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How so set AI They use Conyard?
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Delta
Medic


Joined: 12 Nov 2008
Location: Austria -> Linz

PostPosted: Wed Nov 26, 2008 5:43 pm    Post subject:  How so set AI They use Conyard? Reply with quote  Mark this post and the followings unread

Hello everyone,

i have a problem and i find no one thread that give mi some help.

My problem are these:

On my make that all start units leave the map, ya all units includ MACV or SMCV, PCV, now i preplaced a construction yard, give it to AI by a trigger and i do i activate the trigger to build base.

the action are i used in final alert2
13 to build teams they i set by AITrgger
30 to set automatic base build, by a textrigger i make it shure that they triggers are fire.

the problem are, the AI have a construction yard, but they Build NO buildings, power plant or barracks, warfactorys...

please help

Its a skirmish map for Single player (Only me and my father)

many thanks

Delta

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Nov 26, 2008 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

If the AI has a set position, you must make it use BuildNodes; translucent structures that only the AI see, and where it will build the same structure when having a CY. You can make them by putting a building, give it the correct owner (the AI), and clicking on BuildNodes-->Create Node and delete structure.

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Delta
Medic


Joined: 12 Nov 2008
Location: Austria -> Linz

PostPosted: Wed Nov 26, 2008 5:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Work this with skirmish maps????

its not a campaign but thanks for the first help from you

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Nov 26, 2008 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ehmm what? Is this map a Skirmish map or a SP map?

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Delta
Medic


Joined: 12 Nov 2008
Location: Austria -> Linz

PostPosted: Wed Nov 26, 2008 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

its a skirmish map for Singleplay (No onlineplay)
i have say it in the first message:
Its a skirmish map for Single player (Only me and my father)

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Nov 26, 2008 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

And it doesn't automaticly build a base while having a CY (not an MCV)? Then I dunno what can be wrong Confused

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Delta
Medic


Joined: 12 Nov 2008
Location: Austria -> Linz

PostPosted: Wed Nov 26, 2008 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

ya i will tell you in another wirds, easier to understand

First all start units will be deletet
Second ai becomes a conyard from civilian by 1 second.
third they bild no one building

i upload the map so you show it ingame or FA2



mission1.yrm
 Description:

Download
 Filename:  mission1.yrm
 Filesize:  151.85 KB
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Nov 26, 2008 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Civilians don't know how to build a base... Only the playable countries know that. And no, this can't be changed before you ask Wink

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Delta
Medic


Joined: 12 Nov 2008
Location: Austria -> Linz

PostPosted: Wed Nov 26, 2008 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks a lot of time, i think i must make it so:

Gice a civilian CY to AI, an the second must come bye trigger or taskfore with deploy, or aktion 125 build building at waypoint.

right?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Nov 26, 2008 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Give it a try and report back here #Tongue

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Delta
Medic


Joined: 12 Nov 2008
Location: Austria -> Linz

PostPosted: Wed Nov 26, 2008 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, thanks for your help Wink

it works with the action 125 build building at waypoint many thanks Smile

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Nov 26, 2008 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is where communities are for Smile

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