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My ideas for Generals.
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DeeZeL
Cyborg Firebomber


Joined: 10 Jun 2003
Location: Egypt

PostPosted: Thu Aug 21, 2003 9:32 pm    Post subject:  My ideas for Generals. Reply with quote  Mark this post and the followings unread

unfortunatley there isnt much generals editors here...but what the heck, im gonna post them anyway, basically, these ideas are to make the game more balanced and reasonable..and i hope eventually it will be a reference to the basic ideas of generals modding.

Generals' suggestions:
=================

- the radar for each faction will be a building built by the faction's construction units and will give player new techs
- the ion cannon will recharge in aprox 4.30 mins and will be given more firepower and less 'lasting' duration or vice versa
- it is better to make the aurora bomber a Heavy-armored plane instead of making it invulnerable when it goes to strike its enemies biuldings and i guess it is more logical to make it accelerate after it drops the bomb
- it is better to make paladin tank 'have a chance' to hunt missiles rather than 'always' hunting them
- increasing the number of faction will be a great idea..and i say increasing not replacing
- the USA flash bangs will make lots of damage to infantry instead of instantly killing them..i say it should do about 50% damage to infantry
- CHINA will have the spy satelite capability..that way USA will have the detpnition camp..GLA will have the radar scanning..so the player will have access to his own 'spying' abilities in the game
- the GLA's radar scanning should be given more area..especially because now it will be done by a building..not a van
- the radar van could be used as a Mine detector...or detecting stealth units/items in general.
- red guard should be given more fire power..i find it very offending for 2 red guards to get killed by one ranger/rebel or killing one and doing aprox 85% damage to the other 1
- since the GLA is one of the most resourceful armies..i suggest making a building more like a 'Grinder' in C&C: Yuri's Revenge.
- GLA must have airforce (at least 2 planes)
- i guess it is better to remove the warning when ur building is under the 'capturing' process...i mean all you have to do is to press SPACE and find out what is the beinf captured and u simply kill the infantry..i suggest making it like CNC and notify after the building is captures..like 'Building stolen' or something like that.
- CHINA should have more aircrafts...especially with the fact that on the game cover the MIG is flying under the chinese general's image..that means that CHINA should have the superiority in aircrafts.
- the 'Napalm fuel' upgrade should be obtained from a tech building..lets say an airport..its not balanced for the USA to have such massive destruction superweapons.
- sine the game doesnt depend on the 'building from the sidebar' technique used in the older CNC games..i suggest lowering the price of construction dozers.
- im not so sure about this..but i think supply trucks should have heavy armor..(if they arent already)
- the USA could use the 'prism' technology as a solution for the flames and toxins.
- i guess to put some challeng in the game...there should be another kind of resources with great value for the player who gets it first.
- i guess Jaremen kell should have another ability of sniping..ill leave the naming to you but i think that ability depends on armor-pircing bullets...it will recharge almost as fast as the 'snipe driver' ability and the armor piercing bullet will do aprox. 15% damage to a normal tank.
- the amount of money gained by supply drop zones might be reduced and also reducing its 'recharge time'.
- the update that makes USA units gain experience as twice as they do should be removed..or if some players find it undisposable its cost must be hight...i say 2800-3000 credits worth.


* for now..this is all what i can think of to make generals a better game...but i cant say im a VERY experienced player...i will continue on taking notes on the game and making some ideas...any members are welcomed and free to post his/her ideas too.

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Captain Sword
Grenadier


Joined: 11 Aug 2003

PostPosted: Fri Aug 22, 2003 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

red guard are trained like crap compared to a ranger.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Aug 22, 2003 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont like the radar idea... it's actually better as it is now....

as for Jarmen Kell, I also prefer the way it is...

and also, the same for the migs...

particle cannon and other superweapons should be more expensive, since they are nowo unlimited.

I have to admit, that I havent read everything, since it's a lot of stuff... I'll comment more later..

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UmmErrKane
Megalomaniac


Joined: 14 Aug 2002
Location: Nova Scotia, Canada

PostPosted: Sat Aug 23, 2003 3:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Ever notice that all the the U.S. stuff seems overpowered? I wonder why... #Tongue

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DeeZeL
Cyborg Firebomber


Joined: 10 Jun 2003
Location: Egypt

PostPosted: Sat Aug 23, 2003 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

well thats not everything, try selecting a random faction as u and a random faction as ur enemy...u will notice that the chances that u will become USA and ur enemy is the GLA is very high.

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"Sometimes the mind needs to find somethings on its own" -Dr. Xavier


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UmmErrKane
Megalomaniac


Joined: 14 Aug 2002
Location: Nova Scotia, Canada

PostPosted: Sun Aug 24, 2003 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, but every U.S. unit is superior to every unit of any other faction. The Ranger is like a smaller, more inexpensive version of the Chinese Apocalypse Cannon. It can kill up to 10 infantry in one shot. Plus there's that Strategy Center, which is basically a second superweapon.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Aug 24, 2003 7:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is really too strong in USA's side is Aurora Bomber. one of those destroys many buildings... 2 destroy stuff like war factory and barracks which are very strong structures... they made the mig weaker and more expensive... they should do the same to aurora...

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DeeZeL
Cyborg Firebomber


Joined: 10 Jun 2003
Location: Egypt

PostPosted: Mon Aug 25, 2003 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

well...erm..the aurora bomber costs 2500$ and MIGs cost 1000$, also the mig is one of the strongest plane in the game on vehicles...im not standing for them but my idea for the aurora seems fine.

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UmmErrKane
Megalomaniac


Joined: 14 Aug 2002
Location: Nova Scotia, Canada

PostPosted: Wed Aug 27, 2003 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread

The MiG still requires 16 shots (That's 4 airfields full of MiGs) to down the U.S.' resource harvester (Assuming it has minor air cover, and since all American units are the most powerful in the game, even a couple Missile Defenders can put quite a dent in your aircraft)

If you don't think it's overpowered, you probably never play as Chinese or GLA. I recently played a game against 2 chinese Brutal AIs, and it was far easier than a game I played against one American Normal AI. The Americans don't even need to spend much money to gather resources from multiple sites at the same time. Their resource carriers are one of the strongest units in the game, aside from the Overlord, and they move extremely fast (Fast enough to mine from the other end of the map in the time it takes a Chinese miner to mine from one that's a couple centimeters away).

Then there's the fact that the GLA has no aircraft, and what air defense it is is pretty poor (Compared to the U.S. China comes SORTA close, if you have a couple bunkers loaded with rocket troops and a chaingun emplacement or two).

Personally, the things I think should be changed is that the flashbang ability for the Rangers should have a very short range (As it is, they can fire from outside the range of soldiers garrisoning a building), and the American Strategy Center should have a timer on it. You should only be able to turn it on for a few minutes, then it has to recharge for a couple minutes. Damage for all U.S. units, infantry, aircraft, and buildings should be reduced by about 5%, as well as their HP. The Detention Center's intelligence ability should be given to the GLA in their Black Market, and the Detention Center should be removed (They already have one more building than everyone else). Their commando unit (Can't remember his name) shouldn't do 70% less damage to infantry and 20% less damage to vehicles, and should only have one timed C4 charge and two remotes, and they should be able to be placed anywhere.

China's speaker towers' range should be increased and should have a demoralizing effect on infantry, and their resource buildings should be a bit cheaper. They should also get a second superweapon, one that makes all their units and infantry 90% less expensive for about 2 minutes (5 minute charge time). Call it Conscription or something. That's the point of communism anyway. Nuclear missile should do a little less damage, and the MiGs should have more payload. Maybe three missiles instead of one.

GLA should get the Intelligence ability, as I said, and they should be able to put a nuke in their bomb truck, for a crapload of cash (5000 sounds good). Their weaker units should be camoflauged (Rocket soldiers, technicals, rebels) by the camo ability. Also, they should have a salvage yard building. It'd be a few garages and a couple landing strips, and any crashed enemy plane or destroyed vehicle could be picked up by a salvage truck and brought there. It would be repaired 15% and then be released (It'd take a minute). In the case of aircraft, you could only have two at one time. Any aircraft or vehicles you capture would gain the GLA advantages you research, like toxin shells and the like. It'd cost a fair amount though. You could research to restore more HP to a unit, but if the unit had 100 HP, and you restored 25% to it, it'd permenantly have 25HP. No amount of repairing at an arms dealer would fix it up any more.

Damn, another long, bitchy post. Oh well, EA deserves it, even if they don't see it #Tongue. I have no doubt that Westwood had little hand in this matter, mostly because I dispise EA, and they seem to me to be the kind of arrogant americans that would create a game about the U.S. saving the world in a pious and perfectly angelic manner with no alterior motives or arrogance, and having the Chinese form mobs in the streets to sing their praises while american aircraft fly overhead. If westwood had made this the way they wanted, it probably wouldn't even HAVE an american side.

