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New W3X Importer
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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Mon Sep 08, 2008 5:51 pm    Post subject:  New W3X Importer Reply with quote  Mark this post and the followings unread

Always wanted to fiddle with those pesky W3X? Now you have the chance to do so without much effort:
Asuka aka Lauren aka Ju-Jin has created a 3DS script to import W3X files directly into 3DSMax. This works for most Sample Art W3x and those extracted by JonWil´s tools. The importer is still WIP but it already supports meshes with UVW which is more than enough to recreate a model (Seriously! Stygs had me do tons of these already...) for further use/editing.

Future releases will probably support importing skeletons as well (i.e. also complete WWSkined models) and pivot importing.

You can get the importer >>>HERE<<<.

If you have any feedback and/or suggestions, please post them here.

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Bobbi
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PostPosted: Tue Sep 09, 2008 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

How do you get this script to work in 3dsmax7? I have it run the script and nothing happens. Is it built for a later version, or will it work with the version I have?

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Tue Sep 09, 2008 9:59 am    Post subject: Reply with quote  Mark this post and the followings unread

After you run the script, it should be listed in the Utilities dropdown menu of the MaxScript menu of the Utilities Tab. Jeez, that sounds stupid.^^

It works similar to the old importers for w3d files.

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guestwho
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PostPosted: Sat Sep 13, 2008 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now..... if they can only make a better way of crakin those archives...moddin c&c will be just like, well just like them old good times.

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