Joined: 16 Dec 2007 Location: Modding other games.
Posted: Tue Nov 18, 2008 10:30 pm Post subject:
X-66 Mammoth Tank [TS/RA2]
Subject description: Thats right, Roach's version
Like it or not it won't hurt me, just keep in mind that this voxel has 100% handpainted TS Normals which can be used in TS and RA2. Enjoy and don't forget to credit me for what I have done
Original topic: http://www.ppmsite.com/forum/viewtopic.php?t=20373
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Tue Nov 18, 2008 11:35 pm Post subject:
Roach's Voxel thread wrote:
And about the Mammoth Tank, I'm thinking if I should release it since I stop working on it so expect it to be available for download at the voxel forum soon.
_________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Joined: 24 Oct 2008 Location: Wars World!!! Posts: -99999999
Posted: Wed Nov 19, 2008 12:10 am Post subject:
Nice voxel but what are those two antennas for? _________________ Awesome banner made by m-.. I mean AltomareXD!
MY MOOOOOOOOD!!!!!!11!!1!!1111!!!11!!!1 QUICK_EDIT
use your imagination. They are watching TV inside. Also, One of the antennas doesn't show up for directiona NW, N, and NE. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 24 Oct 2008 Location: Wars World!!! Posts: -99999999
Posted: Wed Nov 19, 2008 12:23 am Post subject:
Roaches wrote:
Javier wrote:
but what are those two antennas for?
Its there to prevent an idiot like you from spamming my thread. -_-
Seriously, that is the most retarded question I ever heard.
Ok sorry. It's the first time I saw an antenna in a Tank. _________________ Awesome banner made by m-.. I mean AltomareXD!
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Joined: 25 Sep 2006 Location: Teamblackistan Posts: Over 9000
Posted: Wed Nov 19, 2008 12:00 pm Post subject:
Nice work here
Speaking of hand painting normals, think you cold put up a tutorial on that sometime?
Autonormals is good but ehhh.. _________________ The Fall of Hammerfest - Epic Tiberian chain story
Tiberian Odyssey mapping department. Discord The Team Black Index QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Wed Nov 19, 2008 1:21 pm Post subject:
Javier wrote:
Ok sorry. It's the first time I saw an antenna in a Tank.
So, you're saying you've never seen a photo of a tank before, AND you've never seen the original Mammoth tank in C&C1 / RA1. Man, why are you even here?
Please, don't spam about that antennae cuestion. Anyway, back on topic. This is a quality voxel, very well designed, but lacks some texture or maybe a motor exhaust grid, as cdmt said. Also, Roach... is that a GDI logo I see on the protection for the rear treads? or is just my imagination? X-66 Mammoth was the soviet one, right? Well, anyway, very good voxel.
EDIT: correcting my grammar... _________________ Oh god how did this get here I am not good with computer. Last edited by Azkhare on Wed Nov 19, 2008 4:08 pm; edited 1 time in total QUICK_EDIT
ontopic: i dont like this one, it dont rly fit in ra2, and looks more like a box with details rather than tank _________________ Please, read the signature rules of the forum. QUICK_EDIT
X66 Mammoth was the complete name of the GDI Mammoth in the TD manual. In RA the X66 was afaik never mentioned again.
To the voxel
Imo is the detail very low and the shape doesn't really fits too.
Detail:
-add the ladder on the rear tracks and in the back of the turret
-add headlights in the front and the driver exit
-add engine exhaust and backlights
Shape:
-the turret should become smaller in the back (it's that wide only in the front
-the main chassis should be wider and a bit lower
Texture:
-the small lower "barrel" should have a darker color as it is only for stabilization purpose and no real barrel
-add a camouflage texture in the right golden color (not that ugly brown)
Normals:
-they are too bright on the side and too dark on top _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Wed Nov 19, 2008 7:39 pm Post subject:
Alright then, I'll spice it up later sometime. I just stop working on it since I'm more motivated on making something Original than just doing remakes (which is why I'm currently working on the Super Sylph).
@NewGuy: Serious cats are serious, you're not supposed to like it. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Thu Nov 27, 2008 2:10 pm Post subject:
Alright, its done. I'm no longer going to improve this voxel any further so take it or leave it. (see first post for updated attachment) _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Fri Nov 28, 2008 1:47 am Post subject:
Lin Kuei Ominae wrote:
the mammoth has 4 wheels on each track
but it's better than the old version.
I can't be arsed to start over from scratch . Someday when I have time to make the Soviet mammoth tank, then expect it to have 4 wheels _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
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