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SSR Kiev [RA2/YR]
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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Sat Nov 08, 2008 4:19 am    Post subject:  SSR Kiev [RA2/YR] Reply with quote  Mark this post and the followings unread

Well, this is my first vxl, so I want constructive opinions. Originally, the file contained an Aircraft Carrier made by Chriz, and I used his (or her) runway and hull, most of these. I hope he (or she) does not go mad over this. The rest is by myself. I think it is a little plain, but I don't have a clue on texturing, so, any help would be useful.

I hope you all enjoy, and any comments will be appreciate. Thanks in advance!

Edit: I have a new skin for this voxel, but I'm not releasing it now. I want to see some more input.

2nd edit: Ingames with new skin. Needs resizing, I'm on it right now.



KIEV sshot 2.JPG
 Description:
 Filesize:  113.29 KB
 Viewed:  7736 Time(s)

KIEV sshot 2.JPG



KIEV sshot.JPG
 Description:
New screenie. 5/4 of its original size.
 Filesize:  110.43 KB
 Viewed:  7736 Time(s)

KIEV sshot.JPG



SSR Kiev.JPG
 Description:
HVA Editor Screenshot
 Filesize:  26.5 KB
 Viewed:  8379 Time(s)

SSR Kiev.JPG



ssr-kiev-1979-2.gif
 Description:
The blueprint of the SSR Kiev found at www.the-blueprints.com
 Filesize:  63.41 KB
 Viewed:  8379 Time(s)

ssr-kiev-1979-2.gif



kiev.rar
 Description:
The voxel and hva files themselves.

Download
 Filename:  kiev.rar
 Filesize:  8.4 KB
 Downloaded:  231 Time(s)


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Last edited by Azkhare on Mon Nov 24, 2008 9:58 pm; edited 4 times in total

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Sat Nov 08, 2008 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Are those two white bars launches missiles?

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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Sat Nov 08, 2008 4:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope, I think these are quick refueling tanks or something like that.

[offtopic]

Javier, are you spanish?

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Nov 08, 2008 4:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Heh, not bad at all mate, you just need to know how to set the blueprints up properly in the voxel editor to achieve the best accuracy: http://www.ppmsite.com/forum/viewtopic.php?t=19047 #Tongue
(Note: I plan to make a new version of the GIMP tutorial on this soon because the one I made last time was a bit too messy)

Now on to the voxel: first off its a little skinny on the width but its good that you tried to eye it out (done it before and I find it very frustrated to work with until later....I ran into Mig_Eater's creations and begun examining them...) The texture can be done by using the Voxel Texture tool to save a BMP skin file that can be edited with any graphics editor Wink

All I can say now is keep it up buddy. Smile

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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Sat Nov 08, 2008 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, thank you very much, Gamingroach. I tried to eye it as I could, but hull width isn't in the blueprint, so I couldn't figure it out.

When I saw this voxel, I thougt of that tut (didn't remember whose it was), but couldn't find it, soy double thanks, really.

Well, I'll give a try on the skin and get back here!

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Nov 08, 2008 5:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Well the Width of the ship is already in the blueprint (top view)
this is how I made my Aircraft carrier (for naval units I suggest only using a blueprint with a top and side view and work it from top-to-bottom to finish it the quick way Wink)
EDIT: image removed

Results Wink (used a little of photoshop to do the deck texture and takeoff and landing lines)
EDIT: image removed

And how it turned out ingame:
EDIT: image removed

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Last edited by Roaches on Sat Nov 08, 2008 9:41 pm; edited 1 time in total

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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Sat Nov 08, 2008 5:20 am    Post subject: Reply with quote  Mark this post and the followings unread

woah... it is wonderful, sincerely. As I edited in the main post, I have a new texture, with marks in the runway as a result of the planes taking off and landing, and some little details, but nothing remotely near that Carrier of yours.

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sat Nov 08, 2008 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

omg, Roache's carrier is bad ass

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat Nov 08, 2008 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alrighty I removed those images because I don't want people commenting on my stuff when this tread is about Azkhare's Voxel.

EDIT: grammar

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Everybody knows a mod that doesn't update every ten seconds is dead.

