Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Thu Aug 14, 2008 9:05 pm Post subject:
New tank
Subject description: WIP
I am makeing a new tanks, the progress is about 15%
Any serius comment would be great (no x-mas candy )
What do you think this will be/do/become?
And feel free to mod it, just post pictures! (no modusage yet)
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Thu Aug 14, 2008 9:19 pm Post subject:
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crazy design
Thank you
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looks like the unloaded version of a ship transporter.
OK...?
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the color is too yellow and should be more gold.
That will be done, but that's the last thing, as I hate to redo all 'em textures. The basic shap first.
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the tracks should be darker imo.
Details baby, detail But yeah, the traks need texture work as well.
@IcySon55
Insted of telling me it's crap, tell me what can be done to improve. And you of all shouldn't judge something at 15% complete. I have made boats that ended as planes _________________ This is a signature QUICK_EDIT
looks like the unloaded version of a ship transporter.
OK...?
because of the wide open space in the centre and the 2 stringer on the side.
Imagine a boat placed on it with the keel in the centre.
Then this unit moves backwards into water and let the ship slide down the stringer. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Thu Aug 14, 2008 10:36 pm Post subject:
ahh, I see
Doing some texture work, as I wanted to.
Edit: New imge! Now some fansy normals and texture!
***NEW AN INFO***
AN 7,1
Range 2,2
Smooth My Normals checked
Stretch Influence Map checked
SmoothLevel=15 or 20
ContrastLevel=60 or 80
Note: this is just a base. All voxels need tuneing. example: curved shapes -> higher range (0,05 at a time (there is a HUGE differense from 1,9 and 2,2)) and higher contrast (juse sane values, doesn't seem to work properly, max is 999?
SmoothLevel is the main factor as far as time goes. The higher the SmoothLevel is, the longer it takes, and generally better results.
LRD_005.gif
Description:
New with new normals and texture! same shape though...
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Aug 15, 2008 4:56 am Post subject:
I think it could be turned into one kickass harvester. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Chemical tank. Thats what i saw out of it since first pic. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Fri Aug 15, 2008 7:43 pm Post subject:
Tanks for many great indeas, and to SSTG, mod it as much as you want, just post results And I think this will serve as a base for: Harvester, new apoc (again) and a chem-tank. Now, where did I put my magic wan..?
EDIT:
It's done! The chem tank is complete! Just some small details to fix.
LRD.png
Description:
Ingame It's suposed to say blue crYstal, not blue crUstal......
Filesize:
386.97 KB
Viewed:
5732 Time(s)
LRD_006.gif
Description:
The Chem version!
Filesize:
804.49 KB
Viewed:
5733 Time(s)
LRD.zip
Description:
Download NOTE: This can be used in mods and other projects, as long as I get credit.
Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Mon Aug 18, 2008 1:06 pm Post subject:
It's not GDI, it's yuri! The gold color is part of new technologi, it's a gold-based armour. Look at many of my other "heavy" tanks. And this is a "BuildLimmit=-1" tank, so it's quite overpowerd. Might change it to techlevel=11, as my mod will include the possiabilety to select techlevel 11, so you can have a look at all the units, even the scraped one. It will get a kind of spray weapon, but I'm trying to make it a kind of toxic "flame" thrower.
I can also see that I need to tune the colors a bit, and makle the texture a bit darker. And as I mentioned, the thinnest pipes needs to be a bit thiker.
And stay tuned, as this tank would also have a harvester side, as a seperate model. As you might notice how big this tank is? well, as NP has the upgrade system (and Ares will most likely include it as well) it will start at halv the previewed size. Then it will grow
If I was to post this tank at the voxel sub-forum, would you vote spotlight?@Icy Any new comments? Is it still trash? _________________ This is a signature QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Tue Aug 19, 2008 2:29 pm Post subject:
I know just one tank which can compete with this beast!
Evil weevil from Contra 6.0 called Slocopedra.
It's so crazy that it's awesome. Great job! 10/10 _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
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