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giving ivan a new weapon
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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Oct 24, 2008 5:59 am    Post subject:  giving ivan a new weapon
Subject description: giving ivan a new weapon
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Is it possible to give Crazy Ivan a gun, I tried to moving his bomb to secondary and giving him a gun, but when he is attacked the game crashes.

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Fri Oct 24, 2008 7:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Try setting Ivan=no on his entry and setting his bomb to only attach to structures. I have multiple weapons on my Ivan and he works fine but I followed the above two steps.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Oct 24, 2008 6:24 pm    Post subject: ivan Reply with quote  Mark this post and the followings unread

thank you furry angry looking bunny, lol

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Oct 24, 2008 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

u-> x_x

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Oct 24, 2008 10:56 pm    Post subject: MT Reply with quote  Mark this post and the followings unread

ok what is that suppose 2 b???

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Oct 24, 2008 11:10 pm    Post subject: crazy Ivan Reply with quote  Mark this post and the followings unread

Here are my rules for my version of crazy ivan. He will be a sniper/bomber for a Campaign that will be developed in the future. I want to use his rules because he can set a bomb on a oil derrick and get away easier unlike the seal. He shoots fine but he does not set bombs. I fixed him from making the game crash, he was missing a weapon


; Lithuanian Sniper - GreyBush
[GreyBush]
UIName=Name:GreyBush
Name=GreyBush
Category=Soldier
Prerequisite=SOVBAR,SOVTECH
Category=Soldier
Primary=50N
ElitePrimary=50NE
Secondary=IvanBomber
Pip=red
Category=Soldier
Strength=200
IsSelectableCombatant=yes
Explodes=no
Armor=none
TechLevel=3
CrushSound=InfantrySquish
Insignificant=no
Sight=8
Speed=10
Owner=YuriCountry,Arabs
ForbiddenHouses=Africans,Americans,Germans,British,French,Russians,Arabs,Confederation
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Ivan=no;needed to differentiate from Bomber, which is C4, and engineer
;Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;Deployer=yes
;UndeployDelay=20
Size=1
EliteSecondary=IvanBomberE
;AttackFriendlies=no ; when scanning for targets, won't differentiate between allied or not, and also doesn't need control pressed to get attack cursor on friends
AttackCursorOnFriendlies=no ; subset of AttackFriendlies. Accept a command to attack, but don't consider in threat scan
IFVMode=4
Trainable=yes
BuildLimit=1[/quote]
Post

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Oct 25, 2008 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

So you want him to be ivan with a gun, and to bomb buildings?

I suggest changing the Warheads.

It would also be helpful if you post your weapon codes...

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Mon Oct 27, 2008 1:11 am    Post subject: Reply with quote  Mark this post and the followings unread

IvanWH should be set to only affect buildings. At least that's what I did and it works fine.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Oct 27, 2008 4:36 am    Post subject: weapons Reply with quote  Mark this post and the followings unread

I made his primary weapon the sniper rifle and secondary weapon the Ivan bomb.

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Mon Oct 27, 2008 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Post your weapon code. If he's not planting bombs, it's likely tied to his weapons.

Also, my secondary is the Ivan bomb as well so it's not that.

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Allied General
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Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Oct 27, 2008 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your sniper warhead needs 0% vs buildtypes armour

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Mon Oct 27, 2008 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is my new units rules, primary weapon secondary weapons. The sniper rifle was just copied and name changed as well as the weapons range for Polish and Lithuania Snipers use. But only the Lithuanian Sniper has the Ivan bomb. The warheads for each are already in the game they are the original



