Joined: 07 Nov 2008 Location: Virginia Beach, Virginia
Posted: Fri Nov 07, 2008 11:00 pm Post subject:
Helo modifications
Subject description: Attempting to fix something
Okay, what I'm trying to do is get the Hind voxel to work. You see when I implemented it the unit was available as expected but there was one minor issue. Upon receiving orders to move, the Hind took off but the rotors did not move an inch. I'm trying to figure out what I need to do in order to make it act as it should. QUICK_EDIT
Joined: 07 Nov 2008 Location: Virginia Beach, Virginia
Posted: Fri Nov 07, 2008 11:47 pm Post subject:
Thanks for the help. There was another issue I wanted to try and fix with the Night Hawk. You see when I gave it missile weapons it would only engage if the target was right in front. If it turned any it lost track but kept following the target until it was destroyed. I don't have that problem with the Siege Chopper. _________________ QUICK_EDIT
You see when I gave it missile weapons it would only engage if the target was right in front
Its the tag OmniFire=yes, to make it attack from any direction.
Quote:
kept following the target until it was destroyed
To stop it from following, give it the tags OpportunityFire=yes (will allow it to fire while moving) and also CanApproachTarget=no (not sure it works, but should stop it from following automatically).
Joined: 07 Nov 2008 Location: Virginia Beach, Virginia
Posted: Mon Nov 10, 2008 12:32 am Post subject:
Thanks for the help. And what I meant by the helo following the target was it would follow and attack with missiles only when it was facing the target. _________________ QUICK_EDIT
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