Last edited by Roaches on Sun Nov 09, 2008 4:34 am; edited 1 time in total

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sun Nov 09, 2008 3:32 am    Post subject: Reply with quote  Mark this post and the followings unread

But yours was... Awesome! Azkhare's seems good too, but its hard to tell without ingames.

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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Mon Nov 17, 2008 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

As requested, ingames (sorry if late, but I had no material time for this through the last week).

Uploaded at the first post. I see it as being small, very small, but I will play with bounds and all that and get back to you. Expect to see it double the size.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon Nov 17, 2008 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Fill it, renormalize, kill "pink colours" (pallete conversion -> others-> kill 0-15...) and it will be good. Wink

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Mon Nov 17, 2008 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Sooo thin and small.

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Mon Nov 17, 2008 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

it looks too small to be an aircraft carrier, resize it.

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pengiun
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PostPosted: Mon Nov 17, 2008 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

pink dot :\

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Nov 17, 2008 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pink dots are a minor issue, you can get a modifed voxel palettes for TS/RA2 here: http://www.ppmsite.com/forum/viewtopic.php?t=16956 so that way it helps you from using bad choice of colors. Wink Also the voxel ingame is not so bad after all, as I said earlier, use blueprints as templates and you'll go in the right direction. Smile

~ Cheers

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Saref
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PostPosted: Mon Nov 24, 2008 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Voxel is too small for aircraft carrier. Resize it.
And one suggestion - make model of YAK-38 Forger (soviet carrier fighter). It is simmiliar to Harrier

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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Mon Nov 24, 2008 9:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Resized. There's a problem with the resizing throught bounds, pic attached. It is 5/4 of original size. double was way too much, and 3/2 was too, so I think I'll stick to this one. Well, If i can get around this problem. Other new pics are in the first post.



lines!.JPG
 Description:
This is the problem. Seems like Voxel Editor doesn't like resizing throught bounds.
 Filesize:  115.03 KB
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lines!.JPG



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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Nov 24, 2008 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Never use Voxel Bounds to make voxels larger, it causes nasty errors you've just discovered now. only use voxel bounds to make voxels smaller.
I think its best you start over again from scratch than just trying to improve the existing voxel at its current state.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Nov 24, 2008 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, that sucks Sad

There is no workaround AFAIK for that, and resizing manually is the only working way...

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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Mon Nov 24, 2008 10:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well... thanks anyway, guys. I'll start over, I'll get Photoshop from my sister and try to follow your tutorial, Roach, but there's a thing I don't understand about it. I'll PM you later, if you don't mind.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Mon Nov 24, 2008 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

You don't need photoshop, use GIMP, I use GIMP more than photoshop because it has threshold controls when using the quick selection tool and of course, a better GUI that fits my needs IMO. Using GIMP is alot easier at creating voxel templates than photoshop as it cost less time and more effective results than photoshop. Wink

Looks like I need to make a GIMP version of that tutorial soon since its alot easier than doing through photoshop.

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Everybody knows a mod that doesn't update every ten seconds is dead.

Last edited by Roaches on Mon Nov 24, 2008 11:04 pm; edited 1 time in total

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Nov 24, 2008 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, GIMP is great Smile

But its a shame you have to start all over because of the size.

Resizingvxls=terrible,
is yet another of the many advantages of making your voxels from 3d...

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Saref
Guest




PostPosted: Tue Nov 25, 2008 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I interest this. Where i can dowload GIMP?

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Tue Nov 25, 2008 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Saref: You can get GIMP here http://www.gimp.org/windows/
at the download section. Powerful graphics editor, but was not intended to be a Photoshop clone.

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Saref
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PostPosted: Wed Nov 26, 2008 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

But. Can i use it. It can't open vxl's...

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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Wed Nov 26, 2008 1:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Saref, the tool you are looking for is called Voxel Editor (here, link to its forum). With that you can create voxels and put them ingame. I reccomend that you read some tutorials for voxelling, and remember that only TS, FS, RA2 and YR support these kind of graphics. Welcome to the PPM forums!

Thanks, DonutArnold ^^

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Last edited by Azkhare on Thu Nov 27, 2008 1:31 am; edited 1 time in total

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Nov 26, 2008 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cleaned spam.

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