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new warminer's turret offset... need help in here
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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Thu Aug 21, 2008 8:08 am    Post subject:  new warminer's turret offset... need help in here
Subject description: T_T
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recently i've downloaded gangster's warminer remake but the turret floats

i tried to place the turret on like here on this pic (using OSHVA Editor)

but whenever the miner rotates... the turret revolves in the OPPOSITE

direction...

should i modify the turret offset using OSHVA editor?

or insert turret offset values at ART.INI??

Anyways... here's a link for the voxel
http://www.geocities.com/albert_snmiglight/harvester.zip





Last edited by snmiglight on Fri Aug 22, 2008 2:35 pm; edited 3 times in total

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Thu Aug 21, 2008 8:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Place the turret on the vertical line in HVA editor and set
TurretOffset=*(number, probably around -100) in Art.ini

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Thu Aug 21, 2008 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

would you please give the EXACT turret coordinates please?

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Aug 21, 2008 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

play around with it.

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Thu Aug 21, 2008 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

I can't because I've never had that voxel. Ever.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Aug 21, 2008 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

not you >_>

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Thu Aug 21, 2008 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know. I was saying it to snmig...>_>

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Fri Aug 22, 2008 5:46 am    Post subject: Reply with quote  Mark this post and the followings unread


Last edited by snmiglight on Fri Aug 22, 2008 5:55 am; edited 1 time in total

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Aug 22, 2008 5:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Did anyone in this thread thinked at using the HVA editor? >.<

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Fri Aug 22, 2008 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

of course i did... but the turret revolves the wrong direction everytime the miner revolves.. try to DL to see my point...

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Aug 22, 2008 5:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Hm,tried rotating it or such?

Tried putting it in an different position?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Aug 22, 2008 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

snmiglight, we are here only to give you advice, not to do the hard work for you...

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Fri Aug 22, 2008 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
snmiglight, we are here only to give you advice, not to do the hard work for you...


yes i know... i just wanna know what's wrong with this one... the turret revolves in the OPPOSITE direction as the main body rotates; that's just what i want to know... i am really, really sorry if i asked for the turret offset coords earlier....

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Aug 22, 2008 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then rotate the miner or the turret!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Aug 22, 2008 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

In the HVA the turret should be as high as where the turret will be on the unit and always centred. Then in the art ini do TurretOffset.

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Sat Aug 23, 2008 6:12 am    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
In the HVA the turret should be as high as where the turret will be on the unit and always centred. Then in the art ini do TurretOffset.



Oh, thanks... now it is working! thanks for the help! thank you

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Aug 23, 2008 7:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Dont you mind posting here a HVA and code?
I ll add it to my post with Harvester voxel

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Aug 23, 2008 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread

the voxel has pink dots.

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Sun Aug 24, 2008 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gangster wrote:
Dont you mind posting here a HVA and code?
I ll add it to my post with Harvester voxel

of course... it's your voxel right? but your voxel lacks a no back

version of it... will you please create one??

(i'm way too bad at editing vox's)

just like on this pic....


anyways, here's the HVA and art code...
http://www.geocities.com/albert_snmiglight/NeoWarMiner.zip

PM me if ever the voxel is finished or add it on your post...thnks


Nyerguds wrote:
the voxel has pink dots.

it wasn't me that released the vox... it's from poster above you...

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Mon Aug 25, 2008 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

snmiglight wrote:
Nyerguds wrote:
the voxel has pink dots.

it wasn't me that released the vox... it's from poster above you...

Um, I was talking about your image in the first post. The voxels facing down to left have pink pixels in the white front part.

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snmiglight
Grenadier


Joined: 25 Aug 2007

PostPosted: Mon Aug 25, 2008 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
snmiglight wrote:
Nyerguds wrote:
the voxel has pink dots.

it wasn't me that released the vox... it's from poster above you...

Um, I was talking about your image in the first post. The voxels facing down to left have pink pixels in the white front part.


it's not a screenie from me anyways... i just copied it from Gangster's post..

clickie here to see
http://www.ppmsite.com/forum/viewtopic.php?highlight=warminer&t=7158

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Aug 25, 2008 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

He's just saying Rolling Eyes it's not directly addressed to you, you don't have to answer, in fact Nyerguds was probably expecting gangster to reply.

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