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Offsets
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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Mon Aug 18, 2008 3:24 pm    Post subject:  Offsets Reply with quote  Mark this post and the followings unread

I have a problem with the Turret offset in some of the voxels I made by my own.
Here is my quick question: How can I fix the offsets?
I know its a vey general question and it has maybe more to do with the HVA Builder than with the voxel editor.
How can I make that the turret of my tank (I named his file HTK, so it got the abbilitys of the Anti Air Truck) turns correctly?

The things I did:
I made 3 different voxels, named: HTK, HTKtur and HTKbarl.
I also lined them up in HVA builder, that they fit together.
Then I put them into Red Alert 2 and everything works except the horrible turret offset.

Quick note: English is not my motherthounge, thats the reason, why I dont realy understand the menu of the VXL and HVA editor.
Even if its a simple error with my voxel and it is explained by the editor, I need help with it Wink

Beloware screenshots, which show my problem.



Offset 2.JPG
 Description:
 Filesize:  20.22 KB
 Viewed:  4663 Time(s)

Offset 2.JPG



Offset 1.JPG
 Description:
 Filesize:  18.19 KB
 Viewed:  4663 Time(s)

Offset 1.JPG



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Worksoft Studios
Lead designer and voxel artist.

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Tue Aug 19, 2008 4:06 am    Post subject: Reply with quote  Mark this post and the followings unread

In the section [HTK] delete/uncomment the tag:TurretOffset=-80

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Tue Aug 19, 2008 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

You mean put it to zero?

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Worksoft Studios
Lead designer and voxel artist.

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Tue Aug 19, 2008 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sheridan wrote:
You mean put it to zero?


If you wish or justy simply remove it

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