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Command and Conquer 3's 3d Models
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DaFool
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Joined: 07 Nov 2006

PostPosted: Sun Sep 14, 2008 1:48 am    Post subject:  Command and Conquer 3's 3d Models Reply with quote  Mark this post and the followings unread

Ok, I know 3dsmax can open them. But what about free programs? Google didn't really help, so I'm asking you guys. Is there a script for blender?

I just got a video card for my computer, and now supreme commander works beautifully. Within 15 minutes, I was able to get alot of tools to edit supcom online, which all you need is something to open their equivalent to mix files, a text editor, and blender can handle the unit animations(with a script). So can blender handle c&c3's models too? If not, modding SupCom looks very attractive...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Sep 14, 2008 1:55 am    Post subject: Reply with quote  Mark this post and the followings unread

animator can open 3ds. Just don't think you can do much in it.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sun Sep 14, 2008 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah, but I think you have to open the .w3x in 3dsmax, because you need a script to do it. Then you could export it as a .3ds, which would let you open it in anim8or. *I think*

Has anyone been able to open a c&c3 model in anim8or?

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Mighty BOB!
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Joined: 05 Oct 2005
Location: USA

PostPosted: Sun Sep 14, 2008 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are no official scripts for anything but 3DS. And I highly doubt anyone has written any scripts for other programs.

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