva. This could give it a nice engine stream effect. (works only as flying vehicle) _________________ SHP Artist of Twisted Insurrection: Nod buildings
Thanks for the tips guys. Yeah, I fixed the pitch to make it fly with a 0 degree horizontal flight.
I was never good at fixing black holes, so I filled all the spaces inside the ship to make sure that there wont be any holes the trade off is, it's hard to look at HVA builder because the frame rate drops to 0-1.
btw, I thought that extra sections are ineffective/disregarded for airborne voxels>?
also, I tried to do what you suggested with the unit corpses lin, but unfortunately the tiberium too became comprised with tank corpses... and that's not exactly what I was going for _________________ "War.... war never changes....." QUICK_EDIT
This voxel is really good, I think it fit RA2 perfect.
Are you going to release it when it is done? _________________ Please, read the signature rules of the forum. QUICK_EDIT
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