Posted: Thu Jul 10, 2008 4:24 pm Post subject:
Forgotten Construction Yard(WIP)
Subject description: First 3D Building
My first 3D Building using Blender.
This is still WIP but Comment please.
Edit : new version updated.
ss 0000.png
Description:
Filesize:
36.67 KB
Viewed:
4166 Time(s)
_________________ Tiberian Sun : True Power - Reality Power Of 5 Factions... Last edited by GameMaster0000 on Sat Jul 12, 2008 4:36 pm; edited 2 times in total QUICK_EDIT
Joined: 28 Feb 2005 Location: 3,000,000 years away from Earth
Posted: Thu Jul 10, 2008 4:46 pm Post subject:
I'm no specialist in this, but I think it lacks detail and textures so far You know some barrels, a fence, something in that vein. _________________ I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand. FED2k Forums - Westwood Studios' Dune games and more QUICK_EDIT
Yes it no detail yet cause it still WIP. I must imagine more texture and make it _________________ Tiberian Sun : True Power - Reality Power Of 5 Factions... QUICK_EDIT
has anyone actually started a lego mod? It's been brought up so many times... _________________ Please, read the signature rules of the forum. QUICK_EDIT
better than the first version, but it still needs a lot of work.
-find better textures which look more like metal/stone than the currently used smoke or noise texture. bumpmaps can help too, to enhance the realistic feeling. in the end you should use noise on your metal texture only to add some dirt to the building so it fits better into the TS atmosphere.
-the crane needs more work. create some joints which look like they could really work.
-don't use simple shapes like boxes and cylinder that much. make some parts smaller, extrude here and there something, chamfer an edge etc
-add some more small details like windows, pipes, boxes, lights etc
-lighteffects are very useful to enhance the realistic feeling e.g. a light inside of the conyard which you can see through some of the windows.
-adjust your light sources. use a shadow casting light of about 0.75 intensity and a non shadow casting ambient light source with 0.5 intensity. This way the parts of the building which are in the shadow aren't that dark.
please leave the picture of the old version in your first post so we can see how you evolved your work. it could also help others if they can see which changes actually make an shp better looking. _________________ SHP Artist of Twisted Insurrection: Nod buildings
better than the first version, but it still needs a lot of work.
-find better textures which look more like metal/stone than the currently used smoke or noise texture. bumpmaps can help too, to enhance the realistic feeling. in the end you should use noise on your metal texture only to add some dirt to the building so it fits better into the TS atmosphere.
-the crane needs more work. create some joints which look like they could really work.
-don't use simple shapes like boxes and cylinder that much. make some parts smaller, extrude here and there something, chamfer an edge etc
-add some more small details like windows, pipes, boxes, lights etc
-lighteffects are very useful to enhance the realistic feeling e.g. a light inside of the conyard which you can see through some of the windows.
-adjust your light sources. use a shadow casting light of about 0.75 intensity and a non shadow casting ambient light source with 0.5 intensity. This way the parts of the building which are in the shadow aren't that dark.
please leave the picture of the old version in your first post so we can see how you evolved your work. it could also help others if they can see which changes actually make an shp better looking.
Thank for suggestion I must do a lot of work.
BTW. LKO what 3D program that you use. _________________ Tiberian Sun : True Power - Reality Power Of 5 Factions... QUICK_EDIT
sorry i can't withstand to spam, but this was just hilarious. you wrote my thoughts _________________ SHP Artist of Twisted Insurrection: Nod buildings
Can you export to 3DS or MAX?
Then I'll see what I can do...
(For what I know Blender can import to these formats...but feel free to ignore this vague memory...) _________________
Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_> QUICK_EDIT
Blender can export in basically any common 3D format(and some uncommon) _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
-add a spinning fan (like the 2 on the good old TD Conyard)
-some small pipes coming out from the smokestack base building
-fix the crane joints
-add a ground texture that looks like concrete
-add some small windows and ventilation openings
-add a small spotlight
etc _________________ SHP Artist of Twisted Insurrection: Nod buildings
And by this I mean:
1. Moar pollies
2. Moar highres textures.
3. Moar detail.
I mean, that crane can be so much more realistic, the main building can be so much more then 32 pollies(excluding the vents) and that chimney thing can be so much more then a box with two pipes on it. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I'll help you if you send me your model exported...
EDIT: SPLINES! They'll make your robot arm joints look better than if you use cylinder primitives...this also counts for the barrels... _________________
Err...the image above means no offence to the american people...It's a bit of what I feel about it's gov't >_> QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum