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PPM Hostees Updates.
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Oct 06, 2008 8:31 am    Post subject:  PPM Hostees Updates.
Subject description: Covering 1/10/08 to 06/10/08
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Hey everyone. Sorry I've not been all that active with the news posting recently, I've been out and about and I've jest been nothing but busy Since Wednesday of last week. Anyway:

PPM Hostees Round-up!

Tiberian Sun Modifications:



World of Insanity:

World of Insanity (WOI For short) lead by Joshy is picking up the pace rather fast and updates are getting posted.
First of all, Joshy has uploaded another trailer here that you can watch, it shows plenty of new features in the mod and some in-game play techniques, how difficult the A.I. Is etc.
Here is what Joshy said in the update thread:

Joshy wrote:
WOI will also be featuring some exclusive hacks. These include:

Bonus Maps - Bonus maps can be unlocked by gaining a certain amount of wins. Once the amount of wins is reached, the map is now playable.

Gamemodes - This includes things like Survival, Co-op, and much more.

And a few more.

WOI will also be featuring some new terrain. I don't have much complete right now to show you, but I will post it up soon.

Next, there be many new maps for WOI. Multiplayer and Singleplayer. Plenty of bonus maps too.

Also, beta testers, feeling left out? Well don't worry, the newest beta will be shipped to you very soon!

Don't forget these old user-sigs (I'll get new ones soon)
http://www.ppmsite.com/forum/files/awoifan_02_134.png
http://www.ppmsite.com/forum/files/awoifan_01_127.png

-Joshy.




Civilian Asset Expansion:

Regulus has not posted many images but has been hard at work on the Civilian Asset Expansion (C.A.E For short), things have been mentioned such as a possible merge between C.A.E. and X.T.X.
Though not many pictures have been posted since the last Update on C.A.E, there is an image that shows off plenty of new work in the C.A.E if you're not too familiar with it already:



If you DO Have a version of the Civilian Asset Expansion, Regulus has a thread where he'd like you to upload images showing how you use his expansion here.



Tiberian Sun: Desolation:

RoboPope99, a good friend of mine and leader of Tiberian Sun Desolation has returned once again and has already announced that he'll be working on some projects including Twisted Insurrection and World of Insanity along with his own mod. We can all be expect to see Updates soon.



TS: Covert Operations:

Tiberian Sun Covert Opetations (TS:CO For short) is a campaign mod that is ran by Ixith. Its sole purpose is a new campaign and possibly some new multiplayer maps. The newest update on TS:CO is a page on ModDB.



Twisted Insurrection

Twisted Insurrection is a Mod lead by Aro (Me) with a very talented team. Recently a few new unit concepts have been developed and a new unit has been posted. There is a thread in the Twisted Insurrection forums where random images of the mod In-game or just random art-work will be posted, Images such as this one showing off a lot of new things can be found there.





Red Alert 2 Modifications:



C&C Shattered Skies:

Shattered Skies is a mod lead by GamingRoach which is picking up a lot of progress recently. Voxeling is GamingRoch's specialty and recently he has shown that he is capable of developing the perfect hand-painted normals. One of the revamped units he's posted a preview of recently is the Battleship:





Global Genocide:

Global Genocide is an old mod that has been covered in dust for a while, but updates are slowly creeping up. THE Protagonist (Leader of Global Genocide) has announced that there will be updates but not as often as there used to be back in its time. Good luck to him.



Moscow's Vengeance:

Red Alert 2 Modification, Moscow's Vengeance has not had many updates recently. Mod leader Lt Albrecht has posted a thread here where you may post any questions you have about the mod to make up for it's lack of updates.

Last edited by Aro on Fri Oct 10, 2008 9:38 am; edited 1 time in total

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Mon Oct 06, 2008 10:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Would be nice to see how Joshy does with these hacks #Tongue

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Oct 06, 2008 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Its just the beginning #Tongue. theres alot more commin this week, mostly naval units Wink

Good job with the news BTW. Smile

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Mon Oct 06, 2008 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent job with that Iowa, seriously. What other naval units might you be doing?

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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Mon Oct 06, 2008 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

How big is that ingame? the ship that is..

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Oct 06, 2008 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Wed Oct 08, 2008 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Keep up the good work Aro.

And mod teams of course #Tongue

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Wed Oct 08, 2008 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Oct 08, 2008 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, there will also be French, JSDF, Italian, Russian and some Fictional ships too. Wink

Towada Class AOE =JSDF ship
Kongo Class= JSDF ship
Hatakaze Class JSDF ship
Cassard Class = French
San Giorgio Class = Italian
Dragonet Class = Fictional

and etc.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Oct 09, 2008 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Keep up the good work Aro.


Thanks, I will try. I Like to keep up with whats going on on PPM rather than other communities, I'll leave Banshee to that criteria as he's good at it.

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Sir Modsalot
Commander


Joined: 28 Sep 2005
Location: Mixing psilocybin in your drinks.

PostPosted: Thu Oct 09, 2008 1:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gamingroach wrote:
No, there will also be French, JSDF, Italian, Russian and some Fictional ships too.


Excellent. Looking forward to Admiral Kusnetzov and Admiral Nakhimov. Very Happy

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Oct 09, 2008 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hm... aren't NOD seem a bit too shiny? Why can't GDI play with Ion Cannon, if all NOD bases look like it is christmas every day?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Oct 09, 2008 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I Don't know what you're talking about. #Tongue I think Nods animations are very well made.
GDI's Ion Cannon effect for those GDI Fans:


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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Oct 10, 2008 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, now that's an Ion Cannon Smile

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri Oct 10, 2008 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've never seen a harvester "bounce" like that before.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Oct 10, 2008 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's caused by the distortion effect of the Ion Cannon impact anim Wink

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri Oct 10, 2008 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Watch it a couple of times you will see it actually jump up without distortion to anything else.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Oct 10, 2008 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

OH GDIGDIGDIGDGGDIG~!

Nah, just kidding. It looks very nice though. Does it use particles?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Oct 10, 2008 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Hot Ionized Air".

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