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Helo modifications
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Arsenal 121
Civilian


Joined: 07 Nov 2008
Location: Virginia Beach, Virginia

PostPosted: Fri Nov 07, 2008 11:00 pm    Post subject:  Helo modifications
Subject description: Attempting to fix something
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Okay, what I'm trying to do is get the Hind voxel to work. You see when I implemented it the unit was available as expected but there was one minor issue. Upon receiving orders to move, the Hind took off but the rotors did not move an inch. I'm trying to figure out what I need to do in order to make it act as it should.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Nov 07, 2008 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rotor movement is the job of the hva. There are topics about HVA animating in the Tutorials Vault, including MadHQ's HVA Animation 101. You will also need the HVA Builder tool.

The voxel you use also may have came with a HVA, if thats the case then use it (give it same name as voxel, and put it in same place).

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Arsenal 121
Civilian


Joined: 07 Nov 2008
Location: Virginia Beach, Virginia

PostPosted: Fri Nov 07, 2008 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the help. There was another issue I wanted to try and fix with the Night Hawk. You see when I gave it missile weapons it would only engage if the target was right in front. If it turned any it lost track but kept following the target until it was destroyed. I don't have that problem with the Siege Chopper.

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Nov 08, 2008 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
You see when I gave it missile weapons it would only engage if the target was right in front


Its the tag OmniFire=yes, to make it attack from any direction.

Quote:
kept following the target until it was destroyed


To stop it from following, give it the tags OpportunityFire=yes (will allow it to fire while moving) and also CanApproachTarget=no (not sure it works, but should stop it from following automatically).

And np for the rotor help Wink

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Sat Nov 08, 2008 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

i think this is in the wrong area

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Nov 08, 2008 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

ahh yes, this isn't research. This should be here, instead of the research center.

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Arsenal 121
Civilian


Joined: 07 Nov 2008
Location: Virginia Beach, Virginia

PostPosted: Mon Nov 10, 2008 12:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the help. And what I meant by the helo following the target was it would follow and attack with missiles only when it was facing the target.

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Nov 10, 2008 12:35 am    Post subject: Reply with quote  Mark this post and the followings unread

ahh no problem Smile

and btw, the OmniFire=yes tag also works on the weapons Wink

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