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:Tiberium Sundown: Latest: BlackHand Sniper & Humvee
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Confessor
Vehicle Drone


Joined: 22 Aug 2008

PostPosted: Fri Aug 22, 2008 1:58 pm    Post subject:  :Tiberium Sundown: Latest: BlackHand Sniper & Humvee
Subject description: Thread reworked : Comments appreciated : Screenshots! New Units!
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Basically, I'm coming up with concepts to create a mod that simply replaces and adds more units to Tiberian.
Probably set somewhere between Firestorm and Tiberium Wars but it doesn't really matter.

What this mod actually aims to do is to refresh TibSun, by removing old units and adding many brand new and interesting ones.

Very few original units will remain.

One concept I have is 'Limited' or 'Special' units. These are special units that you can only build a small amount of, and are right at the top of the tech tree.
GDI has the Retired-Tech Center, which can be built after the normal Tech Center. Once you have this you can build a select few "retired" GDI units, including Elite Disk Throwers and the Titan MkII.
Nod has the Scrin Core, available after you've built the Nod Tech Center. After building the core you gain access to a group of units all with a Scrin flavour to them, including the Seeker, Tripod and a Scrin-based infantry unit.

More to the point, I'm just coming up with ideas at the moment, work will begin when everything is worked out.

Also I completely suck at graphics (SHPs and Voxels, that is), and am also new to modding using XCC rather than Tibed and the likes, so go easy on me, yeah?

Anybody who's interested is welcome to "join the team" as such, but be warned I fail extremely hard at modding, concepts is my thing, always has been. I have these great (imo #Tongue) ideas, and I can never get them off the paper!


I would really like some help with this, so here's a job List if you'd like to join the team:

  • Unit Design: Confessor
  • Coding: Confessor, OPEN -Important!
  • Concept Art: OPEN
  • Voxel Work: OPEN -Important!
  • Infantry SHP Work: OPEN
  • Building SHP Work: OPEN -Important!
  • Sound Track Artist: OPEN
  • Sound Effect Artist: OPEN
  • GUI, Art, etc: OPEN
  • 3D Artist: OPEN
Thanks!

VISIT THIS LINK FOR UNIT PROFILES/ PICTURES, AND MORE SCREENSHOTS


Thanks, comments are appreciated.


Early shots, includes now unused units and incomplete graphics.


Last edited by Confessor on Wed Aug 27, 2008 1:18 pm; edited 17 times in total

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Aug 22, 2008 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tiberium Armageddon could work... if you'd let CABAL do some MASSIVE damage...

...let him destroy Philadelphia, the Montauk along with Slavick and such.

With much of the high command of both troops gone, a join-up would be much more logical.

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Confessor
Vehicle Drone


Joined: 22 Aug 2008

PostPosted: Sat Aug 23, 2008 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Good idea, that does make sense.

More comments, please. Smile


This is just a teaser, by the way, there'll be many more units in the game.
I might do a weekly profile or something.

I can't get any decent graphics for the Scrin infantry though...

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Julius Clonkus
Vehicle Drone


Joined: 01 Jul 2008

PostPosted: Sat Aug 23, 2008 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks VERY promising, although I spy some public resources Smile

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Confessor
Vehicle Drone


Joined: 22 Aug 2008

PostPosted: Sat Aug 23, 2008 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

They're all public resources, I suck at voxels.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Aug 23, 2008 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would help you but I only do YR, sorry... There are probably people who could help you if you do some concept drawings, ask nicely and appreciate the fact it's their spare time. But first you need to show some progress.

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Confessor
Vehicle Drone


Joined: 22 Aug 2008

PostPosted: Sun Aug 24, 2008 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

A pity you can't help.

Anyway, yeah, I'll ask around once I get some more done.

I don't want to get nice people willing to help me and then just drop the mod or something.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Aug 24, 2008 7:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Your photo-shopping is quite good, I like how you've presented the units in the first picture.

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Confessor
Vehicle Drone


Joined: 22 Aug 2008

PostPosted: Sun Aug 24, 2008 11:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, but like you said, it's easy.

And here's my first unit profile update!


The GDI ChainTank
Weaponry: Twin-linked Chainguns
Battlefield Role: Anti-Air and Anti-Personel
GDI designed their latest creation, the ChainTank, to make easy work of the ever-improving Brotherhood infantry.
Not only that, the chainguns were tweaked to have a fantastic effect on enemy aircraft, making this extremely deadly on the battlefield.
However, this is unfortunately all very heavy, so the ChainTank is slow, albeit heavily armoured.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Aug 24, 2008 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Nasty... Anti-infantry with heavy armour. Drop in some Titans and you have an invincible team...

