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Serious problem in FinalSun
Moderators: Community Tools Developpers
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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Nov 29, 2008 7:09 pm    Post subject:  Serious problem in FinalSun Reply with quote  Mark this post and the followings unread

It is unable to load TibSun.MIX.
Neutral
Stupid and irritating because I need to make an easy mod testing map.

Last edited by Ixonoclast on Sat Nov 29, 2008 9:12 pm; edited 1 time in total

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Nov 29, 2008 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

FinalAlert loading TibSun.mix? Try using FinalSun #Tongue. That one should load it.

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Nov 29, 2008 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

My mistake... I ment FinalSun... not FinalAlert. Does that even exist?

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Nov 29, 2008 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I ment FinalSun... not FinalAlert. Does that even exist?


Lol #Tongue
FinalSun=Tiberian Sun map editor
FinalAlert=Red Alert 2 map editor

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Nov 29, 2008 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aren't FS and FA the same, except for the mix files they use?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Nov 29, 2008 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah... for one, FA doesnt have to play those annoying sounds everytime you place some terrain. I also guess FA is built for the larger tiles Ra2 has.

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