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Fixing Tiberian Sun - Questions Thread
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Sep 20, 2008 1:16 pm    Post subject:  Fixing Tiberian Sun - Questions Thread
Subject description: Post all bug fix requests, questions, etc. In this topic.
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Like the title says, this thread is for posting questions and requests. If answers or fixes are found, I will then move them to the actual bug fixes -thread in Tutorials forum.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Sep 20, 2008 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will start:

I noticed that the Tiberian Flora will get lit despite the flag "IsFlammable=" set to "no/false". Thus I believe the flag is broken, or it wont work with terrain types which are recognized as trees. Is there any other way to prevent these terrain types from getting burned?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Sep 20, 2008 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

IsFlammable could also mean if the fire spreads. I never saw many Fona trees next to each other so i don't know if the fire spreads from one to the other on them too.

Another Question
Does anyone know how to fix the shadow bug of the cliffs? Afaik it's only a problem on the North East cliff corner.
To which cliff do the shadows in c_shadow belong? Does anyone know which shadow belongs to the NE-cliff corners.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Sep 20, 2008 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

1. In a map I've recently worked on, there's few places with a couple of these Floras next to each other, and yes, they do spread the fire.

2. The shadow is missing from the water cliff corner pieces that connect to the shore, because there's no shadow image for them in the c_shadow file (even when they look exactly like the normal corner pieces, they are counted as their own). I haven't tried to fix it yet, but I believe you only need to add one more frame to the c_shadow file, which is a copy of the normal cliff corner piece shadow. I don't know if you can add frames to it, though.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sat Sep 20, 2008 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
1. In a map I've recently worked on, there's few places with a couple of these Floras next to each other, and yes, they do spread the fire.


yeah it dose spread, and wipes out about 25% of my trees in my map >_>.

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DJB
Vehicle Drone


Joined: 08 May 2004
Location: who knows

PostPosted: Sun Sep 21, 2008 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Here is two fixes.

One of the snow tunnels are missing the top. To fix this you need to add an extra tunnel with overlay and make it non-placable

Two to pass a train under a bridge you need to make tracks on a tile, since you can not have two overlays on each other. the track will be canceled.

Both of these can be funded in the TX. The tunnel top problem will be in the moon theater. Smile

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 21, 2008 4:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I think you're in the wrong thread, DJB Neutral This is about Tiberian Sun, not Red Alert: Yuri's Revenge

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DJB
Vehicle Drone


Joined: 08 May 2004
Location: who knows

PostPosted: Sun Sep 21, 2008 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

No the problem is in both. The tunnel solution was found became some one was complaining about it missing in TS a long time ago. You can check it out your self.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 21, 2008 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep, it seems like you were right. The normal road tunnel tiles are missing the top parts. Thanks for the fix DJB, I had never noticed that bug before Smile

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DJB
Vehicle Drone


Joined: 08 May 2004
Location: who knows

PostPosted: Sun Sep 21, 2008 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

From working on the TX I have found a lots of trick that would boggle the mind but since we had to stick with compatibility with the game I was limited on what I can do.Smile

I found the solution when I was adding tunnels to the lunar theaterof RA2.

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nathancnc
Vehicle Driver


Joined: 02 Jun 2008
Location: Canada

PostPosted: Mon Sep 22, 2008 7:40 pm    Post subject: Re: Fixing Tiberian Sun - Questions Thread Reply with quote  Mark this post and the followings unread


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Sep 23, 2008 12:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know TS is the only TFD game other than Renegade/Generals that doesn't run without CD, but I haven't seen anything wrong with the Firestorm movies...they run all fine...

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