; Lithuanian Sniper - GreyBush
[GreyBush]
UIName=Name:GreyBush
Name=GreyBush
Category=Soldier
Prerequisite=SOVBAR,SOVTECH
Category=Soldier
Primary=50N
ElitePrimary=50NE
Secondary=IvanBomber
EliteSecondary=IvanBomberE
Pip=red
Category=Soldier
Strength=200
IsSelectableCombatant=yes
Explodes=yes
Armor=none
TechLevel=5
CrushSound=InfantrySquish
Insignificant=no
Sight=8
Speed=10
Owner=YuriCountry,Arabs
ForbiddenHouses=Africans,Americans,Germans,British,French,Russians,Confederation
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Ivan=yes;needed to differentiate from Bomber, which is C4, and engineer
;Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;Deployer=yes
;UndeployDelay=20
Size=1
;AttackFriendlies=no ; when scanning for targets, won't differentiate between allied or not, and also doesn't need control pressed to get attack cursor on friends
AttackCursorOnFriendlies=no ; subset of AttackFriendlies. Accept a command to attack, but don't consider in threat scan
IFVMode=4
Trainable=yes
BuildLimit=1


[50N]
Damage=150
ROF=15
Range=13
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SILENCER
MinimumRange=3

[50NE]
Damage=170
ROF=20
Range=15
Projectile=InvisibleLow
Speed=100
Warhead=HollowPoint
Report=SILENCER
MinimumRange=3



[IvanBomber]
Damage=400 ; Damage is used only for death explosion
ROF=50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=no;can't fire out of the BattleFortress

[IvanBomberE]
Damage=600 ; Damage is used only for death explosion
ROF=50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
;Report=CrazyIvanAttack
FireInTransport=no;can't fire out of the BattleFortress

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Tue Oct 28, 2008 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

[HollowPoint] by default has 1% on vehicles and buildings. Set it to 0%.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Oct 28, 2008 11:55 pm    Post subject: ivan Reply with quote  Mark this post and the followings unread

so you suggest creating a new warhead?

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Oct 29, 2008 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes.

Just copy HollowPoint, give it a new name and change the warhead verses to 0% against the building's armour types. This will work fine for a new WH.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Oct 29, 2008 1:04 am    Post subject: hollowpoint Reply with quote  Mark this post and the followings unread

where can i find which # means what? I can't find it.

is this it? w s c are buildings

Foo] ; n , f , p , l , m , h , w , s , c , 1 , 2
Verses=10%,15%,20%,30%,35%,40%,50%,55%,60%,70%,90%

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Oct 29, 2008 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll use letters to represent the %s (IE: a2 is what the weapon does against the flak armour type)

[YourWHname]
Verses=a1,a2,a3,b1,b2,b3,c1,c2,c3,d1,d2
;and other codes

the a kind would be the infantry armour types,
the b kind would be the vehicle armour types,
the c kind would be the building armour types,
the d kind would be special armour types.

Change the three values 7-9 (the c kind) to 0% each, which will not allow you to attack them, forcing the guy to use the other weapon against against buildings.

If I haven't explained well enough, use Modenc.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Oct 29, 2008 1:18 am    Post subject: warhead Reply with quote  Mark this post and the followings unread

thanks, figured that when i saw that. took me a bit to find it

[GreyBushWH]
Verses=200%,100%,140%,0%,0%,0%,0%,0%,0%,1%,1%
InfDeath=1
AnimList=PIFF
ProneDamage=100%
Bullets=yes

when i saved it and ran the game, the game gives a cant load scenario

i did use modenc, i didn't find my info on wardhead, but versus

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Oct 29, 2008 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:

when i saved it and ran the game, the game gives a cant load scenario


Very strange Confused . Its not related to your unit WH at all though; a WH bug is way too minor to stop the whole game from loading...

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Oct 29, 2008 2:03 am    Post subject: ivan issue Reply with quote  Mark this post and the followings unread

GreyBush is a Lithuanian sniper that has a sniper weapon and Ivan bomb. When I start a game with Poland the game works. He is able to be built by Poland as a test, but he shots buildings, not blow them up. When I use Lithuania the game crashes. Others say they given Ivan a gun, guess mine wasn't

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Wed Oct 29, 2008 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

If you load an old save with new rules, it won't load. Start a new game.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Oct 29, 2008 3:29 am    Post subject: ivan Reply with quote  Mark this post and the followings unread

I am testing him out in Skirmish mode. I started a new skirmish game with Lithuania and the game says can not load the scenario, but when I load Poland ( who has the ability to make the new unit) on the same map it works except the fact that he shoots the building instead of blowing it up.

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