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Help with compiling mod
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crazygdifan123
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PostPosted: Tue Aug 12, 2008 5:31 am    Post subject:  Help with compiling mod
Subject description: buildmod.bat returns error :(
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can someone here help me with compiling my mod?

when i start the buildmod.bat, i get the following log:


BinaryAssetBuilder started\par
Cached session data not available. \par
Session cache age is 0 days, 0 hours, 0 minutes. \par
Loading 'file://c:\\program files\\cnc3\\mod sdk\\mods\\cgfavynerfv10\\data\\mod.xml'.\par
Loading 'file://c:\\program files\\cnc3\\mod sdk\\mods\\cgfavynerfv10\\data\\armor.xml'.\par
armor.xml: Compiling ArmorTemplate:NoArmor [3a6c5e8e:a42cae23] \par
\cf2\b\f1 Critical: Failure to commit asset ArmorTemplate:NoArmor [3a6c5e8e:a42cae23] from memory: \par
Could not find a part of the path. \par
\cf0\b0\f0\par
}


---- x-----------

why does it give me a "Failure to commit asset from memory" error?

theres nothing wrong with my file paths :/
perhaps theres something wrong with my compiler?

heres my mod data... i would be grateful if someone tried compiling the mod to see if the data is alright

http://www.megaupload.com/?d=XS51R5V5

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crazygdifan123
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PostPosted: Tue Aug 12, 2008 5:35 am    Post subject: Reply with quote  Mark this post and the followings unread

btw, i use Windows vista

my Mods folder (where the built mod appears) is my "c:\users\myusername\command & conquer 3 tiberium wars\" directory

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Aug 12, 2008 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

The problem is in the Armor.xml, somewhere near NoArmor. I suggest looking there Wink

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crazygdifan123
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PostPosted: Tue Aug 12, 2008 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

i dont think so Sad

whatever xml it compiles first, it always returns the error when processing the first item in the xml

the Noarmor is the first item in the armor.xml

if i placed my Weapon.xml entry above the Armor.xml in my Mod.xml so that it compiles the Weapon.xml first, i get a similar error that (coincidentally?) refers to the GDI harvester gun weapon.... which happens to be the first weapon in the xml.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Aug 12, 2008 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Then I think the mod name is too long. I can't think of any other problem atm. I haven't modded TW in months, and I've only done some basic modding...

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Tue Aug 12, 2008 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

there seems to be a single "s" inside the mod.xml, that might cause the problem...

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crazygdifan123
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PostPosted: Tue Aug 12, 2008 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread


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crazygdifan123
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PostPosted: Tue Aug 12, 2008 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

sorry to double post (cant edit above post) but my compiler still gives me the same "memory" error thing Sad

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ccgx
Medic


Joined: 12 Aug 2007

PostPosted: Fri Aug 15, 2008 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

crazygdifan123 wrote:
sorry to double post (cant edit above post) but my compiler still gives me the same "memory" error thing Sad

why not just register here?! than you can edit your posts...

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Bibber
Disk Thrower


Joined: 31 Aug 2007
Location: Germany

PostPosted: Sat Aug 16, 2008 11:25 am    Post subject: Reply with quote  Mark this post and the followings unread

You have two errors in AlienAssimilator.xml and NODSaboteur.xml:

Change
Code:
<Include
   type="all"
   source="DATA:EngiDelay/Data/ParameterDefines.xml" />

to
Code:
<Include
   type="all"
   source="DATA:cgfavynerfv10/Data/ParameterDefines.xml" />


and
Code:
<xi:include
   href="DATA:EngiDelay/Data/Includes/CaptureBuildingBehavior.xml"
   xpointer="xmlns(n=uri:ea.com:eala:asset) xpointer(/n:Behaviors/child::*)" />

to
Code:
<xi:include
   href="DATA:cgfavynerfv10/Data/CaptureBuildingBehavior.xml"
   xpointer="xmlns(n=uri:ea.com:eala:asset) xpointer(/n:Behaviors/child::*)" />


If you correct this, the mod compiles fine.

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