Posted: Fri Aug 22, 2008 7:07 pm Post subject:
Concept Working
Subject description: Light Tank
I made this Tank out of a concept Art drawed by a friend during a school lesson.
To bad that I cant load the (somehow funny looking) concept Arts on my PC to post them here.
The result of my work is supposed to be a light Tank with an short 105mm maingun. I´ll maybe use it for my mod. After some little style improvements of course.
A1_001.jpg
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A1_000.jpg
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_________________
Worksoft Studios
Lead designer and voxel artist. QUICK_EDIT
I personal like how the turret Turned out.
Its a bit too wide, but if I reduce wide, it will look to long. _________________
Worksoft Studios
Lead designer and voxel artist. QUICK_EDIT
Posted: Sun Aug 24, 2008 3:39 pm Post subject:
Ingame
Here are two ingames of that tank.
Things to fix: Color is to bright.
Make the Turret darker.
Make the tracks darker.
Set the turret a bit lower.
After all this I think its almost finish ^^
A1a.JPG
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A1.JPG
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_________________
Worksoft Studios
Lead designer and voxel artist. QUICK_EDIT
The turret is MASSIVE, scale it down to about 2/3 of that. Then lengthen the gun a little, darken everything (the tracks/caterpillars/treads should be 57-60 and the body could do with darkening about two or 3 shades- e.g add 3 to the number of the colour to get the one it should be. Ctrl B, Ctrl K, select 1st colour, move mouse down 3 colours, click again, press add, then repeat for each colour and press ok at the end). Then it'll be good. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
I already said that proper colors are includet in the next update.
Also I scaled down the size of the Turret (1 voxel on each side) and made the profile lower.
The barrel is now 2 voxels longer and darker.
The tracks became darker, but the details on them are still missing.
The size of the turret:
The size of this turret is ok, for my design of a light tank.
It is based on an concept of a friend and improved by me.
I added his design with influence of a Sheridan tank.
Many words, one sence: I will keep the turret how it is now
Ingames of the current version soon.
A1_001.gif
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_________________
Worksoft Studios
Lead designer and voxel artist. QUICK_EDIT
Still needs more barreland less turret, it can still be big but take some voxels off the back and sides. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Posted: Sun Aug 24, 2008 6:28 pm Post subject:
Sidekick
Oke, I did it for the one and only time: I made the turet smaller and the barrel longer. After all I have to admit, that it looks realy nice this way(reminds me on late 60s tank)......as a standalone of course. But after all its not that what I wanted to have, so thats why I will keep the other seetings as the final shape
A2_000.gif
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_________________
Worksoft Studios
Lead designer and voxel artist. QUICK_EDIT
Posted: Sun Sep 07, 2008 12:08 pm Post subject:
REMAPS
I just did the unbelieveble: I finaly added remaps on my tank.
I broke with my no-remap-rule, but I have to admit it is less complicated in battles, than without remaps
A1 Remaps.PNG
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_________________
Worksoft Studios
Lead designer and voxel artist. QUICK_EDIT
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