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Compressed Air Artillery Issues
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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Wed Dec 31, 2008 2:58 pm    Post subject:  Compressed Air Artillery Issues
Subject description: Some Issues
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I was going to ask how to keep the barrel from sliding off the unit when it fires, but Muldrake seems to have answered this in another thread.

Muldrake wrote:
With the HVA positioning, for a turret, you will want it to be centralised in the x,z plane (front-back, side-side) as this is were the pivot point is for turret rotation.

Also, I find its always better to use voxel offset to position your

With regard to the barrel always orientated at 45'. This is dependant on your ini entries, and weapon types.


So I'll move onto number two.

There's some light grey on the tip of the unit's barrels and it turns pink & green in game. Can someone explain it please?

I'm going to repaint it. I'm going to remove the stripes on the compressor tanks so it's easier to tell that the unit is yours.
I'd like to know how to get it to fit in with the other units. It looks ugly compared to westwood's.

Any advice? This is the first unit I've EVER made so I'm surprised it looks as good as it does, but it needs to be better.

Thanks.

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Wed Dec 31, 2008 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

the green and pink dots are often pallet issues and should be fixed by makeing sure you are using the right pallet in the voxel editor (ts and ra2 pallets are simmilar but have one or two colors that are differant) and by replacing the pink/green coloured pixel (in game)with an other colour in the editor.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Dec 31, 2008 8:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

In other words, don't use palette colours 1-15 and 240-255. They all turn pink in the game. I'm not sure about 208-239 in Tiberian Sun though, as I've never used them before myself.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Dec 31, 2008 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Giving your gun Lobber=yes will cause the barrel to slide into an awkward angle when it fires.
The juggernaut and the Nod artillery both have tags to adjust this

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Dec 31, 2008 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wonder why no one makes good use of this quick addon. Seriously this is all what you need and you'll never see pink dots again Wink

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Thu Jan 01, 2009 6:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Roaches wrote:
I wonder why no one makes good use of this quick addon


I wasn't aware It existed. I'll try it now, thanks.

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