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Concept Working
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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Fri Aug 22, 2008 7:07 pm    Post subject:  Concept Working
Subject description: Light Tank
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I made this Tank out of a concept Art drawed by a friend during a school lesson.
To bad that I cant load the (somehow funny looking) concept Arts on my PC to post them here.
The result of my work is supposed to be a light Tank with an short 105mm maingun. I´ll maybe use it for my mod. After some little style improvements of course.



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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Aug 22, 2008 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Turret is too big and too fat.

It looks like a flametank, or chemtank...

If you want to use it, you might want to rethink it's properties.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Fri Aug 22, 2008 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I personal like how the turret Turned out.
Its a bit too wide, but if I reduce wide, it will look to long.

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Fri Aug 22, 2008 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol. turret is to big. and barrel is a bit small.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Fri Aug 22, 2008 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update



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Worksoft Studios
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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sun Aug 24, 2008 3:39 pm    Post subject: Ingame Reply with quote  Mark this post and the followings unread

Here are two ingames of that tank.
Things to fix: Color is to bright.
Make the Turret darker.
Make the tracks darker.
Set the turret a bit lower.
After all this I think its almost finish ^^



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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Aug 24, 2008 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Sheridan:

Never post jpg just post PNG!
is look nice, but the turret look a bit big for a light tank?

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Aug 24, 2008 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a good voxel but still, the turret looks off.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Aug 24, 2008 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

The turret is MASSIVE, scale it down to about 2/3 of that. Then lengthen the gun a little, darken everything (the tracks/caterpillars/treads should be 57-60 and the body could do with darkening about two or 3 shades- e.g add 3 to the number of the colour to get the one it should be. Ctrl B, Ctrl K, select 1st colour, move mouse down 3 colours, click again, press add, then repeat for each colour and press ok at the end). Then it'll be good.

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Sheridan
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Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sun Aug 24, 2008 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I already said that proper colors are includet in the next update.
Also I scaled down the size of the Turret (1 voxel on each side) and made the profile lower.
The barrel is now 2 voxels longer and darker.
The tracks became darker, but the details on them are still missing.

The size of the turret:
The size of this turret is ok, for my design of a light tank.
It is based on an concept of a friend and improved by me.
I added his design with influence of a Sheridan tank.
Many words, one sence: I will keep the turret how it is now Smile

Ingames of the current version soon.



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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sun Aug 24, 2008 5:27 pm    Post subject: New Ingames Reply with quote  Mark this post and the followings unread

Next things on my to do list:
Add more details to the tracks.
More contrast between turret and body.
Some colorchangin on bodydetails.



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Worksoft Studios
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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Aug 24, 2008 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still needs more barreland less turret, it can still be big but take some voxels off the back and sides.

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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sun Aug 24, 2008 6:28 pm    Post subject: Sidekick Reply with quote  Mark this post and the followings unread

Oke, I did it for the one and only time: I made the turet smaller and the barrel longer. After all I have to admit, that it looks realy nice this way(reminds me on late 60s tank)......as a standalone of course. But after all its not that what I wanted to have, so thats why I will keep the other seetings as the final shape #Tongue



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Worksoft Studios
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Sheridan
Jumpjet Infantry


Joined: 30 Apr 2008
Location: Good old Germany

PostPosted: Sun Sep 07, 2008 12:08 pm    Post subject:  REMAPS Reply with quote  Mark this post and the followings unread

I just did the unbelieveble: I finaly added remaps on my tank.
I broke with my no-remap-rule, but I have to admit it is less complicated in battles, than without remaps Very Happy



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