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Mutants
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Aug 31, 2008 5:23 pm    Post subject:  Mutants Reply with quote  Mark this post and the followings unread

I never knew how much thought was put to a single aspect of the game, even when it didn't play such a big part. The mutants, or, the Forgotten, as they were later called, were going to be a completely new faction in Tiberian Sun with great emphasis on the storyline. I'm not aware of exact details on why their meaning decreased.

My point? While looking for something interesting in CnC Source gallery, I ended up in the TS PE (Platinum Edition) section. I had been there before, but only now I noticed that the manual had a very interesting page about game designers, and there, an article of the design of the mutants. Unfortunately, we can't see the bottom of the article, and a lot of crucial information is thus missing.

I was wondering if the actual manual shows the rest of the article, or if anyone has/knows the rest of the story?



Somehow offtopic:

This is what I miss most in Command & Conquer games after Tiberian Sun: The thought put and the depth in one, even rather minor, aspect of the storyline, missions, and the whole game. Not just "oh yah! Mutant marauders!" thrown into the package.



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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Aug 31, 2008 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

WWs manuals were always pretty useless for actual playing info, but they sure were full of creativity.

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CCHyper
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Joined: 07 Apr 2005

PostPosted: Sun Aug 31, 2008 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I want colour concept logos -_-

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Ickus
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PostPosted: Sun Aug 31, 2008 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I got the impression that EA didn't really care for or REALLY hated all the mutated stuff Westwood placed in FS? I might be going too far. but

Why did they get MIT guys to redefine something?

and in the video interview when asked about Veinholes and such before KW was released...they said it wasn't "Fast,Fluid and Fun"...or had a rather...pitiful response. =/

oh well, I know this is going back, to what if's etc.

but its nice to see stuff like this, truly "Forgotten" aspects.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Sun Aug 31, 2008 8:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

All I know is what they have in the original game. I remember them saying "Nod controls 49% of the world's Tiberium, GDI 26%, and then it was like 25% belonged to other". This other never really came up again.

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Bako'Ikaporamee
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Joined: 29 Aug 2007
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PostPosted: Sun Aug 31, 2008 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

One thing about the other category is that is basically everything that isn't GDI or Nod exclusive. This means civilian operations, research groups, definitely some mutants or something, and possibly something of alien origin. That crashed ship comes to mind, and no, I really don't want any discussion as to whether or not it's a downed orca or an alien ship.

Plenty of hidden gems we never got to see when WestWood made both TD and TS. It's a shame really. And if you can find some more, please don't hesitate to show us!

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Orac
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PostPosted: Mon Sep 01, 2008 4:08 am    Post subject: Reply with quote  Mark this post and the followings unread

The mutants didn't play a large part early on, but they could be the beginning of a major story arc in the Tiberium Universe.
Think about the amounts of Tiberium - in only a decade the world would be overgrown with the stuff. The mutants could have been being set up for later games where the world was getting more apocalyptic.

This is only speculation, but Westwood obviously had plans for later tales, and the Mutants could be that continuation.

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Ixonoclast
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PostPosted: Mon Sep 01, 2008 7:52 am    Post subject: Reply with quote  Mark this post and the followings unread

It was originally a downed Orca Bako'Ikaporamee... The WestWood dude at Petrasomething said it himself.

Over time it changed in an UFO, and well... a UFO fits in nicely with Tiberian Sun so no big problem...

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Crimsonum
Seth


Joined: 14 Jul 2005
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PostPosted: Mon Sep 01, 2008 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
This is only speculation, but Westwood obviously had plans for later tales, and the Mutants could be that continuation.


Indeed, according to ex-Westwood designers, the mutants were the force that would ultimately hinder the Scrin invasion. The aliens did not expect any humans to survive from Tiberium toxication, and thus they had no idea how powerful the mutated humans could be.

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OmegaBolt
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PostPosted: Mon Sep 01, 2008 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

That would be pretty cool. Tiberian Twilight and the Mutants save us all.

Shiner bastards

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Crimsonum
Seth


Joined: 14 Jul 2005
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PostPosted: Mon Sep 01, 2008 3:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

You racist blunt! :X

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Ixonoclast
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PostPosted: Mon Sep 01, 2008 4:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

And while Scrin fight Mutants, GDI and Nod can bomb the shit out of eachother.

