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Problems with TS logics
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 23, 2008 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rico wrote:
lol, I thought he meant as in they dont land on the ground, only the helipad like in RA2
Landable=no Wink
\EDIT
forget it, i tested the key and it doesn't works.
it makes the aircraft unselectable.
so another one for you to fix Hyper. Wink

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Wed Jul 23, 2008 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yer.... I tryed that once before, only just remembered lol

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Thu Jul 24, 2008 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

The *FireFLH key seems to use the vehicle center as reference instead of the turret. This causes real trouble if the turret is not in the center of the vehicle and makes it impossible to get a good *FireFLH offset.

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Fri Jul 25, 2008 10:05 am    Post subject: Reply with quote  Mark this post and the followings unread

ZoidZilla wrote:
The *FireFLH key seems to use the vehicle center as reference instead of the turret. This causes real trouble if the turret is not in the center of the vehicle and makes it impossible to get a good *FireFLH offset.

Yeah that one is pretty annoying also. It can be seen for example on these: Hover MLRS, Disruptor

This is also a reason why I dont like to use TurretOffset in my personal mod.

Was this not one of those things that was fixed in Redalert 2/YR

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sat Jul 26, 2008 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:

PoseDir is corrupt. I tried 0 and nothing happened.


It is not, they just falsely documented it. It actually uses values from 0-255 to determine the facing.
0 Is NE, 32 is E, 128 is SW, 224 is N, and so on.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jul 27, 2008 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reaperrr wrote:
Lin Kuei Ominae wrote:

PoseDir is corrupt. I tried 0 and nothing happened.


It is not, they just falsely documented it. It actually uses values from 0-255 to determine the facing.
0 Is NE, 32 is E, 128 is SW, 224 is N, and so on.


Really? That's something I've never heard about...any particular reason why it uses such values instead of regular 0-8?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jul 27, 2008 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

most probably because units are placed on maps this way too.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jul 27, 2008 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
most probably because units are placed on maps this way too.


Oh, I didn't remember that.

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