Posted: Fri Oct 24, 2008 5:59 am Post subject:
giving ivan a new weapon
Subject description: giving ivan a new weapon
Is it possible to give Crazy Ivan a gun, I tried to moving his bomb to secondary and giving him a gun, but when he is attacked the game crashes. QUICK_EDIT
Try setting Ivan=no on his entry and setting his bomb to only attach to structures. I have multiple weapons on my Ivan and he works fine but I followed the above two steps. _________________
Posted: Fri Oct 24, 2008 11:10 pm Post subject:
crazy Ivan
Here are my rules for my version of crazy ivan. He will be a sniper/bomber for a Campaign that will be developed in the future. I want to use his rules because he can set a bomb on a oil derrick and get away easier unlike the seal. He shoots fine but he does not set bombs. I fixed him from making the game crash, he was missing a weapon
; Lithuanian Sniper - GreyBush
[GreyBush]
UIName=Name:GreyBush
Name=GreyBush
Category=Soldier
Prerequisite=SOVBAR,SOVTECH
Category=Soldier
Primary=50N
ElitePrimary=50NE
Secondary=IvanBomber
Pip=red
Category=Soldier
Strength=200
IsSelectableCombatant=yes
Explodes=no
Armor=none
TechLevel=3
CrushSound=InfantrySquish
Insignificant=no
Sight=8
Speed=10
Owner=YuriCountry,Arabs
ForbiddenHouses=Africans,Americans,Germans,British,French,Russians,Arabs,Confederation
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Ivan=no;needed to differentiate from Bomber, which is C4, and engineer
;Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;Deployer=yes
;UndeployDelay=20
Size=1
EliteSecondary=IvanBomberE
;AttackFriendlies=no ; when scanning for targets, won't differentiate between allied or not, and also doesn't need control pressed to get attack cursor on friends
AttackCursorOnFriendlies=no ; subset of AttackFriendlies. Accept a command to attack, but don't consider in threat scan
IFVMode=4
Trainable=yes
BuildLimit=1[/quote]
Post QUICK_EDIT
This is my new units rules, primary weapon secondary weapons. The sniper rifle was just copied and name changed as well as the weapons range for Polish and Lithuania Snipers use. But only the Lithuanian Sniper has the Ivan bomb. The warheads for each are already in the game they are the original
; Lithuanian Sniper - GreyBush
[GreyBush]
UIName=Name:GreyBush
Name=GreyBush
Category=Soldier
Prerequisite=SOVBAR,SOVTECH
Category=Soldier
Primary=50N
ElitePrimary=50NE
Secondary=IvanBomber
EliteSecondary=IvanBomberE
Pip=red
Category=Soldier
Strength=200
IsSelectableCombatant=yes
Explodes=yes
Armor=none
TechLevel=5
CrushSound=InfantrySquish
Insignificant=no
Sight=8
Speed=10
Owner=YuriCountry,Arabs
ForbiddenHouses=Africans,Americans,Germans,British,French,Russians,Confederation
AllowedToStartInMultiplayer=no
Cost=600
Soylent=300
Points=30
IsSelectableCombatant=yes
VoiceSelect=CrazyIvanSelect
VoiceMove=CrazyIvanMove
VoiceAttack=CrazyIvanAttackCommand
VoiceFeedback=CrazyIvanFear
VoiceSpecialAttack=CrazyIvanAttackCommand
DieSound=CrazyIvanDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=15 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
Ivan=yes;needed to differentiate from Bomber, which is C4, and engineer
;Bombable=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
;Deployer=yes
;UndeployDelay=20
Size=1
;AttackFriendlies=no ; when scanning for targets, won't differentiate between allied or not, and also doesn't need control pressed to get attack cursor on friends
AttackCursorOnFriendlies=no ; subset of AttackFriendlies. Accept a command to attack, but don't consider in threat scan
IFVMode=4
Trainable=yes
BuildLimit=1
[IvanBomber]
Damage=400 ; Damage is used only for death explosion
ROF=50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
FireInTransport=no;can't fire out of the BattleFortress
[IvanBomberE]
Damage=600 ; Damage is used only for death explosion
ROF=50
Range=1.5 ; you can't change the target, but you can change yourself for CellRangefinding, so target could still be far side infantry
CellRangefinding=yes
FireOnce=yes ; Only fire once; don't stay in attack mission
Projectile=Invisible
Warhead=IvanBomb
;Report=CrazyIvanAttack
FireInTransport=no;can't fire out of the BattleFortress QUICK_EDIT
Just copy HollowPoint, give it a new name and change the warhead verses to 0% against the building's armour types. This will work fine for a new WH. QUICK_EDIT
I'll use letters to represent the %s (IE: a2 is what the weapon does against the flak armour type)
[YourWHname]
Verses=a1,a2,a3,b1,b2,b3,c1,c2,c3,d1,d2
;and other codes
the a kind would be the infantry armour types,
the b kind would be the vehicle armour types,
the c kind would be the building armour types,
the d kind would be special armour types.
Change the three values 7-9 (the c kind) to 0% each, which will not allow you to attack them, forcing the guy to use the other weapon against against buildings.
If I haven't explained well enough, use Modenc. QUICK_EDIT
Posted: Wed Oct 29, 2008 2:03 am Post subject:
ivan issue
GreyBush is a Lithuanian sniper that has a sniper weapon and Ivan bomb. When I start a game with Poland the game works. He is able to be built by Poland as a test, but he shots buildings, not blow them up. When I use Lithuania the game crashes. Others say they given Ivan a gun, guess mine wasn't QUICK_EDIT
Posted: Wed Oct 29, 2008 3:29 am Post subject:
ivan
I am testing him out in Skirmish mode. I started a new skirmish game with Lithuania and the game says can not load the scenario, but when I load Poland ( who has the ability to make the new unit) on the same map it works except the fact that he shoots the building instead of blowing it up. QUICK_EDIT
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