Edit: Just thought of something. GLA should be able to occupy normal vehicles with two rebels, and the vehicles are automatically turned into technicals (Ie, they look the same as before, but now they have a gun mounted on them, and maybe a couple other interesting modifications Smile). Perhaps the infantry type you put in determines what it becomes. RPG Troops would give it a rocket launcher, terrorists make it a car bomb, rebels a machinegun, Kell makes it cloak and can fire from it, etc.

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Thu Aug 28, 2003 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Westwood doesn't exist anymore. It's been combined with the guys who made medal of honor. It's now called EAP. It makes me: #evil #evil Mad Mad #Mad #Mad
and I want to:
#Sniper #Onfire #2gunfire #Microwave #2gunfire #Microwave #Sniper EA for combining them and for buing them in the first place.

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Image guy on the Dune Sun\
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UmmErrKane
Megalomaniac


Joined: 14 Aug 2002
Location: Nova Scotia, Canada

PostPosted: Thu Aug 28, 2003 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Same here. If I ever meet someone who works for EA, I'll either spit in their face or kick them in the balls (Depending on how strong they look #Tongue). They all deserve it, in my opinion. They've ruined so many potentially great games that I'm filled with a furious rage whenever people speak of them. They're quite literally trying to destroy the game industry. Maybe intentionally.

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DeeZeL
Cyborg Firebomber


Joined: 10 Jun 2003
Location: Egypt

PostPosted: Thu Aug 28, 2003 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

well i made this ideas coz i know that the USA army is overpowered at the first place...and nice suggestions..and i suggest to leave EA alone..they screwed up in a game..ok..but its up to us to make it better (excluding me..i know crap about generals editing Very Happy).

anyways..i was thinking of a cool update for the GLA...lets call it 'Working hard' for now..simply it gaves the player the ability to use more workers to build a buyilding..decreasing its building time.

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"Sometimes the mind needs to find somethings on its own" -Dr. Xavier


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UmmErrKane
Megalomaniac


Joined: 14 Aug 2002
Location: Nova Scotia, Canada

PostPosted: Sat Sep 06, 2003 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Leave EA alone? I'd like to, but remember, they screwed up a game that they have absouletly no connection with, aside from selling it to Walmart. Remember, EA doesn't know anything about computer games, they're just salespeople and accountants. Yet, they screw up games by setting incorrigible limits on developers (the people who know what the gaming community wants). EA has NO place telling Westwood what they can and can't do with their game.

Hell, I doubt any of them even KNOW anyone who plays a computer game. And they see fit to tell the developers what to put in it?

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Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Mon Sep 08, 2003 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

i personelly think that the superweapons should take much longer time to recharge. lets say about 9-10 minutes for particle cannon and 12-14 minutes for the SCUDstorm and Nuke Missile.

And the Aurora bomber's hit point is 80 which is tiny amount compared to 160hp then when upgraded armour 200hp of the MiGs. But they are slow and not that powerful.

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Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Mon Sep 08, 2003 10:23 am    Post subject: Reply with quote  Mark this post and the followings unread

oh the only thing i hate about generals is it is too bugged. I have only got the 'serious error' once and i now keep getting the damn graphics bug which keeps stuffing the game up and then i have to restart the darn.
Any one tell me any wrong:
i got a
P4 2.66ghz
512mb RAM
AGP8x GF4 mx 440 card
Windows 2000 sp3
Directx 9.0
the main stuff

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Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Mon Sep 08, 2003 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

paLAd|n wrote:
oh the only thing i hate about generals is it is too bugged. I have only got the 'serious error' once and i now keep getting the damn graphics bug which keeps stuffing the game up and then i have to restart the *darn*.
Any one tell me any wrong:
i got a
P4 2.66ghz
512mb RAM
AGP8x GF4 mx 440 card
Windows 2000 sp3
Directx 9.0
the main stuff


i have to restart the computer.sorry

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DeeZeL
Cyborg Firebomber


Joined: 10 Jun 2003
Location: Egypt

PostPosted: Fri Sep 26, 2003 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

i saw your screenshot..its your video card, i think

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"Sometimes the mind needs to find somethings on its own" -Dr. Xavier


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 26, 2003 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

His video card is the same as mine and mine works fine. It's probably the driver of his video card.

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