Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sat Mar 03, 2007 5:10 pm Post subject:
OS BIG Editor 0.4 Beta is now available!
Subject description: Yea, guys... this is getting a better shape!
Hello again, folks. I've recently released a new version of the OS BIG Editor, our user friendly tool to open and browse the .BIG files from C&C3... and soon to be able to create and edit these files as well.
While it doesn't happen, the version 0.4 Beta brings several interface improvements and an online help as well. Here's the changelog:
OS BIG Editor 0.4
- revisions by Banshee:
- Added: Parameters supported. Using "bigeditor.exe myfile.big" may open myfile.big if it exists.
- Added: Selected file full name, file size, compressed size and compression rate.
- Added: Online Help, Support and Get Updates and the first readme file and liscense included.
- Updated: Interface was updated to disable the features that don't work..
- Bug Fix: Extract now extracts all selected files, instead of only one.
- Bug Fix: The program no longer loads the whole file in the memory.
You can download it HERE. If you own a fan site, you can place this program on your site for download. If you wanna modify it, go ahead. But on both cases, make sure that I am credited for my efforts and that jonwil is credited for his RefPack Decompression code used in the program. Have fun! QUICK_EDIT
Banshee i just have a question about these editors.
I dont have a BIG file on my PC so i can test, but can these ediot se the model like XCC Mixer can se SHP and VOXELS, can this editor se Units and buildings in ZH/CNC3 QUICK_EDIT
Joined: 14 Feb 2006 Location: Flying into hostile territory
Posted: Sun Mar 04, 2007 1:29 am Post subject:
I have a suggestion for them Banshe. How about You scheme the white background with C&C related pics and then go with a matching color scheme for the rest along with a High Visibility font color. _________________
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Sun Mar 04, 2007 1:57 am Post subject:
There's a reason why they aren't skinned like that, so they:
1. Fit in with the Windows theme.
2. Don't look like they were made by a six-year old (although the XP theme could arguably be made by one).
3. Don't waste pointless resources with large images. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Aug 03, 2008 9:14 pm Post subject:
Why did you bump this? 0.4 is a very old version. And if you can copy skull def files? Sure, windows explorer allows you to copy anything. What would you do with these copies? Sorry.. it is just not making any sense to me. QUICK_EDIT
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