Posted: Thu Nov 13, 2008 10:36 pm Post subject:
News from the front
Subject description: my civ 3 mod
Due to increased amount of time on my hands, I want to continue production on my civ3 mod. It will pick up where I left it off; the beginning of the industrial age. I'll finish a couple of units and we'll be off to the wonderful world of world war 2 and beyond.
I'm looking for some help this time around. I can use mappers and someone who knows how to do terrain (I want to use the civ3 terrain, but I really don't know how to do it). I can handle the units, I've got about half of them done anyways, and maybe some help on the buildings.
For maps and campaigns I kinda want to do something like red alert 3 did, co-op. Ideally I'm gonna make 2v2 maps with missions, where like two guys invade normandy two guys defend it. The greeks and the romans are on a team and they take on like carthage and the barbarians. Stuff like that.
I want to keep things as civ3 as possible, as I want this mod to be a civ3 as an rts. Unlike age of empires, you wont progress through time via "ages", but rather you will research on tech at a time, that will unlock further techs like how you progress in civ3. Combat is going to be based moderatly on civ3, with important additions like crushing, armour types, and various other things that yr provides. the income system will be similair to oil derricks. You build "farms" which provide credits over time. As you progress you will be able to build better farms that provide more credits (irragated farms etc). You will be able to produce additional buildings such as market places and banks. All buildings that produce funds have a build limit.
So, anyone want to lend a hand? _________________ Please, read the signature rules of the forum. QUICK_EDIT
for mapping co-op stuff it will not be as great if it is multiplayer because singleplayer has more possibilities with triggers. i can make skirmish maps if you wish. i believe myself to be great with triggers. _________________
Retired YR Player
Steam Account : MAS93
Xfire: msbiohazard QUICK_EDIT
getting the terrain is like a bonus. Besides, when you make terrain (correct me if I'm wrong) isn't it like a 1:1 thing with the old terrain? _________________ Please, read the signature rules of the forum. QUICK_EDIT
This sounds interesting, I may be able to lend a few hands to help.
However, since I have not been following this project from its beginning, I would like to have a little more information on the intent of this mod/campaign and what kind of tasks the job would entail. What are your plans?
If I like what I see, you can count me in. I am a very good map triggerer (if that is even a word) and scripter. _________________ New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years. QUICK_EDIT
lol, I did even even see your post biohazard. The coop idea is just that skirmishing gets boring after a while and I feel like I need a purpose. Like a made a D-Day map and the only thing that happens are germans take the cliffs, and americans get reinforcements every once in a while. Stuff like that I find interesting because there is an "attacker/defender" quality to it. But thanks, any help will be great.
The maps themselves can be anyway you like, but please do not put any ore or gem feilds. Also try to limit the amount of oil derricks you place. In the mod, I modded them to be "iron mines" and they are a prerequisite for some unit types. Fighting for natural resources, yay! Include water if you wish as there will be a naval element.
The mod goes a little like this: It is the dawn of civilization, the people have chosen you as their leader. Take them to victory". You start out (a skirmish game) with a settler and a handful of warriors. You build a farm or two and a barracks, and you can train more warriors, unarmed scouts, and workers (who act like engineers). Now, heres where history starts to progress. You click on the research tab (I replaced the defense building tab) and choose some technology to research. These technologies are how you progress through time and gain access to new stuff. They take a couple minutes a piece. You can choose stuff from bronze working (spearmen) and masonry (walls) to stealth (stealth fighters/bombers).
So you fight and war and research all the way through time. It's similair to age of empires, Only it is based more on the turn based game civilization 3.
Here are some old pictures I put up.
Your average ancient era army
In the navy...
THIS IS SCREENSHOT!
]
The units for the ancient and mideval era are pretty much done, and I am doing the industrial era right now. _________________ Please, read the signature rules of the forum. QUICK_EDIT
I had a mock sidebar set up, it had a kind of limestone feel to it. I've got about 60% percent of all units converted (and it's a shitload of units). I figured out a faster conversion method, so units should be flying off the shelf now. Things are looking good. _________________ Please, read the signature rules of the forum. QUICK_EDIT
my demos what? All of my releases have been demos...
While I have the units ingame, they are essentially all clones of one another. So you'd really just have 20 different flavors of the same thing. I'm gonna start building the tech tree, and maybe adding in the world war 2 game mode. If I have the ww2 mode, I'll only go half way through the industrial age before my next release. after that will be the final unit release, and everything after that will just be 'fine-tuning'. Addind decent buildings, sidebar, unit voices, campaigns, good maps. But the core of the mod should be out before christmas.
Also, can anyone see any units which I haven't released in the pic? _________________ Please, read the signature rules of the forum. QUICK_EDIT
They ate their wheaties!
those aren't trees, they're shrubs!
Anyways, the units I haven't released are the artillery and the guys with the completly orange shirts (us civil war riflemen). _________________ Please, read the signature rules of the forum. QUICK_EDIT
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