Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Tue Mar 06, 2007 9:31 pm Post subject:
Full unit list
EDIT:
Deleted the original post content, not only because it was completely obsolete, but because most of that was lost.
New unit list is based on the planned progression for RoO's original single player campaign with some small additions.
Names in cursive are not necessarily final, but are unlikely to change
Subfaction names are not decided yet.
Subfaction A is based on flame/chemical weapons and missiles.
Subfaction B is based on stealth units and lasers.
Subfaction C is composed of cyborgs.
Units are basically described by their main role/quality, many of them might have secondary roles that will be posted with the unit in their respective section.
As an example Wraiths might function as sensor arrays (Detectors) when deployed. Last edited by Machine on Wed Nov 02, 2011 10:47 pm; edited 3 times in total QUICK_EDIT
Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Wed Mar 07, 2007 2:31 pm Post subject:
I think the golem could take the place of the repair vehichle couldnt it?
And since the Titan now deploys, perhaps we could switch the roles counterparts Titan and tick tank;
The titan deploys and the nod counterpart is a non-deploying bruiser like the original Titan...
Perhaps this could be the Team Black tank... _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Wed Mar 07, 2007 7:29 pm Post subject:
@ Team Black:
I needed both MBV (main battle vehicles) to be able to deploy, is some sort of hack I had to do, I needed a clone of both starting units. You'll see why in the internal pre-alpha
Yes, the golem is an advanced repair unit, remember that in RO the basic repair vehicles are at "warfactory" tech level, though they're fast and way less powerful at repairing, on the other side, golems are high tech level units, very slow, good at repairing, good defense, and self defense abilities; which makes them costly units.
@gufu:
We're trying to follow the naming patterns on TS, like an example all our big mechs have names of mythological beings/creatures; the brotherhood units follow a similar pattern, by an example stealthed units have ghost related names, though the black hand hasn't.
Finally, following a TS naming pattern, the brotherhood aircrafts, the harpy and the banshee have a feminine flying creature naming, so succubus being a demoness which most popular representation are attractive females with wings, fits somewhat; but you should have in mind that succubus is not a finished name, and might change to other that has the same characteristics. QUICK_EDIT
That aircraft is a chemical bomber? It's an ok looking unit but I think it looks a bit too small for a bomber and if anything more like some kind of fighter with thick wings. I would suggest making the unit look heavier and slightly larger, maybe more visable or larger engines to give it a more bomber type look, other than that its ok, just needs a bit of tweaking for it to look like what its meant to do. _________________ QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Sat Mar 17, 2007 5:20 pm Post subject:
@Team Black:
Sorry for making this post late, but I've been a little busy lately.
Make it a little more Banshee like, since it looks too low tech. Remember that I said to give it rounded protection shields over the wings, or something like that. And it's also a little too small.
If you want, I can make a sketch for you QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Wed Aug 08, 2007 4:44 pm Post subject:
Yes we have, though I don't see the need to post it, as most of the buildings will stay the same (hopefully with new graphics), We have planned mobile barracks for both GDI and Nod, though once they deploy they transform into a normal undeployable barracks, the same thing goes for mobile vehicles production facilities.
Also, that aircraft is no longer the succubus, it is just a part of Nod's navy
Finally don't worry about bumping topics like this one (any unit list) QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Fri Aug 15, 2008 4:48 am Post subject:
Update!!!; as the lists were old, and outdated.
The update reflects the current changes to the build of Rise of Omnius, and also added 2 extra color states, to indicate, in a more accurate way, the current state of most units.
Probably expanding them tomorrow to include more information, like navy and a building list. QUICK_EDIT
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