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A construction yard and some other buildings.
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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sun Dec 21, 2008 5:23 pm    Post subject:  A construction yard and some other buildings.
Subject description: 56k start running.
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This was an attempt for my new conyard.
(I can't bother with new factions so I just make this apart of GDI and call it a sub house)
EDIT:Added Advanced power plant.
Others will be on the way.
EDIT:Added tiberium processing plant , power plant and Missile Silo.



tiberiumprocrender.jpg
 Description:
Tiberium Processing plant.
 Filesize:  345.21 KB
 Viewed:  3236 Time(s)

tiberiumprocrender.jpg



Missilesilo.jpg
 Description:
Missile Silo.
 Filesize:  453.53 KB
 Viewed:  3236 Time(s)

Missilesilo.jpg



powerplantrender.jpg
 Description:
Power Plant.
 Filesize:  309.29 KB
 Viewed:  3236 Time(s)

powerplantrender.jpg



advancedPP.jpg
 Description:
Advanced Power Plant.
 Filesize:  381.5 KB
 Viewed:  3273 Time(s)

advancedPP.jpg



conyard.jpg
 Description:
Construction Yard.
 Filesize:  294.52 KB
 Viewed:  3311 Time(s)

conyard.jpg



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Last edited by IceDragon200 on Sun Dec 21, 2008 8:27 pm; edited 3 times in total

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sun Dec 21, 2008 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very cool!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Dec 21, 2008 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

with some more experience in UVW-mapping and texturing, you could make this one into a really good conyard.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Dec 21, 2008 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey Ice, if you learn some nice skills like buildups, and can follow concept art I might have a job for you...

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sun Dec 21, 2008 7:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll tell you one thing I can do build ups and some active animations to a certain extent but I can't do
shadows, and damaged and I'm not very good with blueprints and concept art.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Dec 21, 2008 7:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

I Really like these. Follow the advice of the other 3D Artists like LKO and you'll go far. Smile

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Dec 21, 2008 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

IceDragon200 wrote:
I'll tell you one thing I can do build ups and some active animations to a certain extent but I can't do
shadows, and damaged and I'm not very good with blueprints and concept art.


Well, I guess you know what to practice next then, aye? Razz

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sun Dec 21, 2008 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks but could someone please tell me how to do shadows and create smoke pleaseeeeeeee!?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sun Dec 21, 2008 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Create a light source and enable the shadows from its settings.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Sun Dec 21, 2008 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Somebody around here has skills.

*Boosts up FL Studio to move attention*

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sun Dec 21, 2008 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

How do I get the TS feel out of my buildings.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Dec 21, 2008 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

use something else than tubes, torus, cylinder, boxes and pyramids and change the shape of the polygons itself.
The best would be if you start with a simple plane and create a complex building out of this one by using polygon,line and vertex editing only.

if you once have the correct shape, create TS-ish textures. For that i can only give you the advice to trial and error. Learn how to change the output of the bitmap so you can change the brightness, color etc in 3dsmax. (btw, do you even use 3dsmax)

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sun Dec 21, 2008 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yup 3dsmax is the only thing I've got.

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Thu Jan 01, 2009 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Update:
New Tiberium Processing Plant.



Tibproc2 copy.jpg
 Description:
Tiberium Processing Plant MK2.
 Filesize:  480.36 KB
 Viewed:  3124 Time(s)

Tibproc2 copy.jpg



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Paranoia
Cyborg Specialist


Joined: 04 Aug 2007

PostPosted: Thu Jan 01, 2009 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome.. What did you use to learn to model like that?

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Thu Jan 01, 2009 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Aww reading , listening , self tutor , and messing around virtually everything like smoothing and extrude inset noise.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jan 01, 2009 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

What software do you use?

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Thu Jan 01, 2009 7:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

3dsmax 8.
Oh hell I forgot to bridge the drill.

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