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Bako'Ikaporamee
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Joined: 29 Aug 2007
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PostPosted: Mon Sep 01, 2008 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sounds like a plan. And yes I know that dude(what's his name :\) said something like that, but really why would it only be used once on that one level. Oh well, I'ma shuttin' mah trap on that subject now.

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Orac
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PostPosted: Tue Sep 02, 2008 6:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Irony. The Nod and GDI both hate the Mutants, but the Mutants are the only ones who can save them.

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Ixonoclast
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PostPosted: Tue Sep 02, 2008 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, GDI doesn't hate mutants, it's more like
"Stand back, civilian. This is a man's job!"

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Dutchygamer
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Joined: 18 Jun 2005
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PostPosted: Tue Sep 02, 2008 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Quote:
This is only speculation, but Westwood obviously had plans for later tales, and the Mutants could be that continuation.


Indeed, according to ex-Westwood designers, the mutants were the force that would ultimately hinder the Scrin invasion. The aliens did not expect any humans to survive from Tiberium toxication, and thus they had no idea how powerful the mutated humans could be.

Am I the only one who immediatly thinks of War of the Worlds when reading this Confused Big ass mean aliens being killed by something small?

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Crimsonum
Seth


Joined: 14 Jul 2005
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PostPosted: Tue Sep 02, 2008 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you think the aliens should just kill us all? What kind of an story is that?

Oh, and the mutants' power lies in Tiberium - they could use it in a way the Scrin couldn't.

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Dutchygamer
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PostPosted: Tue Sep 02, 2008 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't bash the story, I only say they have looked really good at H. G. Wells' story #Tongue

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Lt Albrecht
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PostPosted: Tue Sep 02, 2008 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

The book is better than that crappy film they made a couple of years ago... my god that sucked.

Yeah, it's a bit bigger than what crushed the martians in war of the worlds, the tiniest organisms there are killed them...

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Ickus
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PostPosted: Tue Sep 02, 2008 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

ironic. but it echos that even super advanced race is prone to hubris? and cuts corners...so i can see it goes into the phrase "The Devil is in the details."...at least how I interpret that.....

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Bako'Ikaporamee
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PostPosted: Tue Sep 02, 2008 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indeed, even if we(humans) ever even ran into another planet that supports even some life there's a good chance most of these pioneers would die from exposure to an alien organism and pass off the infection to others cause an epidemic. This is one thing I've always wondered. Just how horrible could such a thing end up from simply finding other life elsewhere?

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Regulus
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Joined: 16 Feb 2008
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PostPosted: Wed Sep 17, 2008 10:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

It makes really good sense, and is hinted at in the story arc, that mutants would eventually save our planet. Kane knew or knows something about the scrin, it may be that he is/was scrin, or knows what they are capable of, that's why he was really mutating people, to prepare the world for what may come. Divination, if you will.

It could be argued that CABALs rampage wasn't really a rampage at all, but a continuation of that ultimate goal that Kane had all along. Its just that CABAL was REALLY blunt about doing it. Think of it like this: Kane lures people into becoming super soldiers through divination and other dogma, because in no way shape form or fashion would a sane person volunteer to become mutated with tiberium and cybernetically enhanced (as a general rule). CABAL forced people into doing it, which is what caused such a huge backlash, even though the act was going on before his rampage. Never the less, the goal of the two remained the same: Create a force to counter the Scrin when, not if, they arrive.

Kane is CABAL theory plays well as well, although I believe that CABAL is some sort of electronic manifestation of Kane himself, or contains a similar will and drive of his master. Without the master thier to control it, it tried to do its masters will to the best of its ability.

Renegade plays on the idea of mutants even more, and even though some of it is not canonically (SP?) correct, it does touch base with the mutant issue.
Think about the brutes, acolytes and templars and you could possibly see what i mean.

I think that the overall design scheme to Tiberian Dawn and Sun was much deeper than all of us could possibly hope to understand with the information that has been presented to us at this time. I would love to see more of Westwood's work.

