Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Dec 19, 2008 2:53 am Post subject:
In House Tutorials For Everyone!
Subject description: Let's raise a great red modding army here!
While I've been quietly tortured by the physics tests during the last days, the community has been seeding the bases of a new modding era with additional public knowledge. And it is my duty, as a news poster, to make these tutorials more effective. So, here we go:
The tutorial links to a rar file that contains a render of the tank, the model and a document with the tutorial. The tutorial is simple, with a lot of pictures to help and some completely random spam to fill the gaps. Despite the spam, it is a quite helpfull tutorial. Should be interesting to introduce people into the basics of 3ds max/GMAX, although it was designed for 3ds max.
And if you browse our forums, you'll find out a lot of interesting things as well. Some of them will be spotlighted in future news. QUICK_EDIT
Joined: 19 May 2008 Location: Scotland, starting a Revolution Cameo: metricon. Posts:???
Posted: Sat Dec 20, 2008 2:38 pm Post subject:
Quote:
Oh wonderful, its the same cruddy map editor EA has been using since Generals!
yep
only this ones got the ability to show a grid (and the stupid way of putting in water)
and who says EA dont put lots of work in to the game and its tools
lol generals, battle for middle earth, C&C3 and RA3 (i bet one/the expansion/s for ra3 adds in 2-3 sub fractions for each army) _________________ Creator of TS:BoB and some other things that might be good when finnished. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Dec 20, 2008 3:43 pm Post subject:
Gun Ship wrote:
Oh wonderful, its the same cruddy map editor EA has been using since Generals!
Gee, what odd, if it's working and they keep using the same engine. Stop the EA bashing, or make a separate thread for it, but don't do it in a tutorial news post QUICK_EDIT
Joined: 28 Jan 2006 Location: Melbourne, Australia
Posted: Sun Dec 21, 2008 4:20 am Post subject:
Quote:
Gee, what odd, if it's working and they keep using the same engine. Stop the EA bashing, or make a separate thread for it, but don't do it in a tutorial news post
I don't like EAs map editor because out of all the RTS map editors I've used theirs is the hardest to work with. _________________
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