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Soviet Anti-Personnel Tank [RA2]
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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Fri Aug 22, 2008 12:47 pm    Post subject:  Soviet Anti-Personnel Tank [RA2]
Subject description: also made based from concept art. (New Version Available)
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More Soviet Stuff i've made, i've got plenty time to voxelling right now. well here it is, the Soviet Anti-Personnel Tank, made based from this concept art. i've included 2 version of this voxel, turreted version and no turret version, so you can choose which one to use. the picture below is a no turret version, for a turreted version you have to find a turret offset for it cuz i don't have a time to test it. anyway enjoy with the voxel!!!!! Wink

EDIT: New version uploaded, get it below.



Anti Personnel Tank 3D.gif
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3D View.
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Anti Personnel Tank 3D.gif



Anti Personnel Tank Ingame.png
 Description:
New Ingame screenshot.
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Anti Personnel Tank Ingame.png



Soviet Anti-Personnel Tank V1.1.rar
 Description:
Get the new version here.

Download
 Filename:  Soviet Anti-Personnel Tank V1.1.rar
 Filesize:  142.95 KB
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Last edited by azri_apoc on Sun Sep 21, 2008 7:38 am; edited 3 times in total

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Fri Aug 22, 2008 12:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks pretty impressive Wink
Style and colour totaly fits RA2.....good concept working.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri Aug 22, 2008 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok,now I really must talk with Speeder xD

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Fri Aug 22, 2008 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work! (as always) #Tongue keep up the good work

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Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Aug 22, 2008 6:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

AWSOME!What's with the rocket launcher is it turret?

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Lost Relic[game]

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Aug 22, 2008 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

The best version of this tank made IMO.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Aug 22, 2008 7:02 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Fix few black dots on the front and it will be spotlighted. Wink

Just dunno about half-tracks turret (if it has round base big enough)

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Fri Aug 22, 2008 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is impressive

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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Fri Aug 22, 2008 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very good. But I agree with partyzanPaulZy.
SW and SE angel have some white ugly dots.
Remove them and then do I think it deserve spotlight.

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ZoidZilla
Shrapnel Sniper


Joined: 16 Apr 2008

PostPosted: Fri Aug 22, 2008 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is great!

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Tiberian Fall
The Art Of Tiberian Fall

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sat Aug 23, 2008 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn, that's the best concept to voxel I've seen so far for that particular concept. Nice job old boy, you've definitely improved.

Last edited by Aro on Sun Aug 24, 2008 4:43 pm; edited 1 time in total

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Objection!
Guest




PostPosted: Sat Aug 23, 2008 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Objection!

May I request someone to make a cameo for that asset, Your Honors?

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Aug 23, 2008 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Austria(or the country were it rains today):

I asked Xeno once upon a time and said he couldn't post it due to some problems,and so on...

Lets hope that he still has it.

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Xeno
Grenadier


Joined: 26 Jul 2005

PostPosted: Sat Aug 23, 2008 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Since when did i say that? 0_o

Also it wouldn't be the same, the one i did was of someone elses vxl. Someone needs to do a new one for this one imo Smile

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Sun Aug 24, 2008 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

new version uploaded i've fixed some black dots on the front of the voxels. Wink

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Aug 24, 2008 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Your Honors?

Fail. It's "Your Honour?"

And Xeno, if you've got the time a cameo for this beauty would be good.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Aug 24, 2008 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Objection! wrote:
Objection!

May I request someone to make a cameo for that asset, Your Honors?


Go away, Hello There...

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Aug 24, 2008 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Xeno
Grenadier


Joined: 26 Jul 2005

PostPosted: Sun Aug 24, 2008 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

It goes to show that you need to learn more about cameos Secret, just because the vxl was done using the same concept the quality and style will ultimatly be different. Quality of vxl = quality of cameo.