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Confessor
Vehicle Drone


Joined: 22 Aug 2008

PostPosted: Sun Aug 24, 2008 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't want to spoil anything but...

...Their armour is strong enough to withhold a bit of tank fire but they can't hold up against so much long range punishment.

It brings another level to GDI being the steamrolling team, and Nod being guerilla tactics.
(ie. GDI tank rush is somewhat feasible, Nod not so much.)

If you have artillery in the background pinpointing ChainTanks, you can move in with Rocket Soldiers to make short work of any anti-tanks they have.

I tested and it seems like it will work very well, but I'm no balance expert so I suppose I'll hire beta testers at a later stage.

Last edited by Confessor on Wed Aug 27, 2008 1:19 pm; edited 1 time in total

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Aug 26, 2008 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

give the Ranger a Javelin missile launcher

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Tue Aug 26, 2008 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm definitely diggin' that chaintank. Oh and, man, you gotta tell me where you found that font 0.o

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Confessor
Vehicle Drone


Joined: 22 Aug 2008

PostPosted: Wed Aug 27, 2008 9:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the comments (I really do love comments).

@Roadwarrior:
Yes, I'm considering giving them a long-range weapon but making them far slower than other rocket infantry.
Love your mod by the way, Warhammer rocks. <3

@Bako:
I don't know where I got the font, but it's called 'ultimate MIDNIGHT', and may be from Blambot.

Also, I'll be adding another unit update in roughly an hour.

EDIT: Forums.
http://sundown.b1.jcink.com/
(If posting links is against the rules just remove it Smile )

Last edited by Confessor on Wed Aug 27, 2008 1:19 pm; edited 1 time in total

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Confessor
Vehicle Drone


Joined: 22 Aug 2008

PostPosted: Wed Aug 27, 2008 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for the double post, but double update! And screenshots in first post.
(There's a little surprise in those screenshots too (and it's not the unit, that's been scrapped).


BlackHand Sniper
Weaponry: Long-Range Laser Rifle
Battlefield Role: Anti-Personel
The BlackHand are a group of elite Brotherhood soldiers, trained extensively in the use of more powerful and exotic weapons
The Sniper is one of the more widely used BlackHand soldiers, and is able to pick off infantry at an extremely long range.

Humvee
Weaponry: Light Machine Gun
Battlefield Role: Scouting
GDI's light scout vehicle makes a triumphant return, with its powerful roof-mounted LMG and amazing speed, the Humvee is sure to scare any infantry patrols your opponent might have.

The Humvee is one of my favourites, to be honest.

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Confessor
Vehicle Drone


Joined: 22 Aug 2008

PostPosted: Wed Sep 10, 2008 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm thinking about converting this mod to RA2, due to the better engine and more features
(such as flying transports, navies, gattling weaponry and garrisons)

Any suggestions?
Is this possible?
Can I successfully replace RA2 buildings with the TS buildings?
How hard would it be to replace the terrain with TS terrain?

Basically, yes, it will use the current (TS) graphics. That is, unless I learn 3dsmax any time soon, which I probably won't because I'm lazy.

Is it even worth it (what I've done so far, it seems so, although my MLRS artillery's missiles don't look or sound as good...)

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Sep 11, 2008 4:18 am    Post subject: Reply with quote  Mark this post and the followings unread

I think that you would have some trouble in the RA2 engine, with all these public assets for TS.
You would need a team of voxelers and SHPers to help you, and this would become a larger project.

The question isn't, 'is it possible?' The question is, 'How far are you willing to go?'

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Sep 11, 2008 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread

yup sure, its possible and all the nice new features, but you also lose some that are TS/FS only. yea, there are patches that try to "recreate" stuff and add new stuff but those are buggy.

best bet is to keep with what you have really and keep at it..

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Thu Sep 11, 2008 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, thats my HMMWV.

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Last edited by Regulus on Thu Sep 11, 2008 5:43 pm; edited 1 time in total

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Sep 11, 2008 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd love to help you out with artwork but I've got a job, and I'm already working on Nightfall and Twisted Insurrection... :/

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Confessor
Vehicle Drone


Joined: 22 Aug 2008

PostPosted: Thu Sep 11, 2008 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Regulus wrote:
Um thats my HMMWV.

Would you like credit or would you like it removed?

Because credit is already planned for all public graphics.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Thu Sep 11, 2008 5:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

No no, I was just stating that thats my HMMWV.

Actually, I am going to do you one better...

I am making a better version of that HMMWV and will release it probably in the next TSCAE release, but I will go ahead and give it to you and you can compare it to the old one and see how you like it, cause the version you have is really crappy.

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Confessor
Vehicle Drone


Joined: 22 Aug 2008

PostPosted: Sat Sep 13, 2008 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Well thankyou.

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