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Odd question - Meteor Deformation
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Somebody Else
Cyborg Soldier


Joined: 05 Mar 2008

PostPosted: Wed Aug 20, 2008 9:04 pm    Post subject:  Odd question - Meteor Deformation Reply with quote  Mark this post and the followings unread

Is there any way to prevent objects with IsMeteor=yes from destroying terrain? I've tried Crater=no, but that doesn't seem to work.

Thanks Smile

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Aug 20, 2008 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

it has to do with the meteor's warhead.
Look on the warhead list and comment out ;Deform

EDIT: the meteror's warhead "Meteorite" doesn't appear to be listed Confused

Look up CraterLevel= and set it to '0' see if that helps

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Somebody Else
Cyborg Soldier


Joined: 05 Mar 2008

PostPosted: Wed Aug 20, 2008 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh, the one I'm using doesn't use the Meteorite warhead, it already has Deform=no on the warhead. But even if I give it no damage/no warhead, it still deforms. Adding CraterLevel=0 to the meteor doesn't work either.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Aug 20, 2008 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

CraterLevel is a rules.ini key !
you can find it in the [General] section.

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Somebody Else
Cyborg Soldier


Joined: 05 Mar 2008

PostPosted: Wed Aug 20, 2008 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ack, silly me. Thx guys Smile

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu Aug 21, 2008 5:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Or you could add the Meteorite warhead and set its deformation to Zero or change what Warhead the meteor uses to something with no deformation (ADD A NEW WARHEAD Very Happy )

(Actually ive disabled all deformation code in the rules.ini in my personal mod becaus I hate deformation)

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