Hi,
I only need a weapon that destroyes the infantry who fires it. Need it for a Tiberium Spawn Unit. If I get the unit to work I will post it here. Made some great progress but I need this weapon. I'm really lazy today, hope I will get the weapon soon. THX for ya help! QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Sep 22, 2003 5:32 pm Post subject:
add an animation to your weapon and give some damage for this animation. For more info, check the Demo Truck tutorial in the tutorials forum. I hope it helps. QUICK_EDIT
Made a funny unit for my mod. It should Spawn Tiberium. The funny thing is: You need a unit with a special weapon i made and force fire next to the TibSpawn unit. The TibSpawn unit will die (unit lost taunt) but it will live on too. Everytime it dies it spawns tiberium, so you can make fields full of tiberium. The unit is only destroyable with some explosive warheads or fire. Now I'm searching for a weapon that destroys the unit itself. Should be np, but I'm so lazy today; maybe tomorrow.
I think that's the first mode with such an TibSpawn unit isn't it.
Oh man, had extrem problemes with my MOD: Everything was fucked up. OK, didn't make the suicide weapon yet. But here is the code for the tiberium spawner infantry.
Run XCC Mixer and exract the cyborg.shp. Then rename it to what you want (for example tibspawner.shp). Put that file into one of your ecache files. OK
<art.ini>
[TIBSPAWNER]
Cameo=CYBIICON
Sequence=TibSpawnSequence ;<-- the new sequence
Crawls=yes
Remapable=yes
FireUp=2
PrimaryFireFLH=70,-30,120
; if destroyed the CYBORG spawns tiberium but doesn't die
[TibSpawnSequence]
Ready=104,1,1
Guard=104,1,1
Prone=86,1,6
Walk=86,6,6
FireUp=212,6,6
Down=140,1,1
Crawl=86,6,6
Up=104,1,1
FireProne=212,6,6
Idle1=104,2,0,W
Idle2=116,2,E
Die1=0,0,0
Die2=0,0,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
<rules.ini>
[TIBERIUMSPAWNER]
Name=Tiberium Spawner
Image=TIBSPAWNER
Category=Soldier
Prerequisite=BARRACKS
;Primary=
CrushSound=SQUISHY2
Crushable=no
TiberiumProof=yes
TiberiumHeal=yes
Fearless=yes
Cyborg=no ;<-- has to be "no" or the tiberium spawner will die
Pip=white
Strength=1
Nominal=yes
Armor=concrete
TechLevel=1
Sight=1
Speed=6
Cost=1
Points=1
Owner=GDI,Nod
VoiceSelect=22-I000,22-I002,22-I006
VoiceMove=22-I008,22-I010,22-I014,22-I016,22-I020
VoiceAttack=22-I008,22-I010,22-I012,22-I018
VoiceFeedback=
VoiceDie=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
DamageParticleSystems=SparkSys
ThreatPosed=15 ; This value MUST be 0 for all building addons
EliteAbilities=STRONGER
ImmuneToVeins=yes
Don't forget the infantry type list
XX=TIBERIUMSPAWNER
The Tiberium Spawner has no suicide weapon until now. Just kill him with some kind of rifle soldier.
ATTENTION! Fire and some kind of explosives will kill him QUICK_EDIT
U do know you can do it with weapons don't U? It's much easier than killing your infantry....
PS.... what is the tag that causes the infantry to give Tiberium when killed..... I don't see anything diffferent than ordinary infantry.... _________________ Bang! QUICK_EDIT
i did not make the suicide weapon yet.
There's no special tag. TiberiumProof=yes makes the tiberium. The secret is the sequence. Don't know why but it works.
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