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Pavement
Moderators: Global Moderators, Red Alert 2 Moderators
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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Fri Aug 29, 2008 5:50 pm    Post subject:  Pavement Reply with quote  Mark this post and the followings unread

Is it possible to make buildable pavement in Red alert 2?

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Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Fri Aug 29, 2008 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

no. might be possible with RP2

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Fri Aug 29, 2008 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok thanks

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Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Sat Aug 30, 2008 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Bullshit. Buildable pavement works same as it did in TS. You can't place it on several tiles though, but that's due to westwood's remade isometric tiles and not a coding problem.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sat Aug 30, 2008 6:49 am    Post subject: Reply with quote  Mark this post and the followings unread

So the building-to-terrain logic is still in RA2? =D I was thinking about that the other day ago to be honest.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 30, 2008 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Partially related to pavement, does terrain deform still work in RA2?

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sat Aug 30, 2008 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

nope...not that i know

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just a simple logo by bricks @ raminator, on Flickr

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