The LAMPREY is a really cool idea too.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
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PostPosted: Wed Sep 17, 2008 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Regulus, you might actually be onto something... From what I know of, Viscroids, the first sign of mutations in Tiberium Dawn, might've gave Nod the idea to start the experiments. Since in Renegade, they were doing experiments, one of the levels shows some Mutant Innitiates with the Nod Logo in human sized test tubes (Can't remember which mission, but I know it's the boat one). And they were used more actively later in the game, though some of them were unstable and died or mutated into Viscroids (Like in the Town mission where you are trying to get the Dead Five (Correct?) back together at the Cathedral. I haven't beaten the game yet (Fully), so I can base that they were doing that, while also starting their cybernetic experiments in Renegade (Known as a fact to me due to one of the characters getting enhanced, literally). I'm guessing that in Tiberian Sun then, the Cybernetic experiments were a success, and the Mutation experiments were ether ceased, or not mentioned in the story, especially since the mutants seemed a hell lot more stable in TS then in Renegade and in better shape too... So Kane must've been having this going on without the player him/herself actually knowing with the way Westwood made it.

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DaFool
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PostPosted: Thu Sep 18, 2008 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

I think what happens in renegade is cannon. I remember reading an article that the mutants and cuborgs were Nod's first foray into those areas, but since those research facilities were destroyed by GDI, it set them back so much that they didn't back back on tract until TS. CABAL keeps saying throughout firestorm that humans have reached an "evolutionairy deadend", which probably, yeah, means he wants to make them mutants and cyborgs so they are stronger, perhaps to combat the scrin.

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tobiasboon46
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Joined: 09 Sep 2005
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PostPosted: Thu Sep 18, 2008 4:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Tiberium/human hybrids remind me of human/annelid hybrids from System Shock 2

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Regulus
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PostPosted: Mon Sep 22, 2008 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I looked up LAMPREY on wikipedia, (LOLOLOL) and a lamprey is alot like a leech. A jawless fish that sucks the blood from other fish. Interesting, as the mutants pretty much leech from other societies for their food, and equipment.

The paper also suggests that the Forgotten were to play a much larger role in the story then they actually did. I really consider them to be synonymous with the Fedakien (SP?) from the Dune series, and the LAMPREY sounds almost like a sandcrawler in my opinion.

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Lt Albrecht
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PostPosted: Mon Sep 22, 2008 9:51 am    Post subject: Reply with quote  Mark this post and the followings unread

You mean the Fremen right? And yeah, lamphreys cling to other fish and takes their blood, a vampire fish #Tongue
And the
Forgotten
Fremen
similarity is probaqbly more than coincidence, call it inspiration if you will.

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Crimsonum
Seth


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PostPosted: Mon Sep 22, 2008 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, a lamprey is a parasite. The text describes the mutants as a parasitic faction which steals essential goods from GDI and Nod, but it can countered by what they have gone trough (being in Nod medical facilities, getting into mutation processes which usually failed and propably caused the individual to turn into a visceroid).

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Storm Saxoness
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PostPosted: Tue Sep 23, 2008 1:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, poor mutants =(

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Nyerguds
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PostPosted: Fri Sep 26, 2008 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt A1br3cht wrote:
similarity is probably more than coincidence, call it inspiration if you will.

probably... seeing at it's written on the very first line of that document attached up there? they misspelled it as "Freeman"... but this is all written before Half Life was released #Tongue

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Machine
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Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Fri Sep 26, 2008 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Considering that Westwood also did the Dune video games, it wouldn't be impressive to find that the Forgotten were actually based on the Fremen.

Aren't TS cyborgs also mutants?, as they heal on tiberium, just like them.

Finally, I really like the concept of "Berzerkers" Very Happy going to add them to RoO's tiberian creatures lists.. But what I specially like is how it describes the mutation progress.

On a side note (in relation to Bako'Ikaporamee's post), it's also quite likely that an alien species would be highly immune to any of Earth's diseases (the same would apply to humans in alien conditions). The reason for this is that they might have developed a different "genetic code". As an example it could be based on more than 4 bases, and it might not even have a spiral shape, thus those aliens would be immune to viruses, also the chemical compounds used in their metabolism (in reference to those used on their proteins), could be different, rendering then immune to bacterias, as those would be unable to attack their structures (though this would be unlikely).
However this also adds the possibility that if they can be affected by Earth's microorganisms they couldn't be able to retaliate against them, making them really weak in our world.
Yay for offtopic.

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Fri Dec 19, 2008 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Super Bump but iv been away a loooong time

Quote:
Indeed, according to ex-Westwood designers, the mutants were the force that would ultimately hinder the Scrin invasion


Im not going to join this in depth discussion because im not that way inclined (Basically not interlectual enough)

Cum'on you mod monsters thats a badboy story line it must be done!

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