Most likely, it will have to be triggerized. You must set the Amphibious Transport (Took me a while to figure out what you ment) and what will be in it withen the "Taskforce" and "Team" settings, accessable from the Edit Tab...
Code:
Edit > Taskforces
Edit > Teams
The you must set the trigger, which I'm going to try my best to remember how it went...
Set it in a way, similer to this, for I don't remember the actual trigger events/actions...
Code:
EVENT:
Player's Unit enters CELLTAG X (X being where the crate is...)
ACTION:
Reinforcement [Team] Celltag(?) X
I don't remember exactly, but some what similer to that... Oh, and for the team part, make sure "Full" is checked. Hope it helps some. QUICK_EDIT
hehehe
sorry
im not to good at spelling and figured anfib would be understood without me exposing my bad spelling hehehe
anyway
I have hit an unexpected snag
I thought getting it to spon an anfib would be just a mater of finding the rite line and changing it from no to anfib
like this
WaterCrate=LCRF
but that is just for solo play
I added
[LCRF]
CrateGoodie=yes
and that got me it when over land but not over water
I can't seem to find the triger for what the crates spon over water QUICK_EDIT
For multiplayer, and skirmishes against the AI, water crates will always be money... I don't remember if they can be speed, firepower, and defense though, but I THINK I remember one giving me the map as well... Other then that, you will need to use triggers for a Amphibious Transport that is loaded with a predetermined group of units. QUICK_EDIT
see yesterday I was on a game where I lost all my bace but the navy yards
and my alie was just short of usless so my enamy left my shipyards so I could still build a navy and add something to his game (I had about 10-15 of them)
I completely wiped out his navy and shipyeards but that was all I could do
im looking for a way to give someone in that place a way to rebuild a bace
and figured crate goodies would be a good way to make it fare as well
can a triger be set to all water crates ?
ill have a look at finalalert and see what I can figure
im not to good with trigers QUICK_EDIT
I honestly do not know... I haven't messed with triggering for FinalAlert 2 in a few years (Mainly due to making maps for Tiberian Sun on Final Sun... <_<). But it MIGHT be possible. QUICK_EDIT
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