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how do I make a water crate spon a loaded amfib ?
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amartin99
Light Infantry


Joined: 06 Dec 2006

PostPosted: Sun Sep 28, 2008 4:02 am    Post subject:  how do I make a water crate spon a loaded amfib ? Reply with quote  Mark this post and the followings unread

hello

I think I can figure how to make a water crate always spon an anfib but how do I make that anfib be loaded ?

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sun Sep 28, 2008 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Most likely, it will have to be triggerized. You must set the Amphibious Transport (Took me a while to figure out what you ment) and what will be in it withen the "Taskforce" and "Team" settings, accessable from the Edit Tab...

Code:

Edit > Taskforces

Edit > Teams


The you must set the trigger, which I'm going to try my best to remember how it went...

Set it in a way, similer to this, for I don't remember the actual trigger events/actions...

Code:

EVENT:
Player's Unit enters CELLTAG X (X being where the crate is...)

ACTION:
Reinforcement [Team] Celltag(?) X


I don't remember exactly, but some what similer to that... Oh, and for the team part, make sure "Full" is checked. Hope it helps some.

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amartin99
Light Infantry


Joined: 06 Dec 2006

PostPosted: Sun Sep 28, 2008 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

hehehe
sorry
im not to good at spelling and figured anfib would be understood without me exposing my bad spelling hehehe

anyway
I have hit an unexpected snag
I thought getting it to spon an anfib would be just a mater of finding the rite line and changing it from no to anfib

like this
WaterCrate=LCRF
but that is just for solo play

I added
[LCRF]
CrateGoodie=yes
and that got me it when over land but not over water
I can't seem to find the triger for what the crates spon over water

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sun Sep 28, 2008 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

For multiplayer, and skirmishes against the AI, water crates will always be money... I don't remember if they can be speed, firepower, and defense though, but I THINK I remember one giving me the map as well... Other then that, you will need to use triggers for a Amphibious Transport that is loaded with a predetermined group of units.

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amartin99
Light Infantry


Joined: 06 Dec 2006

PostPosted: Sun Sep 28, 2008 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think your rite

see yesterday I was on a game where I lost all my bace but the navy yards
and my alie was just short of usless so my enamy left my shipyards so I could still build a navy and add something to his game (I had about 10-15 of them)
I completely wiped out his navy and shipyeards but that was all I could do

im looking for a way to give someone in that place a way to rebuild a bace
and figured crate goodies would be a good way to make it fare as well


can a triger be set to all water crates ?
ill have a look at finalalert and see what I can figure
im not to good with trigers

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Sun Sep 28, 2008 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I honestly do not know... I haven't messed with triggering for FinalAlert 2 in a few years (Mainly due to making maps for Tiberian Sun on Final Sun... <_<). But it MIGHT be possible.

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amartin99
Light Infantry


Joined: 06 Dec 2006

PostPosted: Sun Sep 28, 2008 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I couldn't get finall sun to work online for me
seemed I didn't have enough computer for it when online


I think a simpler salotion is just to remember to build a bit in my alies bace hehehe

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