But if people wish, then use that one. I just think that someone should go about doing a new one for this vxl, someone thats not me Wink

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun Aug 24, 2008 6:43 pm    Post subject:   Reply with quote  Mark this post and the followings unread


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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Aug 24, 2008 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Xeno wrote:
It goes to show that you need to learn more about cameos Secret, just because the vxl was done using the same concept the quality and style will ultimatly be different. Quality of vxl = quality of cameo.

But if people wish, then use that one. I just think that someone should go about doing a new one for this vxl, someone thats not me Wink


Yeah.You're right.

I think it was much more cooler when I was an n00b mostly because it looked out like fun xD

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If I were more stupid,I would had been happier

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ShadowStar
Vehicle Driver


Joined: 14 Mar 2008

PostPosted: Sun Aug 24, 2008 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well i tried to make one out of boredom. Of course, i am not best cameo maker around so result might reflect that.



aptankicon.png
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aptankicon.png



aptnkicon.zip
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NewGuy
Missile Trooper


Joined: 24 Feb 2008

PostPosted: Sun Aug 24, 2008 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

ShadowStar that cameo is f*ckin awesome. Also welcome to the forum.
Now I vote spotlight!

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Mon Aug 25, 2008 6:31 am    Post subject: Reply with quote  Mark this post and the followings unread

ShadowStar, that cameo rocks hard! Welcome to the forum! And of course, SPOTLIGHT!

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Mon Aug 25, 2008 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

That does indeed look to me to be spotlight quality

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Xeno
Grenadier


Joined: 26 Jul 2005

PostPosted: Mon Aug 25, 2008 8:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Well done there ShadowStar that is a good cameo Smile

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Aug 25, 2008 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I say: spotlight!
Banshee (or any of the mods), you are needed here #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Aug 25, 2008 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

The voxel is once again very nice. Perfect amount of detail. Wink

The cameo is a little confusing though IMO. The background is way too similar to the unit itself.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Aug 25, 2008 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

great detail and normal very similar with Westwood voxel,nice done

it maybe the best version of this tank ever create.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sat Aug 30, 2008 4:36 am    Post subject: Reply with quote  Mark this post and the followings unread

That ShadowStar should be Starkku from Revora,am I right?

Oh,and yeah,its spotlighted in my opinion.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Aug 30, 2008 4:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow! this looks great, even the vulcan sticks out well ingame. Well executed work here I say 10/10 Wink

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 30, 2008 5:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I only wonder how well this will work...I mean, in the concept, the turret was supposed to turn only about 120 degrees, and IIRC, in RA2, turrets can only turn a full circle or not turn at all.

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Guest
Guest




PostPosted: Sat Aug 30, 2008 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Should we put Anti-Infantry Missiles on the second turret?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 30, 2008 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

No.

Concept wrote:
Magazine loaded 75mm wire-guided missile launcher


Besides, it makes no sense to have an anti-infantry-only missile when you've got two quadruple machine guns that can shred infantry apart in nanoseconds

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Guest
Guest




PostPosted: Sat Aug 30, 2008 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
No.

Concept wrote:
Magazine loaded 75mm wire-guided missile launcher


Besides, it makes no sense to have an anti-infantry-only missile when you've got two quadruple machine guns that can shred infantry apart in nanoseconds


Just maybe an AA support?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 30, 2008 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wire-guided missiles are used against armour, and are pretty well suitable for that job.

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PostPosted: Sat Aug 30, 2008 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Wire-guided missiles are used against armour, and are pretty well suitable for that job.


Well, maybe for an Anti-Jumpjet Infantry? The back turret must be usable.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 30, 2008 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Like I said, use it for anti-armour. Not as powerful as a regular armour-piercing cannon, but a rather something like the TOW for the Humvee in Generals.

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PostPosted: Sat Aug 30, 2008 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Like I said, use it for anti-armour. Not as powerful as a regular armour-piercing cannon, but a rather something like the TOW for the Humvee in Generals.


Good idea. But the unit will be imbalanced.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Aug 30, 2008 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why would it be? We don't even know any statistics of the unit yet.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Aug 30, 2008 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guest, you can make it whatever you want but stop spamming this topic Rolling Eyes

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