Posted: Wed Nov 26, 2008 5:43 pm Post subject:
How so set AI They use Conyard?
Hello everyone,
i have a problem and i find no one thread that give mi some help.
My problem are these:
On my make that all start units leave the map, ya all units includ MACV or SMCV, PCV, now i preplaced a construction yard, give it to AI by a trigger and i do i activate the trigger to build base.
the action are i used in final alert2
13 to build teams they i set by AITrgger
30 to set automatic base build, by a textrigger i make it shure that they triggers are fire.
the problem are, the AI have a construction yard, but they Build NO buildings, power plant or barracks, warfactorys...
please help
Its a skirmish map for Single player (Only me and my father)
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Wed Nov 26, 2008 5:49 pm Post subject:
If the AI has a set position, you must make it use BuildNodes; translucent structures that only the AI see, and where it will build the same structure when having a CY. You can make them by putting a building, give it the correct owner (the AI), and clicking on BuildNodes-->Create Node and delete structure. QUICK_EDIT
its a skirmish map for Singleplay (No onlineplay)
i have say it in the first message:
Its a skirmish map for Single player (Only me and my father) QUICK_EDIT
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