Posted: Mon Sep 15, 2003 7:33 pm Post subject:
Unit Updates & Changes
Here I'll post updates to the units in NCM Revolution.
The Mammoth Tank
- Now fires rockets at infintry aswell as airborne units, most infintry die in one shot ( just like RA )
SSM Launcher
- Weapon being changed to deal more damage to base deffences & units with no armour. It will still be deadly in large numbers to all units, and main weakness is Aircraft.
Nod Buggy, Wolverine, and Humvee ( thinking of renaming to Armoured ATV, seeing as humvee is over used )
- MUCH better at killing infintry units, 2-3 shots kill most. Good in packs against light armour units, although now useless against anything else.
Harpy ( now Apache again) & Orca Fighter
- Can move into shroud. Orca will have better targeting for moving units.
Hunter-Seekers
- Most likely will be removed from the game. I really don't like spreading my units out so that a HS won't take out 3 at once. _________________ The Cake is a Lie!!!
The Cake is a Lie!!!
The Cake is a Lie!!! QUICK_EDIT
buggy and mammoth overpowered: ts means u have to use infantry u make them worthless _________________ Please, read the signature rules of the forum. QUICK_EDIT
Its not as bad as it looks, 8 disc troops can wipe out 3 buggys and have 2 live, if a medic is thrown in as well more will likely live. Nod have bazoka men and heavy armour cyborgs to combat wolverines. Not sure what it would take to bring down a mammoth, it can still be done, but not in head on way the computer so loves to do _________________ The Cake is a Lie!!!
The Cake is a Lie!!!
The Cake is a Lie!!! QUICK_EDIT
In all the games I've played it seems to work. To do this I made a new warhead for the mammoth missle (I cloned HE ) and changed the damage settings to this
; high explosive (shrapnel)
[HE]
Spread=4
Wall=yes
Wood=yes
Verses=100%,85%,70%,35%,28% ; changed conc from 10%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=yes
Bright=yes
ProneDamage=70% ; Presumes air burst
The mammoth rocket can only target units with no armor or light armor, and is AA aswell as AG.
With HEB having 200% for no armor, missiles will always fire beacuse its higher than the 100% for HE. With HE and HEB have the same % for light armor, the primary weapon will always fire first, stoping the tank from firing its secondary weapon (this case missiles) at light armor. Hopefuly I've made this clear, I'm not good at explaining these things
Triforce _________________ The Cake is a Lie!!!
The Cake is a Lie!!!
The Cake is a Lie!!! QUICK_EDIT
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