Joined: 28 Feb 2005 Location: 3,000,000 years away from Earth
Posted: Fri Jun 06, 2008 1:49 pm Post subject:
Guess what, the TOSS.AUD file really works as the grenade throw sound (I renamed TOSS1.AUD into TOSS.AUD and put it intoa SC-003.MIX file). Another note is that Red Alert also contains an analogous file, GRENADE1.AUD (mistakenly described as "Tanya dart" in XCC Mixer), which is also unused in the game (can be reinstated by editing rules.ini though). _________________ I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand. FED2k Forums - Westwood Studios' Dune games and more QUICK_EDIT
Joined: 28 Feb 2005 Location: 3,000,000 years away from Earth
Posted: Sun Aug 03, 2008 5:40 pm Post subject:
Apparently, the developers initially planned to include concrete in C&C, like in Dune II. Concrete tiles (they're overlays actually) can still be put on a C&C map.
Although it was supposed to be isometric, as it seems, I couldn't make a diamond-shaped concrete layer that would be larger than one block (which takes two in-game tiles, btw). Notice that concrete conceals the "road bib" elements in front of the buildings. Also, concrete effectively hides buildings placed on it on the radar map. _________________ I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand. FED2k Forums - Westwood Studios' Dune games and more QUICK_EDIT
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Sun Aug 03, 2008 5:46 pm Post subject:
You didn't notice the concrete until now? That is interesting that it conceals the buildings on it and hides the bib stuff though. I can see why they didn't implement the concrete tiles however... _________________
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Joined: 28 Feb 2005 Location: 3,000,000 years away from Earth
Posted: Sun Aug 03, 2008 6:41 pm Post subject:
Bako'Ikaporamee wrote:
You didn't notice the concrete until now?
Nope, I just was too lazy to make a good screenshot and post it here, since concrete was not mentioned on the list, if I'm not mistaken. _________________ I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand. FED2k Forums - Westwood Studios' Dune games and more QUICK_EDIT
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Tue Aug 05, 2008 1:35 am Post subject:
Most likely the same as the later C&C games, or it was like Dune in that you needed to build on top of concrete. Though if you think about it, that's just silly to have concrete pad things on the building .shps if they have to by built on top of concrete in the first place, heh. _________________
Oh, fuggerbuggerrit! QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Wed Aug 13, 2008 10:57 pm Post subject:
there's another few pavements like that... FPLS, or "Flag PLacement Sign", which is the indicator placed under the flag in CTF MP mode, and ROAD, which is actually quite like the Dune II concrete if only it'd use the SECOND cell of the SHP file, instead of the stupid 4x4 grey-and-transparent checkerboard of the first cell. _________________ QUICK_EDIT
Joined: 28 Feb 2005 Location: 3,000,000 years away from Earth
Posted: Fri Aug 15, 2008 7:25 pm Post subject:
I remember they used this flag placement sign to depict a floor vent grill in an Aftermath interior mission. _________________ I am MrFlibble. Just MrFlibble. From the Potato King to Uncle Arnie to MrFlibble. I am his right hand. FED2k Forums - Westwood Studios' Dune games and more QUICK_EDIT
It's old and included in several mods, i do wonder where it comes from though and what its purpose was... _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Sun Aug 31, 2008 3:37 am Post subject:
Judging from 'FORTRESS', and how it looks, it would have been a flying fortress. So Maybe a heavy bomber or something? _________________
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Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Sun Aug 31, 2008 12:18 pm Post subject:
if you look threw the mixes the fortress has a cameo but it uses the Tiberian sun pallet
the aircraft looks the right side in TS and the Cameo matches the rest of the (cameos Only Green rather than Red or Yellow)
(id say its a unused plane from TS but left out of the TS mixes or it was from the beta stage when RA2 was TS with some diffrent units and a dfferent name
all unused cameos for ts.jpg
Description:
all ts unused cameos and ra2 cameos that are all ready in ts cameo pallet
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125.03 KB
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_________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Sun Aug 31, 2008 2:00 pm Post subject:
i know just like how TS was build on top of RA1
its looks great in ts and matches
@crimsonum; i know typo should be looks he right size _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
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