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Freakin Image Problem
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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sat Oct 25, 2003 1:01 pm    Post subject:  Freakin Image Problem Reply with quote  Mark this post and the followings unread

well i just started something and i cant get it work at least not the image,
i hope u guys can find the problem this is about the files
-GATURR.shp in directory
-GTTURR.shp in directory

Rules:
Image=GATURR
Name=78mm Defense Cannon
Strength=500
Armor=wood
Prerequisite=GAPILE
TechLevel=2
Adjacent=4
ROT=10
Sight=7
Owner=GDI
Cost=600
BaseNormal=no
Points=30
Power=-30
Crewed=no
Capturable=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Primary=TurretFire
Turret=yes
TurretAnim=GATURRTUR
TurretAnimIsVoxel=true
TurretAnimX=-8
TurretAnimY=16
TurretAnimZAdjust=-40
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false

ART:
[GATURR]
Image=GATURR
Remapable=yes
Normalized=yes
Cameo=TOWRICON
Foundation=1x1
Buildup=GACTWRMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sat Oct 25, 2003 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

SHP files HAVE to be in an ecache mix file in order to work.

Only file types that the game reads from directory are:

.aud (sounds)
.hva (voxel animations)
.vxl (duh)
.pkt (file that lists the .map files to appear in skirmish map select screen)
.mix (duh)
.ini (duh)
.mpr (multimaps, that don't require to be listen in a .pkt file)
.map (multimaps, that require a .pkt file, allowing you to order them, give them a name and cd requirement)

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