Posted: Fri Aug 22, 2008 12:47 pm Post subject:
Soviet Anti-Personnel Tank [RA2]
Subject description: also made based from concept art. (New Version Available)
More Soviet Stuff i've made, i've got plenty time to voxelling right now. well here it is, the Soviet Anti-Personnel Tank, made based from this concept art. i've included 2 version of this voxel, turreted version and no turret version, so you can choose which one to use. the picture below is a no turret version, for a turreted version you have to find a turret offset for it cuz i don't have a time to test it. anyway enjoy with the voxel!!!!!
_________________ Please, read the signature rules of the forum. Last edited by azri_apoc on Sun Sep 21, 2008 7:38 am; edited 3 times in total QUICK_EDIT
Very good. But I agree with partyzanPaulZy.
SW and SE angel have some white ugly dots.
Remove them and then do I think it deserve spotlight. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Damn, that's the best concept to voxel I've seen so far for that particular concept. Nice job old boy, you've definitely improved. Last edited by Aro on Sun Aug 24, 2008 4:43 pm; edited 1 time in total QUICK_EDIT
new version uploaded i've fixed some black dots on the front of the voxels. _________________ Please, read the signature rules of the forum. QUICK_EDIT
It goes to show that you need to learn more about cameos Secret, just because the vxl was done using the same concept the quality and style will ultimatly be different. Quality of vxl = quality of cameo.
But if people wish, then use that one. I just think that someone should go about doing a new one for this vxl, someone thats not me _________________
It goes to show that you need to learn more about cameos Secret, just because the vxl was done using the same concept the quality and style will ultimatly be different. Quality of vxl = quality of cameo.
But if people wish, then use that one. I just think that someone should go about doing a new one for this vxl, someone thats not me
Yeah.You're right.
I think it was much more cooler when I was an n00b mostly because it looked out like fun xD
ShadowStar that cameo is f*ckin awesome. Also welcome to the forum.
Now I vote spotlight! _________________ Please, read the signature rules of the forum. QUICK_EDIT
I only wonder how well this will work...I mean, in the concept, the turret was supposed to turn only about 120 degrees, and IIRC, in RA2, turrets can only turn a full circle or not turn at all. _________________
Besides, it makes no sense to have an anti-infantry-only missile when you've got two quadruple machine guns that can shred infantry apart in nanoseconds _________________
Besides, it makes no sense to have an anti-infantry-only missile when you've got two quadruple machine guns that can shred infantry apart in nanoseconds
Like I said, use it for anti-armour. Not as powerful as a regular armour-piercing cannon, but a rather something like the TOW for the Humvee in Generals. _________________
Like I said, use it for anti-armour. Not as powerful as a regular armour-piercing cannon, but a rather something like the TOW for the Humvee in Generals.
Good idea. But the unit will be imbalanced. QUICK_EDIT
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