Posted: Sun Jul 13, 2008 10:27 pm Post subject:
AI for Yuri
Can someone post up a really good aimd.ini file for an unmodded Yuri's Revenge. Really hard like Deevious AI from Deezire or sommat like that. QUICK_EDIT
No one will post up a really hard AI AFAIK because each person has their own unique strategy and therefore have their own weaknesses to beef up on the AI. A generally hard AI is neigh impossible and most likely won't be found.
If I'm wrong and someone posts an AI, you may call me a liar.
Or you can try and google one. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Mon Jul 14, 2008 4:38 pm Post subject:
If you are going to modify the aimd.ini file to make a more challenging AI you will have to edit certain sections of the rulesmd file to make it use those new tactics efficiently. These rules optimizations have their own special place and is somewhat easily found but you are not limited to that. if the new AI depletes yours and its resources to quickly early in the game and then the rest draws to a craw you may have to tinker with the economy. _________________
It's not a secret, you just havent found the right combination of tag changes yet. Or the same one I have. I can't tell you a formula, because I don't have one and I'm not copying half of the ini anywhere. QUICK_EDIT
there are more tags at the top like the virtual AI ore purifier and the tweaks for easy/med/hard AI buildspeed. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Tue Jul 15, 2008 9:11 am Post subject:
I have changed those already
Also, I'm looking at the rulesmd.ini atm... What does "BuildSlowdown=yes" mean in the AI difficulty part? I mean, I know what it means, but what is the result if you disable this? Will the AI build his base just as fast as in TS (aka you have radar, they have tech center, even if you build really fast)? QUICK_EDIT
I think that makes it follow how big your base is. With it off the AI built up a pretty big base. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Aside from creating an AI like that, using preset flags and switches, is it possible to write AI scripts, possibly using an if/then format? (sorry for possible idiocy, but the entiority of my AI experience is limited to staffing for text based games ) QUICK_EDIT
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