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Mushroom House
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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Tue Oct 21, 2008 5:54 am    Post subject:  Mushroom House Reply with quote  Mark this post and the followings unread

I'm making a mushroom house for a little competition at a C4D forum.
I haven't decided yet if this will be my final render yet or not, but I have until the 31st, so there's still lots of time for changes.
Anyway, check it out.



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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Oct 21, 2008 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

wow,that's really cool,I like it.

Maybe give the black some more texture?...

Dunno,but that's maybe the only problem.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 21, 2008 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

i agree, that's really great.
But as Deformat said you should add an ambient light so the shadows aren't pure black.

The red points on the roof should have a slight 3d border. e.g. extrude them a bit or give them some kind of frayed border where you see the upper skin (the grey) is ripped open and the red point comes through.
The grass culms should get a better texture. The turquoise green isn't that beautiful imo and they are too even in one color. Their shadow is imo also a bit sharp, the border should be softer.
Imo you should bend some of the grass culms more and in different directions. You can even let one of them lean against the mushroom.
Maybe you also add a water drop on some of them, in which you can see a reflection of the mushroom house. This could give a nice extra detail.

A window on the mushroom house would be cool too, as you can then also add extra detail to the render, if you add a nice interior. (e.g. a flickering candle on a desk). Some very smooth glass reflections in the window could be cool too.

The small (tiny) stones should be less round and in a less equal size. Maybe you try a particlesystem or a noise filter for them. The scatter function (under "compound objects" in 3dsmax) can do wonder on this too. Wink (though, i don't know if C4D has this too)

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Last edited by Lin Kuei Ominae on Tue Oct 21, 2008 8:36 am; edited 1 time in total

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Tue Oct 21, 2008 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
i agree, that's really great.
But as Deformat said you should add an ambient light so the shadows aren't pure black.
I've got an ambient light, I'm going to work on lighting up the shadows more though.

Lin Kuei Ominae wrote:
The red points on the roof should have a slight 3d border. e.g. extrude them a bit or give then some kind of frayed border where you see the upper skin (the grey) is ripped open and the red point comes through.
I'm not quite sure what you mean

Lin Kuei Ominae wrote:
The grass culms should get a better texture. The turquoise green isn't that beautiful imo. Their shadow is imo also a bit sharp, the border should be softer.
Right now those are actually rendered with C4D's HAIR module; they aren't actually polygons, and some of the problems with that are that are shadows don't work and texturing isn't really possible. I think I'll change that when I can figure out the best way to do so

Lin Kuei Ominae wrote:
Maybe you should also add a water drop on some of them, in which you can see a reflection of the mushroom house. This could give a nice extra detail.
Again, not possible just yet...

Lin Kuei Ominae wrote:
A window on the mushroom house would be cool too, as you can then also add extra detail to the render, if you add a nice interior. (e.g. a flickering candle on a desk). Some very smooth glass reflections in the window could be cool too.
I'm not sure about a window, I think it would lighten it up a bit too much; I already think it's a little to happy as it is.

Lin Kuei Ominae wrote:
The small (tiny) stones should be less round and in a less equal size. Maybe you try a particlesystem or a noise filter for them. The scatter function (under "compound objects" in 3dsmax) can do wonder on this too. Wink
Actually I am using random sizes and positions, and displacement on the stones to keep them from being the same size. Without the DOF they really don't look perfectly round.

Thanks for the c&c everyone!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 21, 2008 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread

DeathRay2K wrote:
Lin Kuei Ominae wrote:
The red points on the roof should have a slight 3d border. e.g. extrude them a bit or give then some kind of frayed border where you see the upper skin (the grey) is ripped open and the red point comes through.
I'm not quite sure what you mean

like on this

here you can see that the points aren't smooth on the surface. Border the red points with a fringe of the grey surface.

DeathRay2K wrote:
Lin Kuei Ominae wrote:
The grass culms should get a better texture. The turquoise green isn't that beautiful imo. Their shadow is imo also a bit sharp, the border should be softer.
Right now those are actually rendered with C4D's HAIR module; they aren't actually polygons, and some of the problems with that are that are shadows don't work and texturing isn't really possible. I think I'll change that when I can figure out the best way to do so

in 3dsmax i once used the scatter function. For this i created one grass culm as a polygon and the scatter function placed this mesh randomly on another 3dobject like a plane. There you can also change the way how they are bend and their size randomly.



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the border should be less even.
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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue Oct 21, 2008 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

But if you add window, you would add Smurf inside. #Tongue

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Wed Oct 22, 2008 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here's an update.
Lin Kuei Ominae, I understand what you mean, but I think you're missing the stylised stereotype of mushroom houses. See here. I'm just not going for something so realistic that the spots are actually growths, rather than cute spots. Wink



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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Oct 22, 2008 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

perhaps

..you can add in some lil buggies, a tiny snail or something lil and cute crawling along the side or on the cap.

I am not so sure about the grass, imo i think its abit too blurry? I liked the arrangement of the first one's shadows they seemed to give the shot a more creeper vibe. although the softer shadows are